5 TRICKS for Campaign Noobs! - Warhammer 3

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Published 2024-02-29
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5 Cheeky tricks to best your AI foes in Total War: Warhammer 3 campaigns!

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All Comments (21)
  • @MrShirial
    When the trees start talking Kislevite
  • @Daniel_Brackley
    I'd say the Empire is the one which benefits from the last tip the most. Taking into acoount the elector counts troops, so in the later stages of the campaign, especially when going against Crysis'es you can instantly spawn a very balanced stack with infantry, handgunners, cavalry and even a mortar which can later, after, for example defending a city, be capable of even doing some offence on their own.
  • @detorrV2
    About the point #2, only single entitites leave with the same health they had in battle. Multientity units leave with the models they had in battle but each fully healed. So if a unit of minos flee with 11 models out of 12 they will have 90% of the health the next time no matter how beaten up they were in battle. Also, you dont need to kill the unit completely, just leave it with less than 10% of the models. (a bit less if you lose the battle)
  • @TheMagicalPinata
    For Ambush, the ambushing army doesn't actually need to be in front. You just need the bait army to be within the zone of control for the ambush army. Often, I have the ambush army just in the enemy territory (usually raiding) and then the ambushing army right behind in my territory to replenish after the battle
  • @Folgeantrag
    As a German fan of your chanel i must clearly admit that your pronounciation of "Oh Schei**e" increased very well over the last years.
  • @pacioacl
    lol i play practically using all tips here and was completely unaware of Siege isolation, Thanks Zerkovic. May add though, siege a settlement with one army and the second one put it in reinforcement range in ambush stance if the army garrisoned or the garrison attack they could fall in ambush and make the encounter easier.
  • @michaeld2730
    Tip for number 2 killing routing enemies after a battle. Any of the dog units are extremely effective at this. The dire wolves for vampire counts, scurvy dogs for coast etc. You can easily rack up 200-700 kills depending on the army you are fighting with these units.
  • @TristanSarzum
    I would add to the ambush trap that you also may want to put your ambush army slightly behind the bait army to try and lure in more AI armies. The AI tends to first send in armies to reinforce the attack if able, right at the edge of the engagement zone with the bait army, not triggering the ambush yet and they tend to do forced march as well. Have had several times where the AI fell for this were I wiped out one army in a ambush and then a second or third afterwards on my turn that way.
  • @xvim7106
    Depending on situation, it may not be a bad idea to leave their lord alive if the initial battle was instigated on the AI turn. Killing their lord on their turn lets them recruit a new full HP lord if it is an open field fight instead of attacking out of a siege. The other side of that being that a new lord means more experience for killing them.
  • @jobvermuyen5382
    For the ambush tip, it works even better if the bait army is in recruitment stance or encamp stance recruiting units, because for some reason the AI will target you more if you are recruiting units and if you arent then there is a chance that the AI will see it and think nothing of it, going in another direction
  • @Maladjester
    Just starting out. I love running down routed units. Converting their retreat into a much more serious defeat in detail. Wolves do this so well it's like they were made for it.
  • @jameslong6776
    Remember for almost all infantry & missile units, when you have them taken them down to less than 10 individuals the unit will be disbanded after the battle. So keep an eye when chasing down routing units that you might be better switching targets rather than completely annihilating one for no extra benefit
  • @FearMastaZ
    I have a couple good tips for some beginners... Never join military alliances. Well, maybe not never, but at least not until you're a superpower of your own. Allies drag you into wars constantly in this game when you're already bogged down by 7 others. Also, if you see an enemy move on the map and then go invisible near you (likely ambush stance) move in encamp stance so you have the added ambush defense chance :)
  • @lazyking7444
    Another useful Diplomacy trick for dealing with huge alliances is to ask one of their enemies to join the war. In that case you just end up fighting that one faction instead of the whole alliance.
  • @rtristan8572
    0:38 Another trick, try to end turn on owned, or allied, territory to be able to replenish if you fight a battle during the end turn, and always avoid taking attrition, like in this case.
  • @a.walker7366
    Maybe this tip seems obvious or didn’t fit in with these more tactical techniques, but I find the most beneficial lesson I’ve learned is to always try to charge an AI faction to join wars or make peace. You can even make a good deal of extra coin by joining distant faction’s wars and then often making peace with the target ten turns later! You can really boost a lackluster economy this way and keep up in Legendary difficulty or as someone surrounded like Franz.
  • @Michael-kb2gk
    First Sack, then Raze! (Movement range allowing) That passed 68k hurt my soul.
  • At 8:30 you could easily use Lightning Strike to achieve the same thing, but it's still a great find that this works too, I would never discover it myself so thanks.