The DuckTales Moon Theme Is WILDLY Confusing

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Published 2024-07-02

All Comments (21)
  • @Penguimus
    16:39 - “It’s all Bach?!” “ A l w a y s h a s b e e n . . . “
  • @mdrdprtcl
    15/8 is such a fun signature, every other measure my heart skips a beat 🥰
  • @yugioht42
    The moon theme was actually rewritten into Della’s theme for the new duck tales series. It takes a slower pace to the song but speeds up a bit towards the middle.
  • @hadamana
    This was the first piece of game music that grabbed me as a child. I remembered being told by my neighbor (from whom I borrowed DuckTales) that I needed to go to the moon after the other three stages, so I did. As the tune kicked up, I felt nothing but impending success in everything about it. The entire track has always felt like "don't give up, you're almost there" to me. I am not embarrassed to admit that it still kinda makes me tear up a bit when I hear it, even as a 43-year-old man. Thanks for appreciating this piece enough to show so much love!
  • @ed01987
    "This is way better than it has any business to be" Summarized the whole NES/SNES era of music as a whole. I believe they did so much with 4 to 8 channels of music. So many bangers.
  • @JeredtheShy
    The difference between this song and the Transformers theme is that the Transformers theme was somebody slapping together loops all sloppy and quick to save themselves money on studio time, accidentally making a crazy time signature in the process. But the Ducktales Moon Theme was a clever man named Hiroshige Tonomura saying, yes, I will start this song in a time signature that makes the player feel disconnected from the earth, only for gravity to soon return in 4/4, but then back into the air we go in 15/8, then again to 4/4, bouncing up and down like astronauts, and that's special to me.
  • @Adam-sg4qg
    16:54 Who'd have thought Scrooge McDuck could go from rich to...baroque?
  • @Fox_RZK
    I've been gaslit by this theme so much over the years of attempting to transcribe the intro thinking I missed something, turns out, no, it really WAS missing 1 note from 16.
  • @FizzyK-45
    Definitely one of my favorite pieces of music from the DuckTales NES game. The fact that they reused this music and made it into an actual song in the DuckTales 2017 reboot cartoon just proves how amazing it is. ❤
  • @ZTimeGamingYT
    One of the most infamous 15/8 pieces in existence. It's truly amazing how such a signature could exist in a piece so impactful and ambient.
  • The funny thing is, guys just jamming could theoretically end up accidentally in 15/8, but video game music is coded. This is 10000% intentional and deliberate.
  • @MJG206
    One of the best part of this tune was it was actually canonized in the new duck tales show, sung by the mother of Huey, Dewy, and Louie as a lullaby.
  • @mppercussion
    15/8 is a cool way to make you feel like you are accelerating; since you feel faster than the music
  • @JosephTavano
    The silent note that aligns the intro with the 4/4 main beat gives the song a feeling of weightlessness. Like you're getting your bearings in zero G by the time the verse starts. Storytelling through time signature. That's good composition and why this song endures.
  • @sirlouie
    First Mega Man, then Portal, and now DuckTales? Charles, I would ask you to get out of my head, but instead - please root around in there and keep pulling out more of my favorite video game tunes! Thank you so much, this is incredible.
  • @StephenCinAZ
    One of my very favorite aspects of the 2017 "Ducktales" cartoon was how brilliantly and beautifullly they incorporated this classic video game theme into the show's musical score for Della's story arc.
  • @valaryc
    Saw the title for this video in my feed and INSTANTLY was like "This is what I've been waiting my whole life for!" 🤣
  • @ltjgambrose
    16:50 The musicians who wrote all of the NES era music have spoken a lot about how classical music heavily influenced their take on early video game music. When someone invented the harpsichord the musicians realized "damn, I can make a lot of notes real fast, but they don't last long". Then they invented arpeggios. When someone built the NES the musicians realized "damn, I can only make 5 different notes, but I can change them real fast... Oh, duh. Arpeggios." It was a solved problem.