CHEATING On WRECKING BALL Is Actually Terrifying | Overwatch 2 Spectating Cheater

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Published 2024-07-20
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All Comments (21)
  • Game sees that someone has 100% accuracy after 500 bullets, it should go "wait a minute, something aint right" and flag that account. The fact that Blizzard doesn't have this kind of system to me is absolutely wild. Minecraft had this kind of detection in their admin console 10 years ago as a built in feature, I have no idea why Blizzard wouldn't be able to do the same.
  • @piskipa
    Losing with cheats is just the most embarrasing thing I can think off lmao
  • @Skatche
    Does it really matter whether the cheat is obvious or subtle? Honestly I'd much rather face a rage hacker in my games, because then there's no doubt; but I encountered a subtle cheater once (only once that I'm sure of) a couple weeks ago, and ever since then I've been absolutely paranoid, scrutinizing the kill cams and replays every time I get diffed. Had to force myself to kind of forget that cheaters exist, just for the sake of my own mental health. BTW, another benefit of ban waves that I wasn't aware of: all those dissatisfied customers issuing chargebacks to the cheat providers at the same time. You really wanna stack em up to make sure the cheat makers have a really bad time.
  • @laurence4352
    no way! my people! how could they! the honour of the Ball main has been trampled!
  • @BrosTheNugget
    Well, the reason for ban waves isnt necessarily to just get rid of a cheater, but to make it harder for the developer of the cheats to write a fix. For example, if i told you that you could use cheats and only doing a sepcific thing would set off the alarms for the anticheat, if i banned you immediately after you activated that one thing, lets say spin botting, then the developer would know "ok, for some reason the system can detect spin botting, so now i need to test some code and find a way around it." Now, if you di the same thing, but instead let them go through multiple games, winning and losing using all sorts of different programs, and then banned them a little later, they wouldnt know for sure what set it off, so theyd have to test everything and figure out what went wrong that way. I do think it would be insteresting to see what would happen if they just made the anticheats hyper aggressive and instaban anyone using anything that flagged the system like it does these cheats, bdcsuse these people do eventually get banned, so the system knows. The problem is thst an instaban is also instant feedback for the devs of these cheats, and if i was a dev for cheats like these, id want to know what triggered the ban right away. Sorry, this is a lot. This was how ban waves were explained to me by a security specialist, although it could be different for a bunch of other games of course
  • @jiaverse
    lmao this was the first time i was in a stream as it was recording so i got deja vu seeing the intro and got confused until i saw myself in the chat 💀
  • @ItssApachi
    They should use counter strikes "overwatch" system where players review vods of reported players and send a report to the folks who deal with cheaters. Pay no mind that counter strike has an abundance of cheaters
  • @guardianzg6
    @4:43 Yeah, they broke anti cheat a few patches ago with the torb ddos. The anti cheat is nonexistent because s it's literally not working.
  • It isn't that it's impossible to detect blatant hacking, it's that it would take resources to run a program to detect that. And it's just easier to use a report system and costs a lot less.
  • I think you might need a gaming chair sponsor when you spectate players like this. The gaming chair this guy has must be unreal.
  • @bigmuskie10
    The Ana didn't tea bag Mauga, she butt smudged him lol
  • @Nemo.404
    Love when a cheater get rolled like this. The team started to actually work together by the end. That Kiri deserves to be reported too, they were helping this ball the entire time. Even at then they used suzu on the ball to save them
  • @The_LadyAJ
    Having the kind of detection that will hard block a cheater sounds like a great idea in theory, but in practice it would give prospective cheaters a lot of information. The definition of 'rage-hacking' is not as clear cut as it may seem. What is the threshold? When is it rage-hacking and when is it subtle enough to not be? What percentage of accuracy is high enough that it counts as rage-hacking? The problem with them banning immediately at a certain threshold, is it can give cheaters the information they need to know what the 'limit' is in game. You don't want them to know the detection limit, or they can much more easily work around it and create subtler cheats that are way harder to detect. It's not a perfect solution, especially with things like SR loss, but people aren't auto-banned for a reason. What Blizzard really needs to do, is a retroactive SR neutralization system when the player you've matched against or with previously has been banned for cheating. Like when a cop is investigated for corruption by Internal Affairs. All of their previous cases are put into question. When someone is banned for cheating, all of their previous comp games should be put into question in the same way. Obviously, going through on a game by game basis with each cheater would be unfeasible. But a blanket SR reset would be easier to implement.
  • @soldier-qb1dm
    The biggest issue with an anticheat that detects on a flame to game basis is that at higher level of games you will always have people that will set the anticheat off and could get banned but they should look into reports more
  • @AngelxMp3
    happy 34th birthday steamer man!! 🎉🎉🎉🎉
  • @le3299ify
    The reason is cos if u ban them stright away via auto detect they keep making subtle changes till it doesnt auto ban but I think there has to be a system where if like 5 players report u then u get kicked or something and make it so if u abuse the system to get people kicked u get a ban.
  • @mylan4742
    5:34 perhaps if they begin to immediately ban rage-hackers - which seems to me what you’re suggesting: that if someone is hitting exclusively headshots, they should be instantly banned, that way they will buy another account but if they do the same thing they just get immediately banned again so there is no point. I’m assuming they don’t do this because then cheaters will adapt and become far more subtle and harder to spot… I suppose it’s the dilemma of: do we let them run rampant and absolutely obliterate games, but having been detected very early on. Or do we want subtle cheaters who are able to get away with it for a much longer time, and are merely ruining games by being slightly better and turning the aimbot on for specific shots and perhaps off for others.