Your Favorite Handheld Is Getting BETTER!

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Published 2024-07-05
   • Is Valve working on a NEW STEAM CONTR...  
‪@ETAPRIME‬    • AMD Frame Generation On The Steam Dec...  

FSR 3.1 with Frame Generation is now functional on some Steam Deck games, which could significantly impact handheld gaming. This video covers FSR 3.1, modding updates for Steam Deck, potential new Steam Controllers, and other gaming industry news. AMD's FSR 3.1 technology improves gaming performance by inserting interpolated frames for smoother gameplay, particularly beneficial for handheld systems constrained by battery power. Additionally, Nexus Mods has introduced an app to simplify modding on the Steam Deck. Valve's recent update on Steam Input reveals increased controller use on Steam, with new controllers like the HORIPAD for Steam, raising questions about the future of Valve's own Steam Controller.

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Chapters
00:00 - AMD FSR 3.1 with Frame Gen is on Steam Deck
01:29 - What is Frame Gen?
02:29 - When it works best
03:27 - Doesn’t work at a system level
05:00 - Modding on Deck is getting EASIER
07:05 - Valve giving up on Steam Controllers?
10:49 - HORIPAD for

All Comments (21)
  • @ThomasGail
    My fear is that developers will depend on FSR and Frame Generation, instead of properly tuning games to run at native resolutions.
  • @ihavenoaffinity
    Valve getting sued by a patent troll over the analog triggers/paddles is still one of the stupidest things to happen during the Steam controller's development
  • @xplay751
    I run a modded Skyrim on the steam deck,all u do is copy over a modded version of Skyrim onto the steam deck and change the launcher to launch the skse launcher and there you go
  • @Anna_Rae
    FSR 2 does not work on Steam Deck out of the box on everything. The FSR from the quick access menu is FSR 1
  • @SamuHell782
    It's very rare to get surveyed by Steam. This past month got the survey on PC and Deck. Almost felt curious in turning on the old laptop to see if I got it in there too. Almost...
  • @sulac4ever170
    The important distinction here is, that FG is NOT an no-brain activation. Upscaling's only downside is a little worse image quality for much more performance. FG means an additionally worsening of Image quality AND the introduction of additional input lag, while increasing the framerate even further ... so it's not free performance as upscaling is: FG is trading one performance metric for another (more input lag for better framerate) which can feel noticeable worse than the lower base framerate of your game (depending on game and user). That's because on base framerate you get every image presented as soon as it's ready (upscaling or not), while with FG your GPU holds the current frame back, to first calculate the interpolated frame based on the current and the last frame (while the information of the real frame already gets slightly outdated), then it shows you the interpolated (while the information of the real frame gets even more outdated) and only then it shows you the real image based on input information some time X ago, instead of showing it instantly without waiting. This leads to increased input lag in every single scenario (even with NV Reflex or Radeon Antilag) over the base (worse) framerate without FG. So you get a smoother looking image (make 60 look like 120 or 40 like 80) but you also get more input lag (make 60->120 feel like 40 and 40->80 feel like 30) while using FG (numbers are only examples and vary from game to game / engine to engine). For some games it's more noticeable than others based on the kind of game and whether you play with gamepad or mouse and keyboard (indirect vs. direct camera control) but it ALWAYS does introduce more input lag ... to claim differently (which sime do) would be also to claim your GPU is actually time traveling 😄 Digital Foundry did a test of Lossless Scaling two days ago (4th July) where they tested how much input lag gets introduced when enabling FG. Using FG which is implemented in a games engine may give you better results as an external tool like LS can provide, but it always will introduce additional input lag. Every user just has to try it out which he/she is more sensitive to / more irritated by: lower framerate or higher input lag, which also can vary greatly from the type of game you play and the input devices you use. Generally a rule of thumb is: direct camera control (like playing an FPS/3PS with mouse or VR) or also platformers, which require very precise and timely inputs (like Celeste or something like a first person platform, which would combine the to concepts) makes input lag the most noticeable, while playing both slower games and with controller will make the difference indistinguishable to most players.
  • @danimourinho
    I really like the Steam internal workshop for modding. Easy and straight to the point for easy setup for the average user. I really struggled with nexus mod
  • Love this Channel. I watch YouTube a lot and stumbled across your videos a few months back. - I was gaming with my brother who lives a state away from me...when I described you he knew I was talking about the Nerd Nest and enjoys your content also.Keep it up man, quality content as usual
  • @SeanFranchise
    On frame generation, Lossless Scaling has been routinely blowing my mind on my Legion Go. Enshrouded is pretty poorly optimized on PC right now (still in early access so no shade), but I'm running it at 1080p with low/medium settings to lock in at 30 fps and I'm getting 60 fps with just a bit of flicker/ghosting on my big screen TV. Better optimized games run like butter at 60 fps high. It's nuts that a $6 app is effectively doubling my frame rates on a machine with no dedicated GPU. And like you said, this tech is only going to get better. I absolutely agree that frame gen is the next big thing in gaming.
  • I would also love to see the Steam Deck work as controller+extra screen on Desktop Steam akin to the WiiU.
  • @t3arki113r
    Was watching this video while Playing on my docked Steam Deck with a Steam Controller I just got last week. I can’t go back to my old controllers anymore. The Steam Controller is the controller I’ve ever felt the most comfortable with.
  • @ColeMay
    Hey Nerd Nest. I really enjoy watching your videos when i have the free time. Id love to see you guys make a video on the legion 5 and 7 pro. Also cant wait to see your take on upcoming games like Star Wars outlaws and Space Marine 2. Thanks.
  • @kimmyksbro3116
    Frame generation can also be used on game that are locked to x to get more frame rate
  • @AR-io8fv
    I hope the trackpads become industry standard with the Right Trackpad as the default camera and the Left Trackpad as a radial menu for 1-8. And then if every company iterates on that basic design for a couple of years like they have with the DualShock and add in back buttons and a back scroll wheel…we would get the perfect controller. I hope Valve sees that the steam deck is already possibly the blueprint for the future perfect controller.
  • Agreed on the Steam Controller 2. I just want a Steam Deck with no screen in the middle. I would buy several day 1.
  • @CuzzinCoo
    just wish the sticks weren't offset
  • @leaversj
    You are sooooooo right about a steamdeck without the screen, I Love the controls of the steamdeck and nobody has come close to beating it yet. If they sell a steam controller 2 I’m DOWN!