How to make YOUR dream game with no experience

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Published 2023-04-30
Hello and welcome to my first video on indie game development, I will be making more like these in the future so stick around if that sounds interesting!

Places I can be found on the internet:
GameJolt: gamejolt.com/@BinzuDev
Website: binzudev.com/
Discord server: discord.com/invite/vvMP82bn3B

Music:
Parasail minigame – Breath of the Wild
Hateno village – Breath of the Wild
Outset Island – Wind Waker HD
Extraterrestrial Wahwahs – Pizza Tower
Gigachad song Doom version    • GIGACHAD SONG (Doom Eternal Version)  
King Hippo – Punch-Out Wii
Poké Floats – Smash Bros. Melee

3D scratch game: scratch.mit.edu/projects/463553665/

Before commenting:

"What about roblox?":
I didn't think about mentioning roblox while making this video because I have absolutely 0 experience with it. Last time I've seriously used roblox was in 2012 at best. But I've been told by many people that Roblox is a great way to learn how to make 3D games, and that I shouldn't underestimate its power! So if you really want to make 3D games and you don't have a lot of experience, you might want to look into Roblox!

"Actually Unity is easy to learn because I learned it easily":
If you thought Unity was easy to learn, then great! That's actually really cool! But not everyone is as good at learning as you, and the tips in my video mostly applies to people who aren't as good to learn new things. If you think you have what it takes to learn unity with no prior experience, then by all means, go ahead. But proceed at your own risks.


Other clarifications:
GameMaker has stopped using the subscription model, and you only need to pay a one time license fee if you want to publish your game comercially.
Construct 3 is not actually free, but it does have a free trial.
Undertale was made in Game Maker 1, hence why I only mentioned Deltarune because its made in GMS2é
Baba Is You was actually made in Multimedia Fusion 2, which is the predecessor to Clickteam Fusion 2.5, it’s the same thing but they just changed the name between version 2 and 2.5.
The RPG Maker engine program itself isn’t open source, but the code that your game runs on is.

All Comments (21)
  • @BinzuDev
    Hello there! Thank you for watching the video till the end and looking at the comments! This is the first video I’ve made in this style and I plan on doing more in the future! So if you enjoyed this video, and want to see more like it, you know what to do. I don’t need to remind you how youtube works. This video took a while to make (about a month) because I had a lot of new things to learn, drawing animations, writing scripts, making high quality voice recordings, getting used to hearing my own voice, pronouncing words clearly when I have a habit of mumbling, making the absolute most out of my mediocre video editing program, etc. But now that I know all that, my next videos should be a lot easier and faster to make hopefully. If you know someone who wants to get into gamedev or is just starting out… you know idk maybe you could share this video with them or something you know idk I’m just sayin’ you know?
  • @TVFLabs
    Game dev here, this is exactly how I finally learned to make games. So if you're wondering whether or not this works, I can tell you it definitely does. I wish I could've had this advice before I started, rather than having to learn the hard way. Hearing that you shouldn't try to make your dream game right away might be disappointing, but it couldn't be more true. Next time someone I know wants to learn to make games, I'm 100% going to send them this video.
  • @lachlan7181
    I'd also recommend you make a one-page and a 10-page document about your game. The one-page will summarise the entire game, briefly, efficiently and it will be your vision of what the game will be. The 10-page will go into detail, and you can do a longer document if your game is complex. These 2 documents are essential if you're designing your first game - it will be a reference point when you're not sure what to do next, and it will ensure that you don't stray too far from your original goals, it will also prevent you from biting off more than you can chew
  • @Ciastos882
    "Don't learn the engine to make a game, make a game to learn the engine." - BinzuDev
  • @bigmancozmo
    2:22 Personally, Scratch also helped me learn the general idea of why to write certain code, not what to write.
  • @rezioz
    0:25 FINALLY! Somebody is telling the truth instead of selling unrealistic dreams to beginners. Making a game is a long process and requires patience. Being geniunly good at making game is an EXTREMELY LONG process, it can easily takes a decade, so be really patient.
  • @NyxerWyxer
    What I learned from this video: 1. Start with Scratch. 2. Pick an engine you'd be comfy with. 3. Watch a tutorial on that engine to learn the basics but not to baby you through making a game. 4. Make sure your expectations are low. 5. Don't be stupid. 6. Have fun and try your best. I will update this comment when I make my first game on Scratch and feel comfortable to hop over to a proper game engine.
  • @gytas279
    "Don't learn the engine to make a game, make a game to learn the engine." I will use that as my college quote.
  • Man, I think RPG Maker is underrated sometimes. The community for it is so vast and varied, you can get VERY creative with it. Of friggin course it's not as limitless as other engines, but I don't think it's as limited as people make it seem.
  • @RobokaiTeam
    i love how its "How to make YOUR dream game with no experience", step one, get experience.
  • @SillyLilDawg
    “Tutorials won’t make the game for you and you shouldn’t use tutorials to make your entire game.” Now that’s a good DAMN quote that can be applied to anything creative.
  • If you are going for 3D then Godot is really good for that learning by doing without tutorials approach because all the documentation is build in to the built in code editor meaning it's very easy to get the info you need right away. Also GDScript is just kinda great to use.
  • @epochgd
    Learning logic before code definitely makes everything WAY easier. Great video! :D
  • @BluetheBird
    Thank you so much for this video, I have adhd and this video broke everything down into easily digestable peices that really helped and Im so glad I watched it; as someone with big dreams in MANY different categories it really helps to hear something like this, to be gently told "take it slow, its okay"
  • @YerBoyJerLoi
    "do not learn unity" ... yeah i don't think i'm gonna do that now
  • @R3nZed
    Here's a story for yall; My friend and I participated in this year's Game jam (everyone in school could participate, it was basicly an event, and we would all be in the school for 2 days making the game) and we immidietly stacked the odds against us by not only being a team of 2 with barely any expirience, but we also chose to make a 3D game, something significantly harder than a 2D game everyone else was doing. We barely made it work in time , completeing the project MINUTES before the showcase(and it was still incomplete as we had to cut a bunch of stuff out cuz we couldn't get them to work in time). We got last place, unsuprisingly, but I was still really proud at what we did because the game was functional and for a project we did with almost no expirience, it turned out really good! We then promised that we'll remake the game a few years later when we get better, and see how it turns out.
  • @shyshadow5228
    Great video! It sure made me chuckle a few times and was overall very well paced. You've got yourself a new subscriber and I cannot wait for your future content!
  • @t.r.v.s.g.
    4:01 I'll come back a few months later after I've become a boss at scratch. Making games is one of my dreams. It's time to seek it out.
  • @ExoticCheeseDev
    I watched this video right after it released. I am now proud to say I can code very well now! I have already progressed all the way to Godot, and I'm very thankful for this video.