TSM Raven Gives Some Precious Advices on IGLing While VOD Reviewing NA PL SCRIMS

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Published 2024-02-27
Embark on a journey to IGL mastery with TSM Raven, the renowned coach of TSM, as he imparts precious advice during a VOD review session of NA Pro League SCRIMS. TSM Raven breaks down IGLing strategies, decision-making, and shot-calling in competitive Apex Legends providing a comprehensive guide to becoming an effective in-game leader. Elevate your IGL skills and gain a strategic edge in Apex Legends with TSM Raven's expertise!

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Chronicles: TSM Raven's Apex Legends IGL Coaching on Pro League SCRIMS.
IGL Mastery Tips: TSM Raven's Coaching Session for Effective In-Game Leadership in Apex Legends.
Apex Legends Competitive Strategy: TSM Raven's Expertise in IGL Coaching
Decision-Making Insights: TSM Raven's Tips for IGLing in Pro League SCRIMS.
Tactical Decision Review: TSM Raven's Coaching Wisdom for Competitive Apex Legends.
Apex Legends IGL Mastery: TSM Raven's Invaluable Tips on Shot-Calling - .
Coaching: TSM Raven's Expertise on IGLing in Apex Legends Pro League.
Shot-Calling Strategies: TSM Raven's Apex Legends IGL Coaching Session.
Competitive Edge in Apex Legends: TSM Raven's IGL Mastery Tips - .
IGL Leadership in Apex Legends: TSM Raven's Coaching for Tactical Decision-Making .

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All Comments (12)
  • They should make it so that you get increasingly less AA as your account mmr/rank increases, bad players would get AA in lower lobbies and you would actually have to get good to get kills in higher lobbies
  • @BodyByNick1
    Playing with target compensation turned off feels smoother imo. With taller sticks and smaller deadzone, I’m able to controller my aim with high accuracy. AA feels like playing in mud, and you fight it sometimes when multiple enemies in close proximity of each other. I think increasing the skill ceiling/floor by removing target comp would be HEALTHY for the community. New grind for controller players to get better, and harder for new players to just have amazing aim out the gate, and actually have to get good at the game. It takes a second to adapt, but good players will still be good. But bad players won’t be gifted god aim through overpowered AA.
  • @Godzirra-San
    I agree that roller AA is strong and needs to be lowered, but you see roller pros grinding their close range skills on stream daily. that's not simply getting carried by an OP input, that's a professional obsession with wanting to be the best.
  • @rebeccap865
    Just by the way you talk I can tell that Iq is up there
  • @MrMetra101
    Everyone says roller is OP but can't articulate why They literally removed lurch from controller. Mkb is truly OP with lurch abuse via a psuedo-turbo input (mousewheel binding)
  • AA was nerfed with the update, but it’s still OP? What are ppl crying about now? Edit- Mnk players can just get better, controller players LITERALLY CAN’T do half the things MnK players just take for granted.
  • @slayz1515
    I’ve got a great idea, if controller is so easy, put down the mouse and use a controller. O wait, you can’t because controller is way harder to learn than M&K. Using a joystick is much harder than pointing and clicking with a mouse.
  • Don't get me wrong, Raven is a god, but he is not the person you should be listening to on mechanics/input advice. He is not good at either input...