S.T.A.L.K.E.R. 2 vs S.T.A.L.K.E.R. Trilogy — Comparison
36,283
Published 2024-06-26
Note that this comparison only includes released promotional marketing for S.T.A.L.K.E.R. 2 as of the date June 26th, 2024.
Timestamps
0:00 Rostok
0:16 Bandit Depot
0:32 Ahroprom Underground
0:36 Enerhetyk Palace of Culture
0:46 Ferris Wheel
0:51 Dark Valley Base
1:04 Great Swamps boatyard
1:09 Great Swamps Tower
1:13 Pumping Station
1:20 School №1
1:26 Skadovsk
1:38 Shevchenko
1:42 Wild Territory
1:46 CNPP
1:51 Rookie Village
1:57 End
Enjoy, and good hunting!
Music:
S.T.A.L.K.E.R. 2 Official OST — Mass
All Comments (21)
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Homies turned my Beard bro into radio 😭😭😭
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It's so cool to see how close to the trilogy is everything and how much improved it got with unreal engine
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Can't deny. First games still look amazing today.
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Can't wait for the 150GB :)
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just a little more and the journey to the north begins again
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I really hope they have the great and moody skyboxes like the ones in the trilogy. They were some of my favorite in all of gaming and added so much to the moody atmosphere.
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I was blown away by the original game's texture work when it came up and the sequels only improved it. The bump mapping was out of this world.
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really good video man. I subbed. 71 days left !!!!
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I’m glad you did this comparison video. Can’t wait to play around in this new and improved stalker map.
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its freaking unreal how games from 2007 look so amazing
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They really did an amazing job bringing the world into UE5, looks phenomenal
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Nice vid bro. PS: I love MASS soundtrack
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Nice implementation of the comparison!☢ Just missed Old Church and Non Stop with legendary Yaniv station :) I'm also thinking about remastering this format of previous videos based on the feedback
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That was very cool. Thanks!!
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I love those types of video, nice!
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i'm so glad they're making a sequel to the trilogy and nothing else
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What I really hope they get right is the atmosphere of the previous games.
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Side note but I like that you even had the same/similar guns as in the trailer
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God this game looks incredible. It's going to be so fun to play this updated version
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This is beautiful. I like that even while there's an increase in light, it's balanced by an increase in darkness, a higher contrast, helps make details pop like crazy. In the first image of the train depot it even looks like there's a small bit of dust simulation up by the top of the train. For the Agroprom Underground they kept the original shape of the geometry but made it feel more claustrophobic by adding in pipes along the walls and bits of debris coming out of the ceiling and strewn about. I just can't help but be amazed by this.