Rimworld Anomaly Part 1: Mysterious Monolith [Unmodded]
2,120
Published 2024-04-15
Get Rimworld Anomaly on Steam: store.steampowered.com/app/2380740/RimWorld__Anoma…
From the Developer: Darkness stirs on the rim. Survive flesh infestations, cultist attacks, shambling undead, blood rains, invisible hunters, and other sanity-shredding perils. Capture and study entities to harness the power of the void. Conduct psychic rituals and awaken an evil machine god.
RimWorld - Anomaly is a horror-themed expansion inspired by classics like Cabin in the Woods, The Thing, The Cthulhu mythos, Hellraiser, and many more.
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All Comments (21)
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Poor Sci is just living on that struggle bus. 😅
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I am here for another Rimworld playthrough and my body couldn't be more ready
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I hope this series go as weird as its meant to be :)
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Well, I guess I will also volunteer as "Glitch"
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The trailer for Anomaly made me think of Dead Space; with the talk of an Obelisk (the marker) and strange creatures (Necromorphs). I love the idea! The next thing i would ask for if i could make a suggestion to Tynen and team would be to ket you just go full on Zerg from starcraft; although i think you kinda pull that off with whats already there i guess. Either way, sorry for long post, and being late to the show, dood!
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Been waiting for this series. The new DLC seems to be just all the popular mods made base game.
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I'll always volunteer to be a part of the colony, it'd be an absolute pleasure :)
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I haven't died in one of these in a long time. Maby it's time once more for Nes to get into the grinder... if you want me.
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My characters' skills are very close to what I like in real life. 💀 minus the chemical interest.
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I have alot of episodes to binge wish me luck
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Need a strange cultist? I hereby volunteer for that. :D
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Been waiting for you to play this series. I agree the DLC seems to be popular mods made base game. Kinda a rip off.
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Oh shit, here we go again... I'd really love to be in this one 👍
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I volunteer as well as "Lumi"
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I'll take a spot in the colony if you'll have me. "Smokey" thanks
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To be perfectly fair, all the rimworld expansions have been adaptions of already existing mods, Royalty built upon psychic/magic mods as well as quest mods. Ideology built on the democracy and religion mods that existed, biotech built on mechanoid expanded children mods, race-mods and so on. I can't stress enough how this is not a problem at all though, I've talked a bit with people whom's mods were 'integrated' and most of them were really happy about it. It's not like the code is stolen or anything, the idea is taken, adapted to fit better into the framework of the universe, and extra base-game code is written to help it fit better into the game. In general this is probably the most impressive way to make expansions, because you do something that you know is going to be popular, but you don't do it in a shameless way.
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Can't wait to be in the cult, I mean, colony. 😅
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Please check your spelling of "Academy" <3
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Hey sooo crazy idea what about if Olaf gets you know the idea to do evil things whith the monolith narratevily it makes sense , just saying!!!!! I just would love to see you go full evil this play through!!!!!
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see if i get added in this time around