Bethesda games be like
823,710
Published 2024-07-03
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All Comments (21)
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"it just works" - thebesda
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Only 60% accurate, I haven't seen a single loading screen π
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Huge kudos to the vfx team...I watched this three times just to see all the scary glitches. This was waaay scarier than Darkwood.
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Plot twist: The glitching npcs were all player characters after they entered Thebesda.
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At least he didn't have to pay $80 plus to enter
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"Aah! Sure it can't be THAT bad." Famous last word.
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The guy half out of the stocks was awesome. Looked like the only practical "effect", and I love it.
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the silent (but captioned) weeeeee really got me. ive had to turn on my captions this last month because these guys layer jokes into there as well... and im here for it
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Ah Alan did the patented Bethesda npc head turn. No matter where you are the head has to snap to face you. Nice touch.
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1:07 "I used to be an adventurer like you. Then I took a crate in the leg"
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I loved it, this was so atmospheric, I actually felt tense the whole time lol I am amazed he did not run into a chest full of some trader's inventory under him along the way before fritzing out. π
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I got chills with the 'i used to be an adventurer like you' and wondered if that was a shout out to that time that guy got turned into an NPC lol That was one of the most terrifying skits ever
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Good ol' Roach on the roof π
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Well done VFX team! You obviously had a lot of fun with this episode.
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This was clearly an unexpected use case. He needed to start the quest from x:130 y:167, he started it from x:130 y:168. User error.
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This had to be such a creatively fulfilling sketch for the editors and animators
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1:14 Finally the Rowan space programm has comenced. Maybe he can finally find his ego up there in the stars
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Rowan glitched so hard he went to be a npc for starfield π
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Seeing a live-action interpretation of Bethesda-brand glitching only reveals how utterly terrifying it actually would be to have that happen in real life.
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The vfx in this skit are great! It honestly feels like 16 times the detail!