Which Version of Final Fantasy VI Should You Play? - All Ports Reviewed & Compared!
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Published 2022-03-12
Overworld SNES tileset mod: www.nexusmods.com/finalfantasy6pixelremaster/mods/…
Final Fantasy VI: Revised Old Style Edition: www.romhacking.net/hacks/5037/
Source:
finalfantasy.fandom.com/wiki/Final_Fantasy_VI_vers…
tcrf.net/Final_Fantasy_VI
tcrf.net/Final_Fantasy_VI_Advance
ff6speedruns.com/
legendsoflocalization.com/final-fantasy-vi/
legendsoflocalization.com/final-fantasy-vi/summary…
finalfantasy.fandom.com/wiki/List_of_bugs_and_glit…
tasvideos.org/287G
www.romhacking.net/games/819/
www.romhacking.net/games/302/
www.rpgsite.net/news/12433-nobuo-uematsu-explains-…
Videos I couldn't put in the cards:
• Final Fantasy VI Slots Tutorial
• Final Fantasy VI Advance Glitch: Rese...
• Glitch Time: This Way? That Way? No Way!
Chapters:
0:00 Intro
1:00 Super Nintendo
6:00 PlayStation
8:09 Game Boy Advance
12:35 Mobile Remake
16:15 Pixel Remaster
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All Comments (21)
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I was shocked at the use of real instruments in the Pixel Remaster! It sounded great! The Japanese flute as really inspired me to rethink how I play Terra's theme in the future!😊
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Out of all the pixel remasters, they really outdid themselves on FFVI. The music was absolutely gorgeous, and I love that they took the extra time to not use the same spell animations as the other pixel remasters, but redo all of them to fit the originals.
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Fantastic work on all these videos. I would definitely be interested in the Chrono games and some significant mod projects for these games.
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If only they used era appropriate fonts in the pixel remake. Those new arial or whatever they use here look so out of place
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One mod that was not mentioned in this video is "The World Reborn" mod for the delisted Android port on Steam. This mod basically redoes all of the sprite work in the game, undoes any censorship, swaps the ost with a fully orchestrated OST (including a singing Celes during the Opera scene), has the extra GBA content, and it has a ton of other minor changes and fixes and it has allows for a ton of tinkering for the perfect tailored experience to the user. In my opinion that is the definitive way to play this game, but it requires a mod to play.
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I hope they’ll remake this game using the octotraveler engine
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The pure idea of this video is just awesome, helping us to choose which version to play is really a great and I can't thank you enough for such info given!
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Uodate: July 6 version 1.0.6 patch dropped. patch notes: store.steampowered.com/news/app/1173820/view/33253… Update: March 28 version 1.05 of PR dropped. The patch notes are substantial, so it's worth giving a glimpse. At the very least, for what's relevant in the video, you can't swap to espers you don't have anymore. Also, outside the update, it's been brought up that the imperial salute animation is still used elsewhere in the game outside of the original flashback cutscenes. That's the only instance where it was changed. Anyway, patch notes: store.steampowered.com/news/app/1173820/view/31283…
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It was really cool to see a history of one of my favorite games! What really helped me enjoy the game better is the mods you mentioned. Not only did they help me fix some specific issues but it got me looking into more mods which fixed even more issues.
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The GBA extras are fantastic and it is a shame that they are not included on the pixel remaster
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The Long Awaited port review has arrived, I was waiting for this video for months!
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The super nes version was #1 to me. Played back in the early 90s when I was about 12 years old, did all nighters for weeks mastering the game & this was the title that actually got me hooked on Final fantasy. I actually have A pristine copy of the game til this day. One of the best titles in the franchise.
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When the GBA version was announced, I was stupid happy, as FF6 is my favorite FF game. Despite the first mobile version getting some hate for the character art, I really loved that version. I got it both on mobile and steam.
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I really appreciate these videos. FF6 is my favorite game and I like having such a comprehensive video outlining all the changes.
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There's still a lot about woosley's translation i really, really like,. Mainly how Kefka was just insane, and a lot of lines like celes saying "i'd wish i'd never been born". He wrote literally, the most memorable lines of FF6.
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Thank you for this series. It's been very useful and enlightening, both for practical 'which version' reasons and a wonderful history of how these games have changed over the years, and a look at the choices that went into the PR versions.
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Thank you a lot for this videos man. Because of you I finished the 4 FF of the PSP era and now finishing FFV on GBA. I might as well play the FFVI Advance with sound restauration or some other mods
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Something I don't think you mentioned. The PS1 version of VI came out as a standalone release in PAL territories. The anthology contained IV and V instead (Chrono Trigger didn't come out until the DS port).
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... Thank you for this series. It has been both informative, and entertaining.
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Thank you so much on the work on port comparison! This is some very very extensive reseach.