Astro Cross Flashback 1942 transforming P-38 Lightning (simple colors no textures)

Published 2013-03-26
Showing off the functional landing gear, dive brakes, ailerons, flaps, rudder and elevator, then transforming for a flyaround like the earlier video clips. I really like the intermediate mode, it's like some hunched over mutant shark-beast.

Finally finished modeling this one, with my laptop returned to the world of the living. Due to the very curvy shape of this plane, the polycount is a rather hefty 2544 as shown, just shy of 3000 with the rocket boosters and a pair of heavy missiles outboard of the "christmas trees."

As for the title, I've decided to make my own mecha action RPG to be called "Astro Cross: Flashback 1942" and have therefore removed references to other trademarked media. This is the initial player unit, though due to difficulties with duplicating energy weapons at the beginning of the game the first one only has a single light machinegun on each "ear" with the magazine filling the lower position, and the forehead beam is both weak and single/aimed shot only. You get to power it up after capturing or salvaging some laser-armed enemy craft, though :)

As for how something like mecha in WWII happens in the first place, an alien ship crashed in 1920, after its huge crew bailed out and landed all over the world. The aliens and human half-breeds have physics-raping hax that lets them empower suitably equipped craft, which works better the closer the layout is to human shaped. I've got a few ages of original designs for alien craft, and a laundry list of other WWII and shortly-postwar designs that I'm confident I can convert to transforming mecha like this and the J7W1 (which will be the main Japanese mecha, together with its jet-powered variant the J7W2)

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