Getting Paid | Board Game Contracts Explained: Part 2 *Board Game Design*

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Published 2022-09-13
You’ve been offered a contract to publish your board game. But is it worth your while? How much money will you receive? And how often?

All Comments (11)
  • Great video Adam. I think this should be the very first video anyone who gets that initial idea to design a game should watch. Most importantly, those who are purely designing for money rather than the joy of seeing an idea bought to life. I myself (as I guess many are) am somewhere in between. I wouldn't turn my nose up at any extra income, of course, but seeing people enjoy my game and having the ability to say 'I did that!' is a payment unto itself. I hope I get to that stage someday, and if so it's so useful to be made aware of all the intricacies of possible payments.
  • Hey Adam! Very informative 2 part video. Clear and concise. Very much appreciated. I hope to use this knowledge at some point with my designs!
  • I've got some a game in the hands of a few publishers now, and hoping they'll be interested in licensing the game and making it a reality. This video series has been SUPER helpful in preparation for if that day comes. Thanks for all your work, Adam!
  • @dreamdicetv
    Wow...thanks so much for this. I think in Poland we have similar vision but each development make some different rules. Designer have not a simple life :-)
  • Wouldn't it be better to take a percentage of gross as royalty so fluctuating costs don't factor in? So that your royalty payment is just another cost from the publisher's perspective?
  • @chermontro
    Thanks very much for a super informative and helpful video! As a newbie I'm curious if you've tried to do it yourself with any luck instead of signing? Or is it better the majority of the time to forget that and rather go with a publisher? If one for example, has a novel game that one feels will be super popular, and signs with the right teams to bring it about and do a phenomenal kickstarter, that were to accrue a very large return, can it be better to just hold the reins and get it to market, with hopefully good experts along your side, possibly partners? And I imagine in a much quicker time than going the route of the publisher, though I am completely naiive I know.
  • @Mihai_AKFTP
    Has it ever been proposed to you to make a second edition of the game? It would be interesting to know how it is negotiated. Thank you !
  • @johnnya590
    Do you have a video on the pros and cons of licensing vs. making and selling the game yourself?