Auto Rig Tool for Creating Skeleton Characters: Advanced AccuRIG | Character Creator 4 Tutorial

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Published 2022-09-29
www.reallusion.com/character-creator/auto-rig.html With the latest Character Creator 4 update, you can now auto-rig your external character meshes with a skeletal rig for complete compatibility with all of iClone’s body motion tools. In this introductory tutorial, you’ll learn the basics of how you can bring in your OBJ or FBX character mesh, get it auto-rigged in seconds complete with skin weights, and then export it to iClone for animation.

00:00 Intro
00:20 Character Import & Body Rigging
03:27 Hand Rigging & Motion Testing
06:15 Send to iClone

*Note: Assets shown in this tutorial serve only as reference material.

Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.

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All Comments (21)
  • Great tutorial, Kai! I learneed a lot here. The RI team really deserves praise here.
  • @rosuckmedia
    Many Thx for your Great Tutorial. Greetings rosuckmedia👍👍
  • @GameArtsCafe
    I hope a new update is coming soon - would love to be able to import an existing rig and add or remove bones.
  • @7_of_1
    For the last standalone version of accurig just released, does the build in function of it within CC4 have all the same functions?
  • @FF-FAN9999
    can u do a tutorial on how to skin the face bones?
  • This thing is amazing, except for the fact that all morphs are deleted from the fbx upon export to iclone. Can you fix that?
  • Was curious about the facial bones, wondered if there is / will be a way to auto-create facial blendshapes?
  • @Chai_Xiao_Gou
    The creation and binding of facial bones, can you make a tutorial? I mean just in CC4!
  • there is the option accurig character creator within character creator 4 , I already have it installed and I use it individually, but within the character there is no way to activate it
  • @PanArt_
    is there a way to rename the bone hierarchy. I need to rename the pre-fix of the bones so when I export to another app there's no clash of names. Any help would be appreciated
  • How did the facial bone. I cannot see in the video and direct appearance ???
  • @animian
    will there be any update to the rigging system where we can add additional corrective driven bones around problem areas like shoulder, wrists and groin areas?
  • @rezahasny9036
    hello sir, i have installed the acurig on my computer, but it wont appear on my cc4
  • @poochyboi
    why doesnt iclone allow me to export char as fbx? tells me content licence doesnt support it?