Music Producer STUPEFIED by the Team Fortress 2 Soundtrack
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Published 2023-07-14
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Embark on a mind-blowing musical journey with me as I explore the awe-inspiring Team Fortress 2 soundtrack. Join me, your trusty music producer's adventure and discover the secrets behind the game's timeless compositions. From adrenaline-pumping battle themes to quirky character motifs, be prepared to be stupefied by the captivating melodies that make this soundtrack a masterpiece. Get your headphones ready and hit that play button for an unforgettable experience!
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Team Fortress 2 is a 2007 multiplayer first-person shooter game developed and published by Valve Corporation. It is the sequel to the 1996 Team Fortress mod for Quake and its 1999 remake, Team Fortress Classic. The game was released in October 2007 as part of The Orange Box for Windows and the Xbox 360, and ported to the PlayStation 3 in December 2007.[
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All Comments (21)
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Rest in Peace, Rick May.
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Mercy from Overwatch is everything you'd expect the healing-based character to be. The Medic from TF2 is nothing like you'd expect the healing-based character to be.
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Fun fact: the reason why the main theme ends in those nine distinct beats is because thereβs one for each of the playable characters :D
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What I like about Valve and TF2's soundtrack is that they just said "F it", and they have all the orchestral sheet music available for free to download on their website.
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Team Fortress 2 takes place in 1968, so your association to the music being styled like 70's spy movies is pretty much spot on!
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The medic has choirs in his theme because he sees himself like a god, so his theme says a lot of him.
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For Robots, so many aspects are thematically relevant: - the robots are introduced in the later segment of the storyline. They are programmed to destroy the remaining non-robots mercenaries (the playable characters in tf2), making that part a 60s Spy vs 70s Sci-fi clash (that's resonating with the initial RED (warm colors, wooden structures) vs BLU (cold colors, metal structures) clash between the two teams) - the atonal's instability reflects the game lore: both of their respectives Bosses were assassinated, so RED and BLU are unsure about what's going to happen next, not receiving any orders from above - the theremin-like sound is associated in the game with the robots, while the brass is associated with the regular (flesh) mercenaries (see: tf2 original theme), so they start taking turns like boxers swing at each others - then the bell ringing midway represents that western mexican-standoff between the two parties - that Blues Brother bass line coming back represents the robots relentless march towards the flesh mercenaries, as the offensive is resumed - the theremin-synth and brass then start synchronizing, playing the same melody, like how both flesh and steel mercenaries are indistinguishable when they're brawling in the melee - the track ends with the brass having the last word, representing the flesh mercenaries ultimately winning the battle TF2 is filled with details like that in all the designs - from the sound design, character design, level design, to evidently, music design. It's all love letters to everything the creators hold dear to their hearts.
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I love the little improv jam sessions you have over the songs after you've reacted to them. I think it really sets you apart from the other musician reactors on Youtube
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I love how medics fight song goes immediately from "He's an angel!" to "Oh, he's the other kind of angel."
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Conductor: "Man that must be my best work yet... in what part of this game are these gonna be played at?" Valve: "Huh?"
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That's actually cool that you have a Mark Wood electric violin. He's an incredible violinist!
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As a random fact, the "70s spy theme" is the intended theme of the game as a whole, according to developer commentary. This can be seen in a lot of the earlier maps, which feature "70s spy-tech" hidden around the place. 2Fort leans heavily into this, being composed of two front-facades hiding basements filled with high-tech computers. Several maps also contain hidden missile silos, another spy-movie staple.
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they hired a whole orchestra with amazing music just for the music to be barely heard in the game
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Itβs amazing how iconic and recognizable tf2βs music is despite how rarely it actually plays in game
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In the developer commentary for tf2, they mention that the primary weapons look like instruments, and the soldier's rocket launcher looks like a clarinet, the main instrument in rocket jump waltz.
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I just wanna say that this video is how I learned electric violins even exist and god damn you are KILLING IT on that thing. Fuckin sick.
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Rocket Jump Waltz is named like that mostly because it's the theme of one of the mercenaries the Soldier, and one of his main weapons is a rocket launcher which is possible to do rocket jumps.
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The reason why that 40 second song, Rocket Jump Waltz, is so catching to the fans is primarily due to the fact that it's now associated with the voice actor of the Mercenary known as Soldier. The voice actor had passed away due to Covid-19, so multiple edits ended up using Soldier's signature theme to honor Rick May.
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I love that you add your own flare to the songs with your violin, showing off your mood and mindset while staying true to the song. Beautiful work!
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This is definitely getting a 2nd and 3rd Part. BTW, thr reason why the Rocket Jump Waltz has a 4/4 metric is due to the fact that a Rocket Jump is an explosion augmented jump, that has four moments: Climb, Peak, Descent and Landing.