EVERYTHING WE WANT IN FARM SIM 25!

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Published 2024-04-25
We all assume the next game in the Farming Simulator Franchise will be FS25, so today we're going to take a look at the most requested features, crops, and equipment that players like YOU want to see!

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FS25 - Features, Crops, & Top Requests
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All Comments (21)
  • @DjGoHamGaming
    Here we go, it's speculation time! What do you think should be added or changed for the next Farm Sim Game?
  • @kartracer4
    I’d like to see working screens in the equipment. Showing real field data land gps info
  • @derekharris3011
    Tractor sounds really need an overhaul. Every tractor sounds the same. Along with harvesters. Like making different brands with different sounds.
  • @wire_chaser1694
    Crop rotation should be a thing instead of a mod. Of course it can be selected on or off. Also row crops should be base game too.
  • @derekharris3011
    Definitely need to improve landscaping. Especially make a undo button if you mess up.
  • @DWPGAMING
    One of things I would like see is if it raining and you are working a fields there a chance you can get stuck
  • “Story mode” could be something similar to “starting with $0 and building up a farm” or start with a smaller set amount of $$ and build up on new farmer mode
  • @ChiliKanaPelaa
    Overheating, flat tires etc, and service like oil change, air filter etc.
  • @jamescarmody1710
    Milking cows would be a big one and not having limited numbers of animal housing
  • @jaredstivers
    One person mode for me would be how you start a map. Seperate farm manager, starting from Scratch and New Farmer modes. Farm Manager starts with Prebuilt Farms, Equipment, and a Branched starting point, Animal farm or Crop farm. This mode would could allow for role play of inheriting a family farm. Easy mode let you start positively money, all equipment is new/low hour, all buildings are new and land is total paid off. Normal mode, you still have lease land and the main farm paid off, high hour equipment and buildings need some repairs. You got a farming loan to pay off as well. Hard mode, missing equipment/ broken, buildings in disrepair/ gone, bank is threatening to foreclosure on the farm, tree growing in the fields. New Farmer mode; easy mode, buy Prebuilt farms, land connected and equipment. Normal mode, you get Prebuilt farms and building. Hard mode, only the land. Starting from Scratch, the starting capital and present loans start but you start with no fields, equipment or building, think of survival mode. Also like for them to change how the equipment and stores work. New equipment has on hand or an order system. Let's say you wanted a John Deere 7230R tractor, if the dealership does have one in Stock, you can either buy a 8R or order that 7R and wait a day(s) with a added delivery fee. Think of how it is in real life. The used/older tractor appears randomly at a auction/ Used equipment dealership randomly with random hours on the equipment. You can go buy older equipment any time you want. Could maybe do a auction mode if this is possible. Last set up Co-ops for your seeds, Fertilizer, Lime and Chemical. The ability to lease ground, you get to use the ground with a -20% off the Harvest income at 10% of the lands value, you can't modify the land but use it for your crops. But it make it easier to expand your operations in the start without the added cost. Last but certainly not least. Yearly Taxes, Proterty Taxes and Insurance. Insurance goes for building, crop and equipment, twice a year. Yearly Income Harvest taxes, once a year. And property is based on total land owned value, once a year. If you least ground, lease payment also once a year to the owner. And bushel as a unit of measurement.
  • @steph4050
    Do I have to say "WEATHER AFFECT THE CROPS" ... this is like the basic variable that will affect all farmers since the dawn of time. It would had the challenge to the game. As it is right now, it is impossible to fail in that game. It would also give them the opportunity to add irrigation to the game, which would be an awesome feature.
  • @glendawes8895
    Hey DJ, i think in a story mode they could do something like starting by buying a plot of land, but starting in the early 1900s with a horse to pull your plow or seeder and then slowly build your farm up through the years and getting better equipment as the technology gets better and build to a farming empire, you could also have cattle at the start and you have to take them to the market yourself like on a cattle drive, but ultimately the scenario is building up your farm from a patch of land through the years, just a thought could be interesting 😁
  • @roadruner777786
    I honestly don't care if the starting truck is a name brand or is a lizard brand at all. I just want it to be functional in the aspect of it being like a real truck. I hate that I have to download a modded truck just to pull around equipment. Take like where I live in Oklahoma. Farmers are always towing their disk and cultivators to the fields with their trucks to save time on roading their tractor back and forth. If the base game truck had that capability it would be great. And hopefully make the base game truck an actual farm truck. I don't see many farmers driving a 1/2 ton truck in my area. They drive 3/4 to 1 ton trucks. So a bigger base game truck would be nice.
  • @troydunlap1038
    I would like to see the ability to add ponds to your farm. I also would like to see that you can hire help for animals as well as some new animals to add to your farm. More American maps and definitely adding peanut crops and peas.
  • Crop dusters should be a thing. I played Ghost Recon Wildlands and they had a DLC that you had to spray coca fields. I cannot believe that an old third person shooter has crop dusting but Farm Sim doesn't.
  • @Ian-oi3zc
    As the next entry is not coming to the last gen consoles my theory is that 4x maps will come to current consoles
  • @damianscott821
    4 x Maps & GPS for all platforms. Difficulty options that include more realistic processes and greater immersion.
  • @Sigmagnat650
    Aside from what's mentioned in the video: - Allow the player to set their own contracts so they have the option of having something done (harvest, bale, etc.) for a cost. This might be a good work around until AI workers aren't... terrible. - Drawable fields and pastures, similar to fences, where you place the boundaries and the game acknowledges it (looking at you, AI Workers who struggle with merged fields). - Field & Crop rotation (make it optional) - Crafting similar to the roller coaster on Silverrun- you plop down a plan for a building/fence to save money and bring (cheaper) materials. You trade time for funds essentially. - Base game maps should feature one location from: N. America, S. America, Europe, Asia, and Australia.