Welcome to Fairhead | FS22 Realistic Series - Episode 1

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Published 2024-04-26

All Comments (21)
  • @nobullfarming
    Excellent!! Some mods to consider -Enhanced Loan System: Loans require repayments towards principal as well as paying interest. Interest is more realistic. Repayments determined by the loan term -No Teleport: Can't tab between vehicles or pick them on the map. Enforces your no tabbing rule -Manual Attach: I know you have it on SRP, please add it here if it's not turned on!) -Dynamic Field Prices: Prevents field flipping, as well as having prices fluctuate depending on current financial situation of the owner and a "greed factor", between like -80% and +120% -Beware of Straw: Hitting a Straw swathe with the combine header takes the straw into the combine and reprocesses it. You get a fraction more grain but way less straw (it's not worth reprocessing the straw) -Crop Rotation: Rotate your crops for a yield boost... Works with Precision Farming. Grass stays at 110% yield, no need to do crop rotation on it for your Hay & Silage -Production Point Selling Fix: Removes the exploit that lets you sell to a production and then buy the production & have the materials ready to process. Also removes the limit on selling to productions Purely Cosmetic but really really nice for immersion: -Dashboard Live: Seriously... read it on modhub. You can see live information about machine status on your screens in-cab -Real Dirt series of mods (Real Dirt Color, Real Dirt Color Tracks, Real Dirt Fix, Real Dirt Particles): Driving on a limed field? You kick up white dust instead of brown, and the tractor gets white dirt on it... etc... Looking forward to the series :)
  • @brexxxit
    “Use my videos to fall asleep too” I’m currently in my final year of university, and your videos have been a a gentle way to relax and forget about the stress of doing my dissertation. Thank you for some of the best naps I’ve had in this extremely stressful time
  • @johnmccoy2721
    The funny part is you always say you time lapse so we dont have to hear you talk all the time... You talking is the most entertaining part. Well done Sir! Thanks
  • @thesnake1661
    There is also a grazing mod you can use, when animals are on pasture they eat the grass of that field just like real life. And you dont have to feed them that much
  • @nielsdybro9759
    Nice start on a new series. Buy a pressure washer, so you can wash it each time you finish using it for the season before putting it away in the shed. That would increase the realisticness factor a few notches. It would be nice if there is a “crop depression” mod, that would temporarily press the crop down, when you drive over it, but it stands back up after a few real-time days with a small yield reduction relative to neighboring crop, if it is still growing. Crops in real life has some spring-back to them and with continued growth, some ability to stand up completely, but with some of a setback in growth height.
  • @user-fk3os7zy8q
    I'm just saying btw in real life, u wouldn't really use bale spikes for rapped bales cuz the bales would go mouldy, so i think u should change the bale spikes for a bale squeeze
  • @connslvr
    Daggerwin on a game: “No lifting pallets with the bale spike, this is the realistic series” Me IRL: if I make this bale spear like this, I can just use it to feed hay AND move pallets. 😂😂
  • Great idea being realistic, just some thoughts. You don´t use a balespike on non fermented bales. No one would tape every bale. Headland is usually 24m, so if somthing is 4m you go 6 laps, if 8m you go 3 laps etc.
  • @Dyl_Evs
    What abt Manual attach mod?? Fluctuating field prices? Auction mod?? Husbandry enhancement mod?? I’d say these will make it more realistic since prices do fluctuate and animals do make some mess when they eat Edit 1: the animal husbandry mod is called husbandry cleaning. I have found more mods for realism: Enhanced loan system - check Farmer cop’s Frontier let’s play for why this is more realistic, I think expandable pastures mod will add to realism, enhanced Animal System, manual discharge, no more auto lift, changing wages, manual wipers, lease to own, invoices, realistic animal losses, daily deductions (use this to simulate taxes)
  • Yes, this should be good! Also Manual attach and Interactive Control would make this series super immersive, and be a throwback to fs 15 Knaveswell times.
  • @R.Wlt.
    Nice! Every time I see you play, I get inspired to also play FS22, soo excited to see how this series gonna turn out!
  • @Seanjohnston7530
    That mower is called a grouper so if u don't have a rake u put the back bit down and u mow and it puts it into 1 big row ans u put the rows into 1 big one like a rake so u don't have to go buy a rake if ur doing silage but if ur doing hay u get a rake obviously. Daggerwin put the grouper on the back down if ur only doing silage 👍👍
  • @jensschmidt
    This has the potential of becoming my favorite Daggerwin series ever. Off to a great start!
  • @michaelgahagan21
    First of all, Great Job! Second, using a loan to expand your business is smart money management to increase productivity!
  • @Player-lk1pm
    love it! what a beautiful map plus as much realism as possible. looking forward to this one!
  • @podman101
    Great new series DW. For a little more realism, not sure if the sale points would be open at just gone 7pm. Some dealers around where I live do stay open in summer until about 6pm but normally 5pm is the norm and even earlier in winter! just a thought! Anyway, looks like the start of a great series!👍
  • Great new series look forward to following along, just getting back into the game myself. Thanks Daggerwin!