The Redeemer Gunship - Insane Firepower (Star Citizen)

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Published 2021-11-26
In this video, I'll show you why the Redeemer is one of Star Citizen's most bada** ships. Go to NordVPN.com/morphologis and use code MORPHOLOGIS to get a 2-year plan plus 1 additional month with a huge discount. It’s risk free with Nord’s 30 day money-back guarantee!

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All Comments (21)
  • Thanks for making ultrawide content by just "making it wide" rather than adding the black bars...
  • @tsakanikasg
    I’m hoping they are gearing us all for another major event with players coming together… with all these killer ships!
  • @cabbshills5732
    For solo pve... try replacing the pilots two guns with laser repeaters and the slaved front turret as well (2 x rhinos and 2x panther if memory serves correct). Works really well for flying solo. We've also tested replacing the manned turrets with galdereen laser repeaters.... quite handy for doing long strings of bounties without having to go fill up on ammo. Only catch is its a good half a million uec to upgrade it with the above and replacing everything with Class A military components :P When flying solo... a simple decouple and begin flying backwards while keeping the nose on target from about 2-3 kms.... keeps the enemies from getting to close on the nose (mainly the smaller faster fighters), if they manage to survive and get that close, just zoom away, rinse and repeat.
  • @yowza234
    this ship gives me flashbacks to Wingman's shows and the good old days of jank as well as the hangar module anyone else remember when the 300i had lambo doors on either side?
  • @LukeJukeDuke
    man i cant wait to play star citizen when i finally have the money to build my own more expensive PC to be able to play it. i hope it still playable after a few years. dont wanna miss something this big of a project.
  • @JaxsonGalaxy
    While this is cool it's important to highlight that armor values are not in the game in any meaningful way, npc turrets are not active in any meaningful way, all shields regen values and total values are in flux at the moment as they completely rebalance them, and it's been announced that EVERY SINGLE weapon is getting a complete overhaul, rework, and rebalance pass in the near future. Basically, that is to say, all of this is still an Alpha play test - and not indicative of how the final game will be. Always remember that.
  • @hinkwanwong9315
    I wish the nutcracker engine would be able to articulate more, down, up even forward when reverse thrusting, otherwise the engine is a bit pointless and wouldn't make any sense why it's designed like that.
  • @malachi8151
    Finally I can fully appreciate the visual aspect of Morph's videos...4k on a 55'' monitor. The way they´re meant to be watched :P
  • @Kuhesgewehr
    One of my orgmates stripped his other ships for energy weapons and rigged his 'deemer full energy. Mostly repeaters. It was absurdly effective. Though damn it shook all over the place in the cockpit from the vibration of the guns.
  • @Mindbulletz
    I' ve been waiting for this ever since I saw it during the competition, so I finally upgraded my starter package. I've been flying it nonstop, even though I don't have gunners, and having a blast.
  • @Zantsui
    I remember watch the next great starship, and once I feel that SC is at a level that meets the expectations I need met, the redeemer is the ship I’d like to have
  • @ze3099
    When you get back you should try two Ares and a redeemer. They shred that Idris in no time
  • @JukkaPalme100
    FYI ..... the redeemer is not well armored, she is well shielded. ;)
  • @xentials
    I run the redeemer solo most of the time. It's been in my hangar for quite a while and my dream ship since hearing about SC many years back. But as I've been mostly into Trading as of now, it's quite nice to rely on the big shields and practice fighting NPC ships which worked gorgeously for me.
  • @lunamaria1048
    I'm just glad you're able to make videos for us, at all. :)
  • I think alot of these ships we'll be better when they add physicalized armor and I'm happy that CIG is leaning towards rewarding multicrew over solo fighting. The redeemer is a little overpowered right now but not for the reasons alot of people have been saying. I feel like the Hammerhead and Idris should be able to put up a bit more of a fight but the redeemer is a gunship that requires a full crew.
  • Nice video, the redeemer is that kind of ship that is so hyped up that you almost expect it to flop when it's released, except it doesn't lol. Can't wait for the game to be playable in a complete scale and RvR, that'll be fun. (On a side not, you've done a architect review of Night City, would you consider doing kind of the same thing for Piltover/Zaun from the Arcane Netflix show? that would be so dope to see an architect's POV on all of this)
  • @Trey-TV
    As always sir. Legit content, worth my time. You do such a great job with all of your productions.
  • I like the ship but the "Nacelles????" on the sides of the ship should have the thrusters in a stairstep configuration with the thrust going out the back not at a 45 degree angle thrusting against each other. That's not going to do shit. Also they need to stop putting thrusters where the thrust exhaust just magically thrusts the ship even though the fore exhaust shoots directly into the aft exhausts intake. What a way to fry an engine, at least have them off set or turn off during forward flight something. I know it's a space game but it looks just damn silly.
  • @Maya_Ruinz
    The amount of lead that 2 Redeemers spits out is just nuts, a squad of 2 fully crewed Redeemers is death to pretty much everything short of the Bengal.