When the villain makes more sense than the good guy

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2021-12-12に共有

コメント (21)
  • I love how he literally tells him how to escape and the guy still doesn’t take his advice.
  • Alternate title: Confuse the villain so much that they believe letting you go is actually worse than killing you.
  • I was expecting this to be a case - as actually seen in a lot of movies - where the villain's motive actually feels more sensible, noble, and well-intentioned than the hero's. But this is good too, villain is actually competent. Keep in mind certain sacred laws of villainy must be upheld. In particular the villain must monologue their entire plan to the hero before killing them, and cannot kill them directly but must place them in predicaments likely to kill them and from which escape is unlikely but possible.
  • I was expecting more of a “the villans motives actually makes more sense than the hero’s” kinda video but this works
  • The title should be "when the hero tells all his plans to the villain"
  • Now that we know this is the TSA dude, everything makes so much more sense.
  • Villains usually makes more sense, because they're visionaries. The problem is, their ideas are in most cases highly extreme, so "good guy" stops them.
  • Usually the villain makes the mistake of sharing their whole plan.
  • "I'll call the cops" "there we go" "and maybe they'll find my pocket knife" This sums up every single 90's movie
  • Now that I think about it, the ONLY reason good guys escape is because the bad guys never tied them or backup. (Ok, maybe not FORGETTING to tie the hero, but more like some blatantly obvious thing that the bad guy forgot that let the good guy to escape)
  • @zettour.
    This is actually a speedrunning exploit where you can keep talking to the villain so the scene never ends, allowing the player to skip the basement transport event trigger after 3 minutes. Since the player is past the basement transport scene but still in the basement, it automatically triggers the basement breakout event and the NPCs who spawn to break the player out are actually invincible and deal MAX_VALUE damage so they'll one-shot the villain which triggers the ending cutscene, saving a whole 23 hours of gameplay.
  • @atmac2162
    Alternative title: Villain slowly realizes that he accidentally kidnapped a mentally ill man instead of his intended target.
  • The only bad thing about this is.. it only lats for 2min Can't even imagine amount of time you put into editing all this Great work man, love it!
  • Me : I think the villain is making some good points Everyone else watching the WWII documentary:
  • Things the hero learned here: -the villain does not carry a gun -he is being kept in a basement -the villain drives an f150 -the villain owns an iPhone If he ever does escape, all he has to do is check a list of iPhone owners who were in the area when he was kidnapped, cross-reference it with a list of people who own F150s, and he has a really good chance of positively identifying his kidnapper. Meanwhile, the kidnapper thinks he's an idiot, and will likely not kill him for "knowing too much"
  • I love the idea of a narcissistic overconfident delusional immature hero vs a competent villain who just doesn't give a shit.
  • @Aquillion
    The "What a callback" turn and stare at the Going through TSA video highlight was Chef's Kiss.
  • “I’ll Hotwire your f150” “Do you know how to Hotwire a car” “I’ll steal your phone and google how to Hotwire a car” lmaooo
  • I really appreciate a good, realistic villain. Too bad most movie makers are too lazy to work out a protagonist capable of handling such a thing. Instead, we just get villains we're supposed to feel sympathetic toward. It's okay that the good guy isn't better than the bad guy if the bad guy has a tragic backstory~!