Why Is Every MMO Dying EXCEPT This One?

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Published 2022-10-15
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All Comments (21)
  • MMOs died with the popularization of wikis and easy access to meta databases of games. It permanently shifted the main goal of MMOs from basic exploration, adventuring, and socialization to minmaxxing and obsessing over collecting the highest amount of minor stat advantages as efficiently as possible. Wikis turned MMOs from social experiences into isolated work simulators.
  • There also seems to be a difference in philosophy when it comes to player retention. When FF14 starts losing players, Yoshi-P doesn't panic and go "We must retain what's left!" he stops and asked "Okay, what are we doing wrong that is making them leave?" He also doesn't panic over natural churn. In fact he's said in interviews "Go ahead, leave for a bit, play some other games, there's lots out there, we'll be waiting when you get back." There's no pressure to log in every day or FOMO.
  • i like the serious business of the main story quests and then on the other end of the spectrum, you have this series of sidequests known as Hildibrand Manderville, in which the tone and environment of it is like a complete 180 turn the immersion of worldbuilding and storytelling in final fantasy 14 is completely amazing
  • Something that's kept my best friends and I still playing WoW coming up on almost 19 years later is that it still functions very well as a "common space" we all know and love despite where we're living or working. We're all spread across the U.S. now, in different parts of our careers, marriages, divorces, and plenty of kids but Azeroth is still the place we can hang out and catch up in peace and I'm so grateful for it now that we're all well into our 30's ❀
  • @mikeyoung9810
    All I need in a mmo is a world to get lost in. Not a treadmill to the endgame.
  • i love that line, "give us stage transformations, give us boss transformations, give us epic soundtracks. And if you wont, FFXIV will."
  • @addikgaming5201
    I remember playing MMORPG, hunting low level monster with couple stranger you just met, doesnt really look for anything specific, we just level a little, farm/grind, while chatting, or comment on the monster design, its drop/loot, what people write in global chat, etc.
  • I remember growing up and watching my dad play Aion. It was such a beautiful looking game at the time, my dad was in charge of the banking and items at the guild. I don't remember the name of their guild, but the leader's name was ClockWatcher. They still speak to each other through facebook. I have lots of memories being amazed by the graphics, the amazing pvp that I don't think has been replicated to such a level with essentially having wars and being able to turn into gods. I remember hundreds of players mixing and meshing into a laggy blur as people died left and right and came right back into the battle as soon as they could, flying through the skies and even fighting in the skies as well. The community was also amazing from what I saw. I remember seeing a person have a stand up selling an item for x money. Then someone comes up and sets up a stand selling it for less, then someone else for less, then another for less, and finally the last one for free! I remember laughing so much with that. But, I also remember a memorial of honor was had for two of the members of the guild. They passed away overseas while in the military. I watched as every member gathered together in honor for their friend. It was such a sad day. Im sad to see that everything in the game is now gone. All that fun, fighting, joy, connection, and sadness. All gone. The guild either does not exist anymore, or was given to someone else. None of the original members play it anymore. I was too young to get into the game, and im sad that can never happen due to corporate greed. Anyways, this is just my story. I just wanted to share some fond memories i had just by watching my dad play the game. I really do miss it, even though i never had the chance to play it during its glory.
  • @Sputnik5790
    Me waiting 18 minutes for him to start explaining why oldschool runescape did everything right.
  • FF14 is not only thriving and successful, it's basically carrying the massive Square Enix brand on its back. It accounted for iirc about 20-25% of all sales from the entire company last year. That's a testament to the power of making and maintaining 1 really good game.
  • @iwersonsch5131
    Ok, do you have recommendations for whether an MMO could offer the same cosmetic both in the shop and as a dungeon reward IF each version comes with an optional badge saying where it came from?
  • @bbymads
    not ff14 related exactly, but your explanation on monetization with mmo’s was super spot on. i found myself having these exact thoughts when i got back into destiny 2 recently. destiny is a fave of mine back in the day, but seeing that they added a “season pass” which is more or less pay to win and exceedingly expensive expansions just turns me away. it makes me super sad to see. i would so much rather pay a monthly sub if the game i received was polished and receiving updates. destiny’s approach to hiding cosmetics like exotic weapons behind a pay wall is really frustrating, especially when players have expressed their frustration with the new pay model and disappointments in recent expansions
 and then they remove old content, make the game notoriously difficult for new players, and market the game as ‘free to play’. ff14 has it right - allowing new players the opportunity to experience the game before committing to a monthly sub, at which point the player is invested in such a great game.
  • @KempQ
    Looking forward to the OSRS one!
  • @vettemaster1996
    You have a special skill in the way you explain/breakdown topics. I watched your Last Epoch Beginner Guide and 10 things I wish I knew. Drew me to be curious about your other content, and I see the same skills on display. Keep it up brother.
  • @HipyoTech
    17:28 this is the biggest killer of FFXIV for me - an MMO where you need to beg your friends to play 30 hours or so just to experience some fun content together
  • @rambow70
    What keeps OSRS alive is it’s community. The content created by it keeps me interested even if I’m not playing it.
  • one reason for ff xivÂŽs success is the simple fact yoshi-p and the other devÂŽs love and actually play their own product and theyre really close to the community, with regular devtalks (othen around 12 hours long) and playsessions with random people on stream.
  • @riccardobiemmi2103
    Cool video! Thanks a lot! Also, where did you find the trends you showed in the graph at the beginning?
  • @thomasbryans6547
    The only MMO I ever got into with a strictly solo player was guild wars two. I never beat the game, but I had a bunch of different characters when I loved exploring the world. I have fond memories of that game even though I haven’t played in close to 10 years😊