Questionable Exotic Armor Buffs, Nerfs, And Reworks Coming In Final Shape

22,297
0
Published 2024-05-23
Changes here: www.bungie.net/7/en/News/article/tfs-armor-tuning-…

I go over the upcoming changes to some exotic armor pieces in Final Shape. The core of the changes has to do with Prismatic, but I'm not sure if they are enough to get excited about.



✅ CoolGuy Merch: teespring.com/stores/coolguy
✅ Follow me for stream: www.twitch.tv/iamcoolguygames
✅ Follow me on Twitter: twitter.com/CoolGuyGames
✅ CoolGuy Discord: discordapp.com/invite/PrcjZU9

Brave Blast Furnace:    • The Brave Blast Furnace God Roll Is E...  

Brave Luna's Howl:    • The Brave Luna's Howl vs Not Forgotte...  

Lightweight Pulse Buff:    • Do you Realize What Happened To Light...  

Brave Forbearance:    • Brave Forbearance Is A Must Have Prio...  

Brave Recluse:    • The Recluse God Roll That Makes It Shine  

Brave Midnight Coup:    • Detailed Breakdown of EVERY Midnight ...  

Felwinter's Onslaught:    • Felwinter's Helm Low Key DESTROYS Ons...  

Brave Elsie's Rifle:    • Bungie Turned An Old Favorite Into A ...  

Brave Succession:    • Discord on Succession Legit Changes H...  

Wave 50 Precious Scars:    • EASY 50 Wave Runs With Precious Scars...  

Brave Hung Jury v4:    • Somehow Brave Hung Jury (v4) Actually...  

relentless:    • Relentless Is Amazing & Gets A LOT Be...  

Multimach 3.0:    • Multimach Is A MONSTER And The "Max R...  

Judgment:    • Coming Back As Stasis Is The Best Thi...  

Great weapons now:    • 4 Exotic Weapons & 3 Perks That Got W...  

The Prophet:    • Prophet Isn't What You Think It Is, S...  

Summoner:    • You Need To Understand Why Summoner I...  

Prosecutor:    • Prosecutor is One of the Best Auto Ri...  

adjudicator:    • I'm Not Fully Buying What The Adjudic...  

Crossing over origin trait:    • Crossing Over Origin Trait: An Over E...  

Precious scars:    • The Precious Scars Change is AMAZING ...  

Naeem's Lance:    • This Is Literally The Only Dedicated ...  

Supercluster:    • Supercluster Is Actually...Awesome? M...  

Stasis this season:    • I've Been Cheating On My Solar Builds...  

Bombardiers:    • Are Bombardiers Now BEST on Stasis?  

Subjunctive:    • There's A 50/50 Shot You Need This Su...  

Imperative:    • Imperative 2.0 Review: Bungie Has Bee...  

First stasis trace:    • Is The FIRST EVER Legendary Stasis Tr...  

Ros Arago:    • Somehow, A 600 RPM Auto Rifle Is The ...  

Lethal Abundance:    • Yes, Lethal Abundance Is 100% Worth I...  

Dragon's Breath:    • PSA: Treat Dragon's Breath Like Anarchy  

Igneous Hammer 2.0:    • The Updated God Roll Igneous Hammer I...  

Nechrochasm review:    • Necrochasm Has BIG Hidden Interaction...  

Kept Confidence:    • There Will Be ZERO Kept Confidence Sl...  

Messenger 2.0:    • The Roll Mindset For The Messenger Ha...  

The Navigator:    • The Navigator Is A TRUE Support Weapo...  

Rose:    • Destiny 2: Rose is amazing, but will ...  

quicksilver storm:    / higxpgnmaj  

New #Destiny2 video for #Lightfall Season 23 Season of The Wish expansion. #intothelight
Source/help: destinyitemmanager.com - Light.gg

All Comments (21)
  • @CoolGuyGames
    I used the top 3 ugliest ones in my Thumbnail. What do you guys think about these changes?
  • @willdouglas7572
    Yeah these changes were remarkably underwhelming, Mask of the Quiet one crying in the corner
  • @Ivoravoid
    9:00 The nerf to Sunbracers affects the buff to duration it gives to solar grenades. If you didn't know, before, Sunbracers increased the duration of solar grenades from 4 seconds to 8 seconds, which is pretty crazy. Now, after the nerf, it will go to 6 seconds. Not as harsh a nerf as you think.
  • @Saint_Roscoe
    I was really bummed by severance enclosure. I’ve always loved the idea of it and finally made a solar bonk titan build with it. I’ve been having a blast in onslaught. But these two knocks (line of sight and only spent melee charge) completely take the wind out from underneath this exotic. It didn’t have much to start with and I felt like it was just fine. Seems like I was just beginning to understand it, now I have no use for it. Thanks, Bungie…
  • @imberaeris6768
    Lucky pants sees a 10% damage nerf for bosses with kinetic hand cannons.
  • @Welverin
    That solar grenade duration change for Sunbracers is a change to the INCREASE. With the Touch of Flame increase on top of the base duration, they’ll still be sticking around for a while. With the well changes you should still be able to kill guardians in a well with a solar grenade.
  • @smakadragon
    Yet again no mention of Icefall Mantle with Frost Armor
  • @InSaiyan0ne
    Good to hear your voice. Make sure to do whatever is necessary to stay well! ✊🏾
  • @gabodee
    Im shocked they didnt even mention Icefall Mantle. Since they gave Renewal grasps frost armor...Icefall Mantle no?
  • @gryphon123456
    Glad to hear you back. really hope your recovery is going great. 🤜
  • Honestly, I'm thoroughly whelmed by the Exotic armour changes they previewed. Sure, some okay buffs, some small nerfs, and some adjustments to make stuff work with Prismatic, whatever. The ability to get an Artifice slot on Exotics is neat, I guess. The suite of Stasis changes they previewed, I'm actually kinda excited about, to be honest (for PvE). I still don't know if I like that they buffed and slightly nerfed Bubble at base just because Well was grossly overtuned and has been since Forsaken, tbh — on the one hand, HoS-14 might finally get some use, but on the other hand.. what Datto said is true: we just don't really need that kind of a defensively-focused Super. The rest of the ability changes are mostly just okay, but I do like the Knockout change. The line that is effectively a warning about Titans being able to generate way more orbs off of Heavy Handed than they have melee charges (smol hammer aside) is sad, but relatively understandable. [Edit:] The raid mods change is actually huge for making them usable, though you do still have to sacrifice all of your Legendary armour Artifice slots just to use them, because they're on that raid's armour only.
  • @lvlsomething
    These changes just don't move the needle enough for me imo. Sure, some of the best things are nerfed a bit, but the same best subclasses and exotics are still going to be the best, and the same worst subclasses and exotics are, you guessed it, going to be the worst. It all almost feels pointless to me.
  • @sjfortson
    Re: Sunbracers - bonus duration reduced to 2s for Solar Grenades, not total duration reduced to 2s
  • 100% agree on frost armor vs woven mail. Why should the buff that you have to stack overtime still be worse than the buff that instantly gets its max benefits. Imo frost armor should have a higher dr% after 5 stacks
  • @Juan-GC
    These changes did absolutely nothing. Underpowered exotics that haven’t been used in years will remain as such. And the meta load outs will remain meta, but just less fun. What’s the point of this?
  • I just wanna say thank you SO MUCH for condensing this down to sub 15 min. Both Cross and fallout’s vids were over an hour each. Ain’t nobody got time for that
  • @zferolie
    for the power melee change with assassins cowl.... i hope that doesnt mess it up using it on strand with grapple punch, it was fun zooming around punching then going invisible
  • @kalicula7718
    Secants are going to be so much better on prismatic since you have a fragment that gives back class ability while you have a buff active.
  • @xbladexfoxx
    Honestly the whole Powered Melee thing is already kept quite in line thanks to mods like Heavy Handed, in which you need 3 of them (costing 9 energy btw) to let you effectively make an orb every second. Secondly Titans are the only ones outside of Arc Hunter that have an on demand powered melee that behaves that way so not just Knockout but Offensive Bulwark and Roaring Flames powered melee punches will be affected by this. Thirdly there are a number of grenades that can multikill and benefit from orb mods like Firepower x3 often because they linger (And don't forget "Touch of..." aspects that modify grenade duration in cases) and is further exacerbated with a player that knows where to put them but most melees don't do that, at all. Name me a powered melee that lingers long enough to proc Heavy Handed multiple times because I do not know of one on any class.