Hell Let Loose - ULTIMATE Anti-Tank Guide! (Beginners and Vets!)

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Published 2022-08-12
Where to shoot? What can penetrate and what can't? Here's everything you need to know.

Tank Bible: www.theline.gg/tankbible/

00:00 - 01:18 Armor Profiles
01:19 - 02:49 Panzershrek vs Bazooka
02:50 - 03:24 The Tank Bible
03:25 - 05:36 Where to Shoot
05:37 - 06:10 Russian PTRS
06:11 - 06:40 The Satchel
06:41 - 08:05 Trick Shots
08:06 - 09:30 AT Mines
09:31 - 11:06 AT Guns

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All Comments (21)
  • @monoespacial
    Thank you buscoo for all the help making this video!
  • I appreciate the time it took to wait for the fuel to call in the tanks and then drive them to the location and set them up like that
  • @justask2403
    I'm so grateful that most of the AT-Guys still don't know, that you can destroy a Sherman at the front. 👍🏻
  • @shifty198885
    Just getting into tanking this video helps ALOT as all the other tank video's were over a year old. Keep up the great work Mono thank you for all your time and effort in making these videos!
  • I was playing AT earlier today as a German and I was trying so hard to get on the side of a Sherman because I was sure I couldn't pen it otherwise 😂 Well, glad this came out and I know now, already sharing it with my HLL buddies
  • @Zhidoscope
    Let's be honest, the whole tank damage system is outdated af.
  • @dapper3322
    I really needed this. Thanks for putting out a more updated Anti tank guide. Keep up the good work.
  • @RIP_Greedo
    The PTRS has its drawbacks but I believe it reloads from regular ammo, so it's much easier to keep up a sustained hail of antitank rifle fire from the team.
  • @xD1904
    Extremely helpful video, thank you! I read most of the tank bible 2 days ago and its also very helpful.
  • @deadmed9345
    Thought I was going crazy hearing Mass Effect Music. Thanks for making these tips! Loving the content, subbing now!
  • -AT mines are strange. A Puma drove over a mine and it didn't blow up, only destroying the "tracks". -Angling sometimes doesn't work and somtimes it does. -If the turret is under repair and gets hit again and again in the turret, you can't kill the tank -Don't place sachels on the tracks, somtimes it will only destroy the tracks and not the hull (maybe already fixed) -Scout tanks sometimes survive 2 hits in the hull with any gun (dont' know why)
  • I didn't initially know either that the game made a difference between Panzerschreck and Bazooka, but at least it's somewhat accurate. After all the Panzerschreck was the improved version of the Panzerfaust (both in terms of handling/ergonomics, as well as range, penetration, etc). The bazooka was pretty bad, actually. They still used some of the leftover WW2 ones* in Korea, but had to replace them quite quickly when they came upon T-34s and could do nothing but watch their charges bounce off or do minimal damage. So they brought in the so called "Super Bazooka" aka the 3.5" bazooka. *M9/M9A1 Bazooka with M6A3 rockets, which was the 2.36" ON PAPER it was supposed to be able to penetrate the T-34 even at a 60 degree angle, but in practice it proved insufficient in doing so, whereas even the Panzerfaust could knock out T-34s albeit at rather low range (those 150 or more meter shots you see in HLL are beyond ridiculous, the real effective range on ie the Panzerfaust and Panzerschreck was somewhere between 35 to 60 meters for the Panzerfaust [roughly 80 meters MAXIMUM for a VERY experienced handler] and an absolute MAXIMUM EFFECTIVE range of about 150 meters for the Panzerschreck, again with a VERY effective handler so much less in real life; obviously this would be LESS for the Bazooka [it's maximum FIRING range was around 400 yards which is roughly 360 or so meters, but that's not EFFECTIVE range by any means.. ie an assault rifle's effective range is somewhere around 300 meters but it's max firing range is roughly 2700 meters [using the Steyr AUG as an example which uses 5.56 NATO] for reference... and a bullet travels a lot faster than a low velocity rocket like that, and on top of that you had to relocate FAST, because there was so much smoke from firing your position was immediately compromised). Therefore they introduced the so called "super bazooka" which could take out they T-34 & T-34 85 frontally at any angle. Hence it makes more sense that the bazooka is more likely to bounce ie frontally on a medium and barely does damage to heavies from the side even if it pens.
  • @deliverance3931
    Hey I just wanna say congrats on being the one and only anti tank video before a bunch of shorts on the new YouTube layout
  • Love the mass effect music in the background, what a classic
  • "Making a video explaining how to stop us, only proves how unstoppable we are" - Rabbit_In_A_Tank que Doom music
  • @kingchirpa
    As someone who has played ww2 games with really realistic tank ballistics and handling, tanks in this game feel like a weird mix between realism and weird arbitrary jankiness. The tank armor values are reasonably realistic, but things like speed and turret turning are artificially slowed down for some reason. The lack of destruction is a big point. You can phase through small stone fences, but you can't go through stone walls? dafuq?
  • @eols2190
    A brief mention about which troop roles have access to the various anti-tank weapons would have been helpful.
  • @Mark-xb8yd
    that theline guide is my bible! great vid