Isometric Basics in Godot 4.2 (Tilemap Setup, Stacking, Half Blocks)

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Published 2024-01-03

All Comments (17)
  • @StClairMath
    Very clear and efficient tutorial, it comes through that you truly understand what you're doing and what you want to communicate. Easy sub from me, keep up the awesome work.
  • Nice video! Just downloaded your template from the godot asset library and was surprised how well this is suported by godot out of the box.
  • @patolander01
    Amazing! We needed this!!! Thanks and please continue!
  • @isacaaron
    Great tutorial! Best I've seen on tilemap / isometric for Godot 4. On to collision, edges & player movement 🙌 I didn't quite understand the main advantages of working using Y-sort but I'm rolling with it, seemed like you knew what you were talkin bout!
  • @loriw780
    Great tutorial, assively helpful.
  • @nxpnsv
    Easy to follow, good tut!
  • @igormorgado
    Nice video. Thanks. Should be nice add a new video about moving characters in this world and being able to walk over stairs, using the case of that half height block, or even an special block for stairs.
  • Really nice, uncomplicated intro to the basics of isometric rendering. Are there any options for culling fully hidden tiles during run-time? Just thinking about where you might implement a kind of x-ray camera when the player goes underneath some tiles.
  • @michal8497
    THank you. Great tutorial. Would you be against making tutorial on how to add cubes while running the game (in game)? That would be awesome.
  • @goreldeeno
    Great tutorial! But may i ask if you can make a tutorial on how to code a player interacting with the blocks heights? like, if they have collisions, how to make the player only collide with what's in the current layer? Cheers!
  • @user-hl5zx1qh7s
    But i don't know how to move my characters there Or going up the stairs movement in the game isometric
  • @aviananalyst404
    Super helpful thank you! I'm a little confused why the coordinates for hte Vector2i need to be 2,2 and not 3,3 to place a block in the center of the 3x3 grid. 2+range(3) should give 2+0 2+1 2+2 right? so the center index would be 2+1=3? Could you help me connect what I'm missing here? Thank you!
  • @akif1240
    I don't understand why we did the coding at the end of the video .
  • @FeralSerf
    20 seconds in and I can't get the .png to work.