Isometric Basics in Godot 4.2 (Tilemap Setup, Stacking, Half Blocks)
16,934
Published 2024-01-03
Github for the project: github.com/Goldenlion5648/GodotIsometricExample
View all my assets here: godotengine.org/asset-library/asset?user=ThinkWith…
Discord: discord.gg/MM4Jm24wjR
#godot #godot4 #godotengine
All Comments (17)
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Very clear and efficient tutorial, it comes through that you truly understand what you're doing and what you want to communicate. Easy sub from me, keep up the awesome work.
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Nice video! Just downloaded your template from the godot asset library and was surprised how well this is suported by godot out of the box.
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Amazing! We needed this!!! Thanks and please continue!
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Great tutorial! Best I've seen on tilemap / isometric for Godot 4. On to collision, edges & player movement 🙌 I didn't quite understand the main advantages of working using Y-sort but I'm rolling with it, seemed like you knew what you were talkin bout!
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Great tutorial, assively helpful.
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Just the video I needed 😢
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Easy to follow, good tut!
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Nice video. Thanks. Should be nice add a new video about moving characters in this world and being able to walk over stairs, using the case of that half height block, or even an special block for stairs.
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Thank you!
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Really nice, uncomplicated intro to the basics of isometric rendering. Are there any options for culling fully hidden tiles during run-time? Just thinking about where you might implement a kind of x-ray camera when the player goes underneath some tiles.
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THank you. Great tutorial. Would you be against making tutorial on how to add cubes while running the game (in game)? That would be awesome.
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Great tutorial! But may i ask if you can make a tutorial on how to code a player interacting with the blocks heights? like, if they have collisions, how to make the player only collide with what's in the current layer? Cheers!
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But i don't know how to move my characters there Or going up the stairs movement in the game isometric
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Super helpful thank you! I'm a little confused why the coordinates for hte Vector2i need to be 2,2 and not 3,3 to place a block in the center of the 3x3 grid. 2+range(3) should give 2+0 2+1 2+2 right? so the center index would be 2+1=3? Could you help me connect what I'm missing here? Thank you!
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I don't understand why we did the coding at the end of the video .
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20 seconds in and I can't get the .png to work.