Transfer HIGH POLY details to LOW POLY object in Blender

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Published 2023-06-13

All Comments (21)
  • @Grizzermacht
    Sad that the Starfield devs didn't see this video before release.
  • When creating your texture map for your normals bake, if you check the 32bit float box it will bake a 16bit normal map. It will be a more accurate representation of your high poly and have no artifacts. Very important if you are baking normal maps for objects that have very low roughness.
  • @gamingneeded1902
    Render with a single sample, it makes no difference to use more but makes the bake instant
  • @Shining4Dawn
    I think you can also go backwards with this process, meaning you can make a low poly model, then add a multires modifier, use sculpting tools to add details and then bake the normal map to keep the model low poly.
  • @user-yp3nl4qc1b
    This is amazing! I've been trying to find a more streamlined process to go from high poly to a model that can actually be used in maya to create large scenes and this is beyond helpful. Thanks!!
  • @Maxwolford
    Excellent! I feel much more confident after seeing how simple you made this process.
  • This is very helpful this will work great on a full landscape from millions of polys down to a minimal amount thanks for sharing!
  • @RomanPittroff
    I like this Video, particularly good explanation shows all the complete workflow without confusing things added on!
  • @Brett3am
    Very clear and efficient process! Thank you!
  • @sofyamakingart
    Thank you for explaining it so well, so happy I found this tutorial!
  • @Byt3me21
    Thank you very much, this was a great lesson!
  • @Kuyuup
    Such an important tip! Thanks for sharing you're amazing
  • @valdoryon
    Excellent video, couldn't be more clear, thank you!
  • Finally someone who goes straight to the point! Amazing explanation about Blender bake on youtube, surely the best one. I don't like the way you unwrapp (because for sure you can do it better) but anyway nice choise, you made it simple things pretty hard to understand. Thank you.
  • @ravendaee
    Super useful tutorial, thank you !
  • @noahbeyer7421
    I worked for 1.5 days to figure this out by using the cage method. I tried everything to get my realistic head sculpt to have detail, but this tutorial worked. For some reason the cage methods kept letting me down but this alternate way did not. Amazing work please keep it up!