We gotta talk about endgame...

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Published 2024-08-05

All Comments (21)
  • @redfish337
    T17 should literally just be for uber fragments and special uniques from those bosses. The rest of the maps should be like those waste of time shaper areas. At most, they should just scale like normal T16 maps except you get a more juicy boss drop at the end.
  • @shidoumezawa
    gold definelly seems off on the trailer they advertised this league as a way to "leave the game running" while you are offline, with auto mappers and the ships, but in reality i can barely leave the town running while im playing, and they are definetly not working while im offline
  • @rhettorical
    The entire point of doing normal bosses was to get access to the Ubers, Legions get you access to the stronger Legions, Blight maps get you access to Blight-Ravaged, etc. They have a precedent set for content existing to get you access to more content, so T17s just need to be the same.
  • @theluo652
    Straight up - take scarabs ability to interact with T17s out of the game. Put two nodes in the atlas that allow you to focus on rewards in the two sections of T17 maps. Either disable the boss room and increase rewards from the map OR disable the map and you enter directly into the boss room, and increase the boss rewards. This way rolling a T17 map becomes MUCH easier. Got a aids T17 roll that makes the boss hard? Sell it to a mapper. Got an aids roll that bricks the mapping part? Sell it to a bosser. Economic solution compatible with both HC and SC. It also leave, intact, the ability to run T17s without either node enabled allowing the big dogs to run the entire map to have a chance at the rewards from both sides.
  • The t17 issue was exaggerated since the scarab changes. It ended up removing power away from the atlas tree/maps into the scarabs. Scarabs used to be and extra thing to min max. Now it's the base requirement to profit and sustain. Being forced into one mechanic and being pushed to used scarabs is an issue in my opinion. I feel punished for not using top hat on the atlas tree and all the map nodes.
  • @nikp3516
    I feel like all they need to do is remove the ability to use scarabs and atlas tree points in t17s, make their value the frags and give the bosses interesting loot, they don’t need another reason to go in there.
  • @ericayy9598
    My favorite thing about last league was how available scarabs were. Even though t17s were busted for profit you could still make 8-10 div an hour via t16s and scarabs. Now its like you feel BAD using scarabs in t16s which should never be a thing..
  • @Jiggerjaw
    No one ever complains about Sirus fragments, Uber Elder fragments, etc. Just give us access to ubers as fragments dropped from the regular version of the boss. Balancing exactly how many times you have to kill Eater for an invitation to fight Uber Eater is the only challenge at that point, but I feel like this is the foundation of the best solution to this problem.
  • @DiZh0
    For the gold problem. x10 the hire cost, divide by 10 the wage cost orso Gold should be limiting to expand/improve your village (getting better workers is improving thats why increase the hire cost) For boats (and i assume mappers) you are limited by the amount of ships and time needed to sail. If you have a ship and time limitation, why have a second limitation in the form of gold? thats why lower the wage cost
  • @reamu67
    i like to play myself but if you find fragments> sell them, if you find scarabs> sell them, if you get maven splinter sell them. if you get timeless emblems> sell them. Now i understand why so many people play SSF
  • @Aerroon
    I think this is a common theme in Path of Exile's history. It started with maps being so rare that you had to do things like group up and roll maze to not "waste" the xp/loot from higher level maps. Then we had the same problem with bosses, legion, delirium orbs etc. That's why for a long time Sirus required you to just run maps to do him instead of it being fragment based. There really doesn't seem to be a good solution for this other than "obsoleting" the content (not making it the most profitable). At least IIQ stacking is now gone.
  • @LeeTheWizard
    Some side content not dropping reasonable amounts of gold is a big problem. Blighted maps in particular feel very bad. Blight encounters in map (especially with the tower salvage notable) often give several times the gold of a blighted map.
  • @X-101
    They need to increase the gold pickup range
  • @hitlord
    Make T17s work like old 5 ways. Instead of a single map dropping, you drop 5 map fragments, each with one prefix and one suffix. All 5 combined generates a random T17 layout with all the prefix and suffixes on it (+1 random T17 affix that you only find out when you enter the instance). Leaves people ONE slot for a scarab. Pick your poison well. Gives you control on what you run (you can choose from the pool of affixes with the fragments), still has some of the randomness (both layout and T17 mod).
  • @sylance777
    My thought. All workers require gold, but lower overall gold wages for everyone but farmers. Miners need food to work, smelters need mining material, disenchanters require smelting material, and so on. Then give sailors a slider to pay more gold to lower risk (as bribes.)
  • scarabs feel bad even in SSF, they have too much power compared to the atlas/map device crafts so you feel obligated to use them in conjunction with a complete farming strat. I think removing power from the atlas and giving it to scarabs was a bad idea, but they obviously cant put all the top-end scarabs on the tree, so honestly I dont know how they can fix this issue without making everything watered down.
  • @Aquvious1
    Blight mapps should have an added gold increase % on the enchantment line
  • @linkkie3
    I couldn't keep up with gold cost, so I just started ignoring it
  • @TrickZ_Retz
    T17's should only be farmed for their Uniques and Fragments. My simple minded way to go about it - "Can't use Fragments or Scarabs with this map" - "Atlas Passive Points do not affect this map" Gold Drop needs to be worked on, agree