How much MONEY did my Indie Game make? (Nintendo Switch, Steam and Mobile)

Published 2020-12-10
-- New games marketing project! impress.games/
Was my indie game release a success? Well... Let me show you how much money it made across Steam, Mobile, Humble and Nintendo Switch! I'll answer all questions in the comments!

Toast Time's MASSIVE DISCOUNT of 90%-OFF on Nintendo Switch!
www.nintendo.com/games/detail/toast-time-smash-up-…

Get the game here:
Steam: store.steampowered.com/app/316660/Toast_Time/
iOS: apps.apple.com/us/app/toast-time/id722232991

Support Force Of Habit on Patreon (and check out Coverage Bot!):
patreon.com/forceofhabit

Join the Discord community:
discord.gg/forceofhabit

Social Media:
Instagram: instagram.com/forceofhabitgames
Facebook: www.facebook.com/forcehabit
Twitter: twitter.com/forcehabit

All music by Lee Rosevere:
Bandcamp: leerosevere.bandcamp.com/

Toast Time:
Inter-dimensional time-blob beasties have sailed the cosmos in pursuit of spare time, and now on an idyllic Monday morning, they've found it, tasted it...

Assume the role of TERRY (Toast-Ejecting Recoil & Reload System) - a humble and solitary toaster with an uncontrollable love for English breakfasts, hats and scheduling – and 'lay the table' for your unexpected guests.

Launch toast, crumpets and magnitudes of other breakfast paraphernalia at the beasties. Bounce around and crush them with your hot metallic mass. Tip over bins, and use the environments to your advantage. Drink a little coffee and go a little crazy. Do everything it takes to defend toast time – you are Monday morning's final hope. Have your toast and eat it.

#indiegame #gamedev #gamerevenue #toasttime

All Comments (21)
  • @forceofhabit
    Thank you all for watching and supporting! Few things I missed out that are worth mentioning (and there will likely still be more): * Lesson learned: Build localisation into your game from the beginning! Don't do what I did. * Finding success before quitting your job: Not a one-size-fits-all approach for everybody. If you're able, build a vertical slice then find a publisher. Better to risk someone else's money than your own. :)
  • @goatesque
    Super interesting! Thanks for sharing the stats - I had no idea how tricky it could be.
  • @Skeffles
    Great video! It's awesome to see the breakdown between the different platforms and hear the stories from someone that's gone through this.
  • Very interesting, thank you for sharing your numbers and your journey! I was not expecting that Switch data, really sorry to hear that. But you're right - we keep doing it because we love it.
  • @citywizardgames
    Thank you for making this! It helps out devs of all kinds be more realistic about their goals. Despite not being millionaires now I think you both achieved many definitions of success!
  • @michaelplzno
    Really interesting video, similar to what we did for DSY on iOS and Steam, which ALSO came out around the time of threes. Thanks for sharing this info, and the video production was really good and clear.
  • @BretHudson
    I'm so glad you got around to releasing this!!
  • @Woots
    Thanks for sharing this! It was really interesting!
  • @VCEduardo
    Awesome work man! Thanks for sharing
  • @AndrisGameDev
    It was a really nice video, I particularly liked the ending. Thanks!
  • @Itsysss
    It's pretty cool to see the progress you have made with game development! Great video! 😀👍
  • Thanks for sharing. Its still a dream of mine to go full time making games but ill keep my head out of the clouds and on my shoulders and stick with my day job.
  • @carljohnson75
    How did you market the game for Android? and is it hard to get sales on play Store than steam? please let me know as I am working on a game for Android and confuses if I should make it free or premium Thanks :)
  • @rewindapp
    Very interesting video. The first one I see with sales stats for the switch
  • Lots of numbers, but good video! :) Switch sales are pretty much on par with the games I released on it in recent months. Good indicator for other devs.
  • @NeatGames
    I think making games is an awesome hobby!! I will do it forever~ But I can see it is hard to make money for well living. So I will always keep my day teaching job haha (i love teaching too). Thanks for the awesome video! My first Steam release comes out in 1 week :D
  • Thank you a lot for sharing your experience. It was... heartbreaking and devastating. I don't wanna give anyone negative vibes but I would cry after this video if I could... Still thanks!