3.24 Hangars Getting Crazy With Tanks, Ship Modules, and Mechanics Star Citizen Hangar

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Published 2024-08-04
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00:00 Maxed Out Ground Vehicles
03:32 Dropships? Transports?
06:16 Perils of Testing
07:51 SRV Testing on Rare Flair
09:53 Lamp and UEE Towel Flair
10:47 My Genesis Starliner Until Its Released
15:39 Tables are Buggy
19:45 Mechanics Testing of XL Hangars

All Comments (21)
  • @ea4857
    Oof.. the low frames plus stutter needs to get fixed. Definitely appreciate the testing though.
  • @mckinney9739
    Those c2 pictures made me think of that player shop demo they showed a while back on isc. Lock tables on the edges of the cargo grid and place valuables on them for other players to purchase
  • @RoadRashHD
    They have all these dummy hanger doors. They need to start using them for all these personal hangers. My Fury was bouncing all over the place , when I brought it up into my hanger
  • @RoadRashHD
    Everyone has those Retaliator modules in their hanger right now lol. I do as well, and all my Org mates have them as well
  • @Threlil
    CIG will implement oxygen and other life support systems. They have stated this many times before. You will not be able to cram people in ships like you’re able to do now. Especially if you’re planning on doing missions in space.
  • hmm the wall said max 1120 scu. sure as hell looks like more than that in there.
  • @durtyred86
    What do you think of a hangar layout that allows you to summon multiple vehicles at once, and wherever you wanted to summon them? Example: An extra large hangar is like 400x200 in length and width. It can fit roughly 32 extra small hangars on it's extra large hangar "grid." So, if a Freelancer Max takes up two xs hangar spots, you can load in 1 Freelancer max and 30 light fighters on the grid. You can also highlight where you want each of these ships to be placed. So instead of a xs ship spawning in the middle of the xl hangar, far out, it could be spawned right in front of your ASOP terminal, OR over by your cargo elevator for off/onloading. I know, people are worried the PTV will be obsolete. It won't. It'll still be very useful in navigating yout hangar, but this also allows you to strategically place ships on the grid size that fits them, but it still allows you to have better control of where you want things. It could work very well for lage org scenarios. Does this sound a bit over the top or useful?
  • @Crittek
    This snapping chairs to a grid trend really goes to show how stupid the Cutlass Steel is lol
  • With the shooting in the hangers that means we can have vehicle arena battles!
  • @sirtogy1812
    That first hangar was HOT 🥵 💦 💦 💦! Also just tried the new build and it breaks at 25 still.
  • the stutter is for real. This happens any time you get more than 10 assets in the same area. It would be way worse if there 10 people to go with all these assets. I doubt starcitizen will ever over come this demand. Can't have 10 people let alone 50 or more in one instance or server.
  • @FrazzleCat
    If chairs on ships/cargo grids isn't "allowed to continue" then I'll probably be done with CIG. "No fun allowed, gib money". Passenger craft / dropships will have their own perks, this really shouldn't be an issue and if it is that's hardly the players' fault.
  • @DavidOlver
    this is why it should not of been at the spaceport but at another place close buy
  • @gigarott
    I tried to put out my ground vehicles but they just dissappear after a while
  • seeing all those chairs i see that we can make our own planet to planet transport. so don't need the starfarrier anymore XD if we ever need a hover dolly it was last night