This Hunter Build Did So Much Damage! | Will It Build?

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Published 2024-01-08

All Comments (21)
  • @ThroatPunchDn8r
    Brown Sugar and Cinnamon is the only constant in this world. 😂
  • @asinator1017
    Hey Mactics, im a fan of the series and i wanted to share a cool stasis warlock build with 2 exotics that imo are underused, Winterbite and Karnstein Armlets. It will work most seasons but this season gets benefits from artifact. Class and Subclass: Warlock Stasis Exotic weapon: Winterbite Exotic Armour: Karnstein Armlets Rift: Healing Rift Artifact mods: Flint Striker, Torch, Pillar of Ice, Hail The Storm, Dragons Bite. Aspects: Glacial Harvest, Iceflare Bolts Fragments: The mandatory ones are Whisper of Fissures, Chains and Rime. Last one is dealers choice but I personally recommend Hedrons, Refractions, Shards or Bonds. Helmet mods: Hands on, Harmonic Siphon, Heavy ammo finder Arm Mods: Dealers choice, I just use double vigor to increase my stats (prioritise discipline over strength if not 100). Chest mods: Double melee resistance (can swap 1 for another resistence depending on content) Leg mods: Stasis weapon surge and Elemental Charge Bond Mods: Time Dilation and Reaper Other recommendations for loadout. For a kinetic i use the riptide with autoloading vorpal (chill for this build isnt necessary imo) just to help with extra damage at range. Scatter signal is good too, i just prefer riptide for stasis surge etc. For a energy i use calus minitool with incandescent for general ad clear and this season for flint striker. Grenade is dealers choice between coldsnap or Glacier Grenade, cold snap for helping against some enemies and glacier for damage resist with whisper of chains when going for boss enemy damage with winter bite. Gameplay loop: Get an enemy low with any of ur weapons and then do a finisher for restoration x2 with karnsteins, from then on just use normal winterbite melee to keep extending it. Freezing larger enemies with winterbite gives damage resist and spawns shards which give overshield and armour charge. For bosses, healing rift ontop of overshield and restoration should be plenty, but glacier nade damage resist is good too, riptide is also used for dps. Calus minitool can be used to proc radiant whenever wanted for bonus damage with torch. I used this build to solo legend and master nightfalls etc, but i wouldnt take it into a gm cause well, its a glaive build lol. Also, strawberry poptarts on top
  • @dahSweep
    Important: the Foetracer buff does NOT stack with surge mods. Foetracer gives the exact same damage buff that surge mods does, just stronger and without any mods needed. So do not use surge mods with this, as they will not stack and will just be waste of mod slots.
  • @LoKi6922
    I have a build! I’m new to Destiny so go easy on me. Lucky Pants, Dual Hand Cannon Face Melter! Malfeasance and Epochal Integration (incandescent) with kinetic holster and 2 kinetic surges to make sure Mal is always ready to go off like an additional super that is ready every 10 seconds. Solar: Healing grenade, knife trick, gamblers dodge and Blade Barrage, torches, singeing, searing, solace and empyrean, knock em down and on your mark. The best part is that both Cannons work with the Lucky Pants mod as long as you keep them loaded. I use two kinetic surges and a kinetic holster for harder content but you can run a solar and kinetic holster to keep both cannons ready to proc the extra damage. Head: Two dynamos, and harmonic targeting Arms: heavy handed, impact induction and kinetic loader (malfeasance is slow to load even with lucky pants) Chest: charged up (for kinetic surge), concussive dampener and a resist Legs: kinetic weapons surge x2, kinetic holster (or kinetic surge and harmonic holster and kinetic holster) Class: powerful attraction, reaper and time dilation so your surge lasts longer Seasonal perks all the solar ones Loop: pop healing grenade, throw knife to go radiant, add clear with Epochal Integration, swap to Malfeasance for champions and chonky enemies, back to EI when you’re “out of luck” to keep the explosions and fun solar stuff happening. Malfeasance will auto reload and you’re ready to blow off another huge chunk of damage as needed. Knife kills will give you full knife charge and gamblers dodge just in case you miss. It’s fun to play! Lots of fire and Malfeasance with Lucky Pants is a strong combo. You need decent aim but focusing on resilience, recovery and discipline and you’ll be healing constantly.
  • @schammy2040
    I’ve noticed from using gunpowder gamble in the past that it functions differently from the other solar abilities
  • @zackbstylin4262
    I always use solar foetracer with lament for Crota. The scorch tick from knife trick continues to proc foetracer so just do a knife then sword, then super, then dodge knife then sword, or whatever combo. I’ve never been out-damaged in that encounter.
  • Hey Mactics, thanks for sharing your builds! I felt inspired to share my own Solar Titan Dad Build, complete with loadout, gameplay loop, and drip. - Exotic Armor: Precious Scars - (Exotic) Weapons: Dealer's choice, but Solar exotic primary weapons are recommended - Abilities: Throwing Hammer, all other abilities are dealer's choice - Aspects: Sol Invictus, Roaring Flames - Fragments: Benevolence, Empyrean, Torches, Solace - Helmet Mods: Harmonic Siphon, Heavy Ammo Finder, Heavy Ammo Scout - Arms Mods: Impact Induction, Focusing Strike, Heavy Handed - Chest Mods: Resistance mods depending on the content - Leg Mods: 3x Solar Weapon Surge - Mark Mods: Time Dilation, Reaper Solar weapon kills proc Restoration x1 for you and allies within 15 meters. Damaging an enemy with your Throwing Hammer procs Radiant for you and allies within 8 meters. You can maintain both of these buffs by scoring additional Solar weapon kills, thanks to Ember of Empyrean. If allies also get Restoration or Radiant, Ember of Benevolence procs, granting you an additional 400% ability regeneration rate for 6 seconds. Ember of Solace gives you a little more forgiveness in maintaining your Radiant and Restoration buffs. You can spawn Orbs with Siphon, Heavy Handed, and Reaper. When you pick up an Orb, Solar Weapon Surge procs, granting you a 22% increase to Solar weapon damage in addition to the 25% increase from Radiant. The build is easy to get going and to maintain, making it perfect for the more casual Dad Guardians. It allows you to meaningfully contribute to your fireteam whilst constantly buffing your own effectiveness. It's not spectacular, but it gets the job done. For me, it doesn't hold up that well in higher-tier content, but I'm eager to see what a more skilled Guardian can do with it. Because fashion is the true endgame of Destiny 2 and because it's impossible to find a good drip for Precious Scars, here's my fashion build too: - Helmet: Precious Scars with Bloodmane - Arms: TM-Cogburn Custom Gauntlets with Time-Honored - Chest: Interlaced Plate with Lawful Neutral - Legs: Ancient Apocalypse Greaves with Distant Earth - Mark: Epialos Following Mark with Gambit Leather
  • @melchbox
    I don't think the surge mods stack with damage boosts that come from exotics that give you the permanent damage boost. I think that change went in a few seasons ago when they changed many of the exotics at the same time.
  • @acidiclion1229
    I have a warlock build that birar binds Subclass: healing rift, any jump, any grenade but i run vortex Aspects: Feed the Void and child of the old gods Fragments: echo of Causation, undermining, harvest, and starvation Weapons: any weapon works but i like running void weapons Helmet: any shipon that matches your loadout Arms: Bolstering detonation, firepower, and focusing strike Chest: charged up and any resistances you want Legs: stacks on stacks, inervation and insolation Bond: powerful attraction, bomber and utility kickstart
  • @Hulger997
    Hey Mactics, thanks to your series I desided to craft a build 100% on my own for void titan, mostly focusing on overshield spam. Here's what I have so far: The build focuses mostly on the Destabilizing rounds + Repulsor Brace combo Subclass: - Sentinel Aspects: - Bastion, to get overshields with barricades - Controlled Demolition, making enemies volatioes and health on killing volatile enemies Fragments: - Starvation, for devour - Undermining, to weaken W/Grenades - Persistence, longer overshields - Vigilance, more overshields Abilities: - Rally barricade - Sield Throw - Vortex Grenade Weapons: - The main weapon the weapon uses is World of Crota with Repulsor Brace and Destabiliing rounds but maybe other weapons with that combo work as well, I prefer WoC because of Cursed Trall, and with shield throw it procs somewhat frequently - I use Doom petiitoner W/ Reconstruction and Precision Instrument to take advange of Surger Armor (and mods) : - Exotic: Second chance, to weakend with shield throw - Helmet, Harmonic Siphon and heavy finder + scout - Arms: Heavy Handed, Harmonic Loader, Focusing Strike/Bolstering Detonation - Chest, the usal 3 resistance mods - Legs: 3x Void Surges - Class: Bomber, Powerful Attraction, time Dilation Stat Spread: - Focus on resilience and strength, if you have some extra go for discipline Gamplay loop: - Use your melee to weaken, kill with WoC to get overshield, when overshields are depleted use your class ability, grenades when available, rinse and repeat
  • @AlchemistKirito
    BOW DOWN PEASANT!!! (The Queenbreaker Build) Wanted to make a build that has strong utility on a team and abuse the blinding effect in the game. This build uses a forgotten exotic gun that I believe deserves more recognition 😁 Enjoy! Class: Arc Hunter Exotics: The Queenbreaker (Marksman Sights) & Gemini Jester Super: Gathering Storm Class Ability: Gambler's Dodge Jump: Preferred Melee: Combination Blow Grenade: Flashbang Grenade Aspects: Flow State & Lethal Current Fragments: Brilliance, Amplitude, Beacons, & Resistance Kinetic Weapon: Preferred (Disorienting Grenades if you feeling real blindy 😂) Special Weapon: Indebted Kindness w/ Voltshot & Beacon Rounds (its okay if you're missing these perks, build is still usable with the gun) Heavy Weapon: The Queenbreaker Helmet Mods: Harmonic Siphon, Heavy Ammo Finder, Heavy Ammo Scout (or special ammo finder & scout, dealer's choice) Arm Mods: 3x Heavy Handed Chest Mods: Harmonic Reserves Leg Mods: Recuperation, 2x Arc Surge (Can replace one arc surge with Harmonic Scavenger) Class Mods: Reaper & 2x Powerful Attractions (can replace one powerful attraction with Special Finisher) Gameplay Loop: Blind everything! Shadestep blinds nearby enemies, melee kill blinded enemies get shadestep back (also rains orbs of light), repeat. Once amplified, special weapon kills blinds enemies (also rains orbs of light) lol. The Queenbreaker blind group of enemies from afar. Keep in mind jolted enemies get blinded if melee'd đŸ‘đŸœ P.S. This build stuns all champions as well. Jolt for overload, blinding for Unstoppables (The Queenbreaker stun them with one shot), and anti barrier sidearm from artifact
  • @chickenxcouncil
    If it refreshes on the armor charge pickup, setup the build to hold 5 armor charges
  • The CAT for Vex basically gives you Heating up and Rampage together. Vex is really really strong this season. I run it on my lock with Rain of fire boots. Radiant damage and vex kills damage stack plus Air dodge for reloads. Use Riptide with Chill clip and you got all three champs covered. Or no champs use the Scatter with Slice/control burst. Healing nade and the usual fragments to keep Resto up. Great build for pretty much any content in the game.
  • @arektllama3767
    Abyss Defiant could be a good sub for this too. Get a throwing knife kill for x4 surge and big booms on kills from the origin trait. Plus you could run any other exotic you wanted on top of it
  • @Spaceman-on9cg
    This series is absolute gold. I've learned so much about buildcrafting from this series. You are doing a great service to the D2 community, keep up the great work!
  • He’s not lying I have blow myself up a few times thinking I am throwing down a healing grenade and forgetting I have Gunpowder up😅
  • Love watching the will it build videos. So cool to see all the different builds! Also for favorite flavor for pop tart, I'm just like you in keeping it simple. Strawberry is my favorite flavor
  • @shank8120
    I feel like this build actually unintentionally showcases a lot of antisynergy. #1. Foetracer forces you to throw your abilities at high health targets, which your abilities usually won’t kill. Throwing knives are meant to be used on weaker targets in order to be refreshed. #2. Since gunpowder gamble doesn’t proc foetracer and 99% of solar hunters are forced to use healing nades, throwing knives are the only way to proc foetracer, causing it to have pretty low uptime. #3. The only way to counter that low uptime is to add on a surge mod, but then proccing foetracer is only giving you a 15% damage buff. It’s not at all worth wasting an exotic slot for a 15% damage buff when there are so many other good solar hunter exotics. I feel like this build is mainly just benefitting from how strong vex is, but the rest of the build doesn’t really synergize well.
  • All these great hunter builds! I'm glad I have a variety now! Thanks Mac! Also, Strawberry Poptart is a classic! đŸ€€
  • @ThickishWhee1
    My Favorite Pop-Tart flavor is Cookies & CrĂšme, warmed in the toaster and dipped in milk. Love the build videos, they give a fresh feel to the game after 4000 hours :)