Easy Rigging and Animation using AccuRig & Mixamo

Published 2022-10-26
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LINKS
❖AccuRig
actorcore.reallusion.com/auto-rig
❖cc_blender_tools
github.com/soupday/cc_blender_tools
❖Rokoko
rokoko.co/CGDive
❖Free Rokoko Presets
toshicg.gumroad.com/l/cgdive_free
❖3d model used in the video
shrsl.com/3rifb
❖Original AccuRig video
   • AccuRig: easy auto-rigging (better th...  
❖Rokoko Retargeting Video
   • [Blender] Retargeting using Rokoko (C...  
❖Mixamo
www.mixamo.com/


RECOMMENDED PRODUCTS
❖Rig Anything With Rigify (coupon code "cgdive" = 20% off)
toshicg.gumroad.com/l/rigify
Alive! Animation course in Blender
www.p2design-academy.com/p/alive-animation-course-…
❖The art of effective rigging in Blender (coupon code "cgdive" = 10% off))
www.p2design-academy.com/p/the-art-of-effective-ri…
❖Hard Surface Rigging In Blender
blendermarket.com/products/hard-surface-rigging-in…
❖Auto-Rig Pro
blendermarket.com/products/auto-rig-pro/?ref=356
❖RBF Drivers
gumroad.com/a/348001395/XzWpB
❖Bonera
gumroad.com/a/99062899/oXuxm

0:00 AccuRig & Mixamo: a free workflow
0:29 Tools & downloads
1:02 Rigging with AccuRig
3:13 Import in Blender
5:33 Download Mixamo Animations
7:18 Animation Retargeting
9:37 Free Rokoko Presets
11:30 FK Retargeting
12:02 Tweaking Rest Position
13:13 Rigify IK Baking
14:44 IK Retargeting


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All Comments (21)
  • For all who use Unreal Engine 5 you could do the same step in Blender retarget animation with Mixamo .. Its even faster in the new UE5.4 .. just right click inside content browser on the Ninja animation from Mixamo then choose retarget animation and choose your skeleton mesh of the character you just exported from AccuRIG !!! Thanks again Man your tutorials are the best !! 😊😊
  • @D3ltaForc3Jok3r
    Your videos on blender tutorials are so helpful with tons of knowledge for new users like me. Thank you so much!
  • @LifeLess1999
    The fact that you made us presets tells me that you are a sauce boss!
  • @LazyDesi
    Man you always come in with the clutch. Thanks for helping the future animators and game developers. You are OP🔥
  • @maba3d
    Thank you for this! 👏🏻 I didn’t know about AccuRig. I was looking for something more customizable than Mixamo, especially when it comes to the hands. Something tells me this is gonna work better for more “cartoonish” models as well.
  • @archchunk
    I appreciate these tools but I seem to be having issues when importing animations. I have a character rigged, but when I import an animation I had major issues getting the bone list to load. I did manage to get it to load (and saved) but now it's telling me I cannot retarget and I get a few python traceback errors. On the flip side though, accurig generated a much better rig for my character than mixamo by far. Edit: For anyone who might have this issue, just try using the import animation feature in the CC/iC pipeline tab. Worked way better for me :]
  • @JaimeDelmonte
    Thank you very much, man. Your tutorial is great and it helped me a lot!
  • @gray6780
    Hello. Great guide. But I have a problem. Maybe there is a chance to get some advice here. When I press the "Retarget Animation" button, the face mesh becomes very deformed. The mesh literally jumps forward a couple of meters. Why does this problem happen and how to solve it? I should note that the tongue, jaws, etc. remain normal, so they do not have an effect. Only the face itself below eye level is deformed. I also discovered that if you press “rest position” on the original character model, then everything becomes normal with the mesh. And only in "posе position" does it deform again
  • Hello thank you for your video it was so cool, but I have a problem. I can't download the rokoko presets. What should I do ?
  • @s_mai8970
    Hey I want to know if this process lets me use the model and the animation in Unreal Engine.. I need to know for my final year project, please reply thank you so much 😭
  • @Kitapodo
    Why doesn't my character run in the blender after doing accurig to mixamo, even though in mixamo the character moves but after being put into the blender the character does not move
  • @YGGISLIVE90
    hey, brother i really appreciate your work but on 4:55 when i click on 'match existing materials' I get an error can you please help me?
  • It works perfectly, but can it be done with animations extracted from Unreal Engine?
  • @rillaaa5740
    is there a character poly count limit for accu rig