Can This Be WoW's Greatest Expansion Yet?

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Published 2024-04-28
After spending some time on the new War Within Alpha - I wanted to share my thoughts on some key components in the game and how they can continue to make WoW more successful in the future. Don't forget to like and subscribe so that you're notified of my new videos! Read more below:

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I aim to create high level, yet easy to understand content for healers in M+ keystones for current World of Warcraft and into the new War Within expansion. If you have any feedback, questions, or ideas for new videos - I'd love to hear it in the comments.

All Comments (21)
  • @Tribonius
    The thing I'm hoping to see the most in delves is content blizz can't really get away with in typical dungeons. Things that M+ers call "rp filler" like puzzles and things that aren't just killing things. I do hope that's what we'll see in delves going forward.
  • @milofah
    I really wish they would utilise their back catalougue a bit more. We were doing Dragonflight and standing next to Chromie, timewalk the Sanctums in Wyrmrest and give it a storm cache or something. Almost 0 effort. WoW has 20 years of content there should be literally 100's and 100's of ways to get my character entry level gear (say 476-480 there's way too many dividers in the game. "That's older content" "That's timewalking" "That's only awakened this week" etc.
  • @DrunkenBobDole
    Not just the mage tower, but what you're talking about with delves is exactly what scenarios in MoP were. Looking forward to doing them again in Pandaria Remix
  • @dewbydan
    “Social Spectacle” is such a great term for the flavor of the abilities. Wow has so many abilities that make it “WOW” just as any character or city does. Chain lightning, whirlwind, eye beam, just to name a few. Giving each tree something to show off to their buddies is fantastic
  • @rednalewC
    100% agree with the gear aspect. Investment of time should mean good gear, no matter if its world, dungeon or raid. World with a guarantee gearing should however take more time.
  • the way you explained the Delves idea could be linked to how class/artifact quests worked in Legion. It involved strategy and how you could manipulate your knowledge to achieve something.
  • @megustaq8
    I wish they add cosmetic gear "mage tower-like rewards" as a reward when finishing high level delve stages 😍
  • @hiddenflowerto
    I wish they would add instanced old story lines missions. Then throw a challenge mode on it for transmogs.
  • @maciej8587
    I'd love to see a semi-difficult 5-man or even 10-man boss akin to extremes in FFXIV: you go in, prog just that one boss in an hour or so, then farm it for a weapon or a mount or something, no need for trash or big dungeon design, or an elaborate quest line, just a boss in a room to kill that's challenging but isn't a massive time/social commitment.
  • @xerxesZinc
    13:42 Shows M+ player brain, trying to jump down from smallest hole to be more efficient and fast. (and I like it)
  • @epicshade3463
    Also just saying but just because its labled "Dungeon or Delves" It can just be an instanced area and open up more ideas.Just saying.
  • @tomklemp894
    Higher delvs gonna be like Mage towers with just mob. If you didn't know you should watch the Naguura interview video. It's called sth. like "I asked them about endgame" or sth. Like "the endgame in the war within is gonna change".
  • @grande997
    I dont understand why there is no mount for high ish keys etc. 3400 3500 io. Title is unobtanaible for normal people, and keystone hero is formality
  • @XQwayne
    The delves being catered to your class like mage tower take is premium. COMPLETELY AGREE
  • @alexfdezpal
    100% with you in the delves part. We solo casuals want solo challenging content, no loot piñatas or puzzles to solve
  • @ttoill3
    Holy the mini mage tower delves would go so hard, and I think you could share a lot of them across multiple specs
  • @scoops2
    The formulaic point you make has been a key issue for me. I feel like the last real risk they took for a new form of core gameplay was M+ back in Legion. Since then it's the same formula + some system sprinkled on top. Your idea of 5 man multi-phase boss fights, or just random non M+ dungeons is exactly the sort of thing we need. Or imagine with Warfronts from BFA were actually difficult organized content where the raid leader is the RTS player and the raiders are the units (what I thought it would be when announced at Blizzcon but it ended up being an LFR zergfest) They need to get creative tbh
  • I think Delves should be less of a quest and more of a dungeon. And have a competitive rating similar to M+. And they should be spec-specific. "Oh, this Blood DK cleared a max level delve in 10 minutes? How did they do that? Let me try beating his record." type of situation. Some specs will be have an easier time solo-ing a high difficulty delve but also the other players of that class will so balancing won't be an issue.