Minecraft 1.20.3 Snapshot 23W42A | Experimental Crafter Added | Better Rockets!

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Published 2023-10-18
Minecraft 1.20.3 Update Playlist ►    • Minecraft Updates  
Snapshot 23W42A for Minecraft 1.20.3 brings with it the experimental features for Minecraft 1.21. The first of which is the Crafter, the block to automate crafting in 1.21!

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00:00 Snapshot 23W42A
00:41 Getting Caught Up!
01:34 Splash Removal
02:08 World Recovery
02:54 Gameplay Changes
04:09 Crafter Basics
05:14 Crafting Rules
06:21 Craftering Indicators
07:25 Hoppers & Droppers
09:06 Comparator & Crafter
09:59 Dispenser Maker
10:57 Hopper Issues

Featured In This Video
www.minecraft.net/en-us/article/minecraft-snapshot…
twitter.com/gnembon_mc/status/1714626060107555138

#minecraft #minecraftnews #snapshot

All Comments (21)
  • @xisumavoid
    Sadly I will have little time to play with this new block in the coming weeks :-( Don't worry, I'm okay, I just have other commitments going on at the moment!
  • @13DarkForce
    Can't wait for some random person living in a cave to drop a redstone build with a singular crafter that let's you craft every single item in the game with the press of a button.
  • Dispensers with buckets in them are already able to pick up Water or Lava, and with Shears can shear a Sheep, a good, simple addition would be to make Dispensers with Buckets milk Cows and Goats, this combined with the new Crafter and automated Wheat, egg and Sugar farms means we could build a big production line to automatically mass craft Cakes.
  • @dbaker280
    A neat use case for the crafter I haven’t seen yet: building it into request-based storage systems so that only base ingredients need to be stored.
  • @forest_mc
    There are three new gamrules that the article didn't mention, they are Player's Nether portal delay in creative mod, Player's Nether portal delay in non-creative mod and Projectiles can break blocks. Edit: It is mentioned in the datapack section of the article.
  • I love the texture of the crafter. It's so smart and satisfying to have the corners always on when powered but have the plunger and grid only go once. Also, the directional placement, like a dropper and dispenser, is really fun-looking.
  • @spunkyre3917
    The crafter looks really cool, definitely a revolution like the observers
  • @ElithiosX
    I remember years ago Etho having problems with powering droppers the way you're doing now. He guessed that although you're powering them all at the same time, and you'd expect them to eject items at the same time, in the game code they can only truly activate one after another. So if they activate in the wrong order, you end up with the items in the back "jumping ahead". Hope this helps if this really is the problem!
  • @EmeraldCrowz
    We really need a way to farm sand. That would open up a lot with the crafter. TNT being vanilla accessible outside of exploits being the only reasonable way to obtain it in bulk, and Concrete renewable and accessible. Desert razing is a pain and finite. Not to mention glass dyeing/tinted glass and sandstone + variants.
  • @52flyingbicycles
    You have to lock the hoppers when putting the items in. That makes sure everything is loaded before they start moving. Took me a bit to figure it out, but I got a really good design! I’m so proud of my bourgeoning redstone skills
  • @ItsMeInkredible
    What I really appreciate about these these videos is when there’s a new redstone block and you show AND tell. Most people don’t explain it as streamlined as him and it makes my life so much easier, thank you
  • @ARockyRock
    im legit going to return to the game just for 1.21 because the auto crafter is that good
  • @Sp4rce
    The crafter will change the game forever. Welcome to the new era of minecraft! Cant wait to see what amazing build you'll come up with Xisuma!
  • @LimolaGaming
    Let's hope the recovery feature will work with old worlds, I had a world on which I played for months that corrupted and I didn't make any backups.
  • @PeChips
    Also one thing worth noting is that unlike droppers and dispensers crafters aren't affected by quasi-connectivity
  • @OceanBagel
    I think a good use case would be to always have at least one set of items in the crafter at all times. That way, you don't need to worry about the order you put the items in because they'll always stack with the items that are already there.
  • @erinkarp
    They implemented it really well. Love how it puts items in evenly, and outputs a comparator signal based on slots filled
  • @ItHappens129
    I can’t believe they are already letting us play with it. I’m so excited to see what everyone is going to do with it.
  • I think the contraption didnt work due to the redstone dust not being consistent with the update order. Ilmango has complained about it a bunch in his videos over the years! It will work with rail and observers for example!! Hope you try it out!
  • @bolin09
    The way they implemented filling with hoppers is exactly what I hoped for. One of my biggest concerns was the need to correctly order putting items in, if the order was wrong even once it would jam up the whole system but with how its implemented as long as the crafter is set up to always have at least one of each item for the craft in it at all times then the order new items are added doesn't matter.