Paper Mario: TTYD High damage strategy for dummies (Read desc.)

Published 2016-02-06
There's Danger Mario, and there's Peril Mario, but what if you want a less stressful, more balanced strategy? Now you can take hits AND do as much damage as you can.

Power Plus and Power Plus P are obvious choices in badges. Charge and Charge P, if stacked, can end a boss battle or phase in 2-4 turns. This, coupled with Power Punch, will make for a sort of Super Saiyan Power Up strategy, but an effective one nonetheless.

Soft Stomp is just a filler badge.

All Comments (4)
  • @chugiron4698
    7 isn't even that much tbh I basically used a strat where I use pretty much only power increasing badges. I'm able to do 8 damage per stomp with no charging, getting larger, or even being in danger or peril. So 16 damage per normal jump. When in danger I do about 35 damage per normal jump. Danger plus charging would make it so I can kill everything with one power bounce
  • @JD-ju9kg
    So effect of the charge badge can be stacked, I knew it
  • Very useful... But there is one flaw... I don't have this game!