1 NECROMANCER vs NORMAL MODE... | TDS (Roblox)

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Published 2023-11-03
Normal mode is quite the challenge.. u used star code e didnt u btw?
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All Comments (21)
  • @yeetuscops6781
    Normal Mode is like normal life, so that’s why it’s so difficult
  • @xfanat_2009
    I think normal mode could be the enemy spawning at the same wave as molten/fallen, just with less waves (speedy boss would be the last threat besides grave digger, and perhaps nerf the boss's hp a bit) so it makes up for the difficulty name
  • The hardest wave on normal is wave 20. You get 3 slow bosses plus a hidden boss, and if you try skipping, you also get a speedy boss and more.
  • @lava_suroi
    yo elite, ive been loving the very frequent videos from you, i hope this keeps up
  • @Ilikebees69
    I beat my first normal mode on level 185 💀
  • It's funny how that's the only map in the game with a "Very Easy" difficulty. The rewards are like a joke but the map itself is very fun for challenges since it's basically Polluted Wasteland lite edition.
  • @Gray_Knight_User
    What I like about the necro is that there's a chance one of the skeletons(including at max level) will be moving in an idle position and it reminds me of that one meme where a guy would be floating and t-posing while the other guy is running. It's still funny.
  • @Imcreative-mp9kl
    on fallen mode tank comes out at wave 30, on normal mode a boss with 40K hp and the ability to spawn enemies and stun towers.
  • @Mysteryfan
    Watching Elite ranting about how hard Normal Mode is is more entertaining that what i've seen all day 😂
  • @mightyfidif7090
    I really think it would be cool if, starting at the level that the swordsman is introduced, a ranged archer skeleton would be cool and fitting. He would at the tier 2 graves have a compound bow and at tier 3, a musket. Giving the swordsman the same type of hit as the Glad would make a huge difference as well (I would assume).
  • @flameknight7680
    Instead of redoing normal mode they should tweak it to be harder and change it to a "rush mode" which would be harder than fallen and would give 1000 coins upon beating it. This would be the best grinding method since it would be shorter than molten and give more money which would heavily encourage players to try to beat the harder mode.
  • The necromancer here seems to be inspired by the necromancer from Diablo 2. They have very similar designs and the attack of the TDS one is similar to Diablo 2's bone spike spell, which also pierces through enemies and is similarly colored. Edit: Sorry guys I haven't ever played Bloons TD, but looking at the necromancer design from there the TDS tower looks drastically different and more like the D2 necromancer, both having really pale skin and dark grey clothing.
  • @solsoldier3029
    also commander dialogue is for older models of zombies where there was no breakers, and they haven't updated it for newer models of zombies, so that why it does not say breakers
  • @b0ss124
    What they should do if make the summoning not ability based, kinda like in btd6
  • @user-oi4hl6oq3c
    I think tds need add smth like sandbox mode, when u can give yourself cash, spawn enemys, getting skins that u nit have (ofc only for this mode, to see how they look) and some more, ofc for this mode u not gonna get money or xp, but its gonna be really good for type of content like that, cuz u can just spawnmax necro and watch
  • @Starfleetguy
    Man i remeber when elite was raging at the christmas 2022 event "put a little more heart into your event" and i think they did just that.