The Most Hilarious Doom Speedrun Ever Performed

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Published 2022-08-12

All Comments (21)
  • @tyrel6732
    The only reason it took 25 days is because the program lacked "the human element" as Todd Todgers would say. Should have began the level in 2nd gear
  • @xandyw1381
    About the first level of doom... I remember getting stuck in the first level for hours thinking it was all the game had to offer. Then I realized you can open doors
  • @Eddyhartz
    I heard Tod Rodgers did this in the 80s without having to punch. He just conserved his ammo really really well.
  • The mere fact that a level pack for the original Doom, a game nearly 30 years old, can be played in such a way that it lags to fractional FPS on high-end 2022 hardware is hilarious to me. Yes, I know it's mostly because the game's code isn't optimized for modern GPUs or multi-core processors, but as a matter of spectacle it's still really funny.
  • @8bitvlad
    “The only person I’ve ever heard of that might have the skill to pull something like this off would be Todd Rogers In his prime” haha this caught me off guard gave me a good laugh
  • As a quick correction just in case anyone cares, the map's creator, BPRD, said he created Nuts not only as a joke, but to also test the file size that he could upload on whatever website he was using back in the day. He said he wasn't sure how big it was, so he made this big map to see if it would still accept it.
  • @ced2011
    The fact that a Doom video uploaded only a month ago has over a million views shows how legendary and interesting this masterpiece of a game still is.
  • @Ole_Rasmussen
    I played Doom when my age was in the single digits, and only now at age 35 do I know that the hitboxes were taller than the monsters. It's just a fascinating thought.
  • @AnonMedic
    "If you have a spare month, you can watch it for yourself" That line sums up this whole run
  • @VeritasGames
    If this speedrun is uploaded to any leaderboard with the runner listed as anything other than "Zero Master's CPU" I'm fucking rioting
  • “To achieve great things one must sacrifice stability and push ones limits past sanity.” I feel like this quote captures this run and Zero Master quite well.
  • What Zero Master did here is true beauty. And the circumstance that it is nearly beyond the capabilities of a human body and brain to perceive and witness the whole speedrun in real time, that we can literally only testify it by a summary of the results a machine made for humans so we can comprehend what happened here makes this even more beautiful 🙏❤️
  • @HurricaineJr
    Great video, Karl, and thank you so much for the mention. One small correction though, I can say with 92% certainty that there aren't mancubi in the second room.
  • @NotSoMax
    It’d be interesting to see a version of this run that allows you to modify the game to optimize the sprites to see if you even could do an TASless run. Probably a waste of time to even attempt but could be a fun thing to see. Like removing the rocket trails, more intense culling, removing dead bodies, that sort of thing. Edit: love these comments, so neat seeing everyone’s takes and solutions to this problem, I just threw out the idea knowing very little about how doom really work on a deep level so it’s cool reading everyone’s insight. You love to see it
  • @ikeyasector
    Something about this map is hypnotic. I didn't discover it till around 2013 and for some reason, every time I play it and beat it, I'm replaying it for hours. Just that one map. I haven't played it in a year but next time I do, I'll have to make sure I have the entire evening free.
  • @explosify5035
    I feel bad for whatever poor soul that had to verify the run.
  • Only 10,000+ monsters? And only 1,758 Revenants? Well... that's kind of a lot of demons, I guess.
  • "Ever since the invention of proof standards, he's been oddly quiet." Poor Todd Todgers lmao
  • I remember being on Doomworld when Nuts was released. They had a regular article called "The /newstuff Chronicles" that reviewed all the new wads. This one just said "three rooms, 10,000 enemies". I beleive it was made in WadC, which allowed you to "program" maps using text. Made lining up 10,000 enemies much easier, I suppose. Just add zeroes.