My HONEST Dawntrail Healer Thoughts [Dawntrail Media Tour]

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Published 2024-06-17
Dawntrail Healers have had interesting changes and some changes we wanted didn't happen in the FFXIV Media Tour and given the #FFXIVHealerStrike and the other healer controversies going around it's time for me to tell you my HONEST opinions on healers and this isn't a simple thing to tackle. I plan to quit Healing in Dawntrail or do I plan to play healers in DAwntrail in savage and ultimate raids and other content

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Timestamps:
0:00 Dawntrail Healers and FFXIV Healer Strike
1:23 Dawntrail Healer Strike
1:28 My HONEST Dawntrial HEaler Thoughts
2:04 Healer DPS Kit Expansion in Dawntrail
2:54 Miasma 2 in Dawntrail
3:07 New healing abilities are great additions
4:21 Astrologian and White Mage capstone abilities
5:24 Healing in Dawntrail
6:00 Am I participating in the FFXIV Healer Strike
8:08 Astrologian Card Rework
9:52 Nocturnal Astrologian
11:03 Astrologian Homogenization with other healers
13:48 Why I'm excited to heal in Dawntrail
15:40 Healer skill expression

All Comments (21)
  • @ColeEvyx
    I wanted to add 'rawr xd' to the thumbnail cause it's so intense but I couldn't fit it in lolololol:_evyxRofl::_evyxRofl::_evyxRofl::_evyxRofl::_evyxRofl::_evyxRofl::_evyxRofl::_evyxRofl::_evyxRofl::_evyxRofl::_evyxRofl::_evyxRofl::_evyxRofl::_evyxRofl::_evyxRofl::_evyxRofl::_evyxRofl:🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁🦁
  • The main problem regarding healers from a game design perspective is that healing checks gatekeep other players' fun more than they do the healer's own. If you screw up as DPS, most of the time it's you who's going to suffer the consequence and failing an enrage check doesn't quite feel like it's entirely on you. Meanwhile, when you fail as a healer, it's other people who tend to die as a result, and generally a healer dying cascades into a situation where the party can outright wipe from unavoidable damage. It's why healers have the least health of any role, to pressure them into healing because they're the most likely to die first from aoe healing checks. Anyone who's done Savage has probably experienced that "one" healer that never, ever hardcasts heals, even in an emergency. Where they'd rather wipe the fight rather than throw a heal because the tanks didn't get the DoT on P8S. That's ridiculously infuriating and having that more often would massively inflate toxicity and reduce enjoyment for a vast majority of players in the game. It's difficult to try to reconcile that with also trying to design a way for healers to have fun. You can never have things like long RDM combos because that will lead to situations where healers prioritize dps over healing and end up with people tanking the floor. There's also a bit of... I don't know, lack of consensus regarding what healers want difficulty? I suggested a system on the forums where casted heals won't penalize your damage output by refunding the damage loss over the next few damage spells, thus opening up room for a dps toolkit, but that suggestion was taken very poorly. It's like the people complaining for more difficulty will just want difficulty and optimization in every facet of the game regardless of the health of that design, which will simply lead to more of the "those" healers mentioned above and an overall poorer experience for everyone.
  • @ab9128
    1. "You're green DPS, stop healing" 2. Then let us have an interesting DPS kit. 3."Your DPS kit has to be simple so that you can heal" 4. Then if we we are supposed to heal, reduce tank and DPS healing so we have to heal. 5. "You're not the healer, you're green DPS, stop healing" 6. Repeat.
  • I hear some of the criticism, but more often than not, when i am healing in duty roulette the tank doesnt mit, people face tank mechanics and i am plenty busy keeping them alive. If damage became significantly higher, a lot of those experiences would become torture tbh.
  • I'm a filthy casual, I love healing in XIV even in it's current state because 95% (and I include myself in that number) of the playerbase couldn't manage anything without at least one healer. I've just been playing for so long that obviously I'm going to complain about some things. I don't even really mind Broil spam the way you do, I just want like, one or two more buttons to press which I didn't think is much to ask.
  • @ulibarriL
    The new DPS skills are a bone at best. I highly suggest you look at the savage logs that show just how much healers spam one skill now in comparison a pretty diverse skill allocation in earlier expansions. It is absolutely unreal what they have done to this role. I am glad you're taking the healer response seriously and aren't mocking those who are struggling to find enjoyment playing this role. However, you really need to put yourself in their shoes to understand them. I used to be a naysayer as well, and it wasn't until I fully empathize with them that I came around. They are in a bad place, my friend.
  • For me, the situation is complicated, to say the least. I believe the community hasn't yet realized that besides continuing with just one attack button, they didn't even want to modify this attack. In other words, we'll continue with the same Broil IV/Glare 3 for three years, and to me, that's the saddest part of it all. It's truly a total disregard for the class. I think it should be mandatory to have at least an evolution of the skill, a new animation, something. But they did nothing. It's very frustrating.
  • @tomcoleman8702
    Okay, I'm a bit different. I love the sound of the book closing on Broil 2, that I sometimes forget to reapply the dot because the broil sounds make me happy. Rip orange parses!
  • @ElPincheDruk
    I honestly dont think the majority of healers will even deign to press their new 2min combo or learn how handle a second dot. Dps dont do it and it's their job to end fights expediently This lack of faith makes me think that the 'healer strike' is superfluous, specially after how they complained in abyssos about healing the dot. The depth, complexity, and urgency for healers can be added, but the vast majority of players won't know what to do it and they will complain and have it rolled back or nerfed or simplified.
  • AST had the most fun buffing mechanic i've ever seen in an mmorpg in HW-StB. It was challenging to optimize, but you weren't required to be a genius to play it casually. You could still run normal stuff and enjoy the pretty sparkle show. I'd be perfectly fine if they brought back that aspect instead of giving AST more dps. Just make it FUN SE.
  • I'm super excited to continue playing Sage as my healer of choice!
  • @GusJKlaus
    My opinion: i play both casual and high end, and i think using xeno as metrics for the state of healers in casual is delusional, he and his pt was all made up of Pro players..... i've been getting a lot of ppl who dont know mechs in casual, and i need to heal them a lot, the real issue is that in casual you are not required to use the full potential of your healing kit, then you go very, very unexperienced to the high end, and have to learn your job all over again.
  • @kennys6288
    Freecure still exists. That should tell you everything you need to know.
  • @TOAGamer1
    Is me hoping that Shadowflare comes back complete and utter hopium then?
  • @itsaredvine
    I've never really understood the healer honogenization complaint mainly because I have different playstyles depending on which healer I'm playing as. With SGE, I'm more focused on keeping a barrier on the tank so I get more addersting procs but with SCH, I dont worry about shielding because if I miss a shield, I know Eos/Seraph can cover my mistake. When I'm doing AST, I'm actually having fun with balancing the card signs or even having astrodyne go without 3 different signs to heal the party faster. WHM is the only healer job I find boring because there's nothing else to do besides heal. I can see the point where some people find WHM and SCH boring or samey but thats kinda the consequence of them being made at a time that SE wasn't experimenting. They're experimenting different healer playstyles with AST and SGE and I think it works. Theres just less room to make WHM or SCH feel ultra special in comparison because their playstyle is kinda set in stone.
  • @MrJammers
    I would just like a 123 combo on 1 button just different animations than just the same over and over
  • I'm also doing the MSQ in DT with Trusts but I'm still playing SCH. 😅
  • I do casual and high end content but on a mid/soft core as a WAR and my static has a SGE and WHM in it. We joke a lot i'm the 3rd green since shake it off is basically the "Cooler" Medica 2 of WHM. So i truly understand the feeling they are just basically here to fill our HP's and can have a macro spammin 1 and it is a truly awful feeling i bet. But my dum WAR brain has an idea that sounds fun bit make so that the healers skills and such works as combos like dps and tanks which could amplify modify or combine effects ? Like its rough and simple said like that i know but imagine for example the WHM gets a rotation where he starts on Wind, then add water that goes either on an attack or a AOE that adds a regen etc etc. Basically maybe a full revamp where the healers basically are master LEGO builders "building" their heals with unique effects as the end/middle/start of the combo ? (REALLY MESSY BUNCH OF IDEAS I KNOW, but i mean i'm a WAR main, dont ask my braincells to work x'D)
  • @TheAnnez0r
    Hey Cole! I will be healing for the first time in our static this expansion. I really appreciate your videos they are very well done and just learning that you have on top of this a full time job is impressive. Hang in there! Have a great DT launch!
  • Healers should feel like black mages during dps-ng, a simple but kinda risky part of our rotation with 3 or 4 components even feeding into the phase when we need to heal or just go all out. My ideas: Astro:Constellation gauge-malefics grant you astral power that can be spent on a single target or aoe nuke, both 3.5 sec hard casts. The job about fortune telling should know when its safe to cast such White mage:wither-you sacrifice a white lily to deal instant damage to an enemy, still norishing blood lily. Full bloom-wither becomes a 3 part combo with a relatively forgiving 10 seconds between strikes before reset, each using a white lily, third one will place a hot on the party Scholar: Misma 2 and Selene realy should make a return. Selene replaces your broil with fairy fire and will alternate casting a hot on allies and a lesser version of fairy fire on enemies. Sage: a rapid fire ability that triggers kardia but burns mana would be fun considering lower ranks of dosis were barrages of lasers. Something you can use any time, but would cost like 800 mana/shot Just some ideas realy, no need to tear me apart