Brackeys Is Back (And I Have Some Things To Say)

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Published 2024-04-24
So Brackeys took a 3 year break... but... he's back???
► Subscribe to Brackeys:    • The Future of Game Development  
► Learn how to become a full time game dev, free: www.clkmg.com/fulltimegamedev/webinar
► Enroll in my 3D workshop, free!: www.fulltimegamedev.com/opt-in-15-minute-3D-game
► Make your game instantly beautiful with my free workbook: www.fulltimegamedev.com/opt-in-instant-beauty-colo…
► Get my 2D game kit, free: www.fulltimegamedev.com/opt-in-2D-game-kit
► Join my 2D character workshop, free: www.fulltimegamedev.com/opt-in-2d-character-art-wo…
► Wishlist Twisted Tower: store.steampowered.com/app/1575990/Twisted_Tower/
► Learn how to make money as a YouTuber: www.fulltimegamedev.com/opt-in-indie-game-income-w…
► What I believe:    • What I Believe  

All Comments (21)
  • @thomasbrush
    Can I hear a WELCOME BACK to Brackeys in the comments?? ► Subscribe to Brackeys: https://www.youtube.com/watch?v=EYt6uDr-PHQ ► Learn how to become a full time game dev, free: www.fulltimegamedev.com/opt-in-how-to-make-six-fig… ► Enroll in my 3D workshop, free!: www.fulltimegamedev.com/opt-in-15-minute-3D-game ► Make your game instantly beautiful with my free workbook: www.fulltimegamedev.com/opt-in-instant-beauty-colo… ► Get my 2D game kit, free: www.fulltimegamedev.com/opt-in-2D-game-kit ► Join my 2D character workshop, free: www.fulltimegamedev.com/opt-in-2d-character-art-wo… ► Wishlist Twisted Tower: store.steampowered.com/app/1575990/Twisted_Tower/ ► Learn how to make money as a YouTuber: www.fulltimegamedev.com/opt-in-indie-game-income-w…
  • @vectoralphaSec
    Brackeys is going to do for Godot exactly what he did for Unity and its community. Its gonna be awesome.
  • @harigamedev
    I had a tear in my eye when I saw the thumbnail and smiled at the joke where he made the breaking ice joke and the blender joke.
  • 12:50 I kinda feel like you have a misconception over the level of risk to using FOSS in a corporate environment. I think the big thing you're missing is that "community contributions" are not just individuals in these open source projects; there's companies, like your studio, who make the changes they need and contribute their changes as well. One of the biggest contributors to Linux, for instance, is Microsoft. People like you who have deadlines and aren't experts on the projects contribute to open source ALL THE TIME. I know bc I've been there. I worked for a company which used Yocto Linux RT, and we would find a security bug or add some documentation and forward that back, and we didn't miss deadlines for that. I think it's inaccurate to view your studio as an exception to making this possible when so many other companies are able to make it work. Now Godot specifically may not be mature enough still for use yet, but at some point when it's on par with something like Unity, talk about waiting on a feature. With Unity, you CAN'T get that feature. Gotta wait for them. With Godot, you just need one semi-knowledgeable team member and you can add it to the engine AND pass it on to the community. FOSS is built for making the corporate world easier, not harder :)
  • @thenamessteve567
    I like how all Brackeys did was post a video and thomas can't help but turn it into an opportunity to talk about how much money his youtube channel makes
  • @taylorswe
    Imagine messing up your pricing model so bad, that users flee to FOSS and revives back Brackeys (the most successful game dev education channel) from the dead 🤣
  • @jarwarren
    Somehow I knew this video would be 70% defending Unity and 30% pretending to welcome Brackeys back
  • Barely a reaction to the ice-breaker joke? Dang man that's cold. I'll see myself out.
  • @StaredownGames
    Brackeys got me started. He's good at teaching. He did it for FREE and that makes him legend to me. Godot is awesome. No crashing, Blender controls (g grab, r rotate, s scale,etc) and my favorite thing? If you click something in your hierarchy and drag it into the code editor, it auto-fills the path to that object! WELCOME BACK!
  • @szkrukowski
    Am I the only one that feels Thomas doesnt like Brackeys? His remarks are a bit personal sometimes and he doesnt seem honesly happy about Brackey's return
  • @JeromeMillion
    One more thing Brackeys does really well and that is less so on this channel I would say: Brackeys is not trying to sell expensive courses all the time, he doesn't sound like he is in it only for the money. I would say it sounds like a huge difference between the way we approach things and businesses in Europe compared to the US. The US way of doing things inspired the rest of the world and now we are drowning in sponsors, ads, both at the same time, people who can't help but always be selling stuff and making big claims all the time. The main reason I stopped watching 99% of your content is because it's just tiring to always have the impression that an ad is around the corner. And it's sad because I really like your style and your energy, but it's often way too businessy for my taste.
  • @user-ot3rn8pu7t
    As much as I have enjoyed Thomas's content in the past, this video especially just kind of annoyed me and emphasized the problems I have with the channel. Unfortunately, he's just really full of himself and after the money. There's some great content on here, but I don't watch 90% of it because of the attitude and the marketing. It was very interesting to see how competitive he felt in this video while claiming that he was happy to see Brackeys return, yet the only comments he made that felt genuine were the ones criticizing Brackeys.
  • @benbowers3613
    "Key word simply download and change it. People like me, I 'm not smart enough to download and tweak open source software." Homie you made Pinstripe by yourself and you are running a game studio and selling courses. You are absolutely smart enough to type "git clone" and "git push" into a terminal. You simply strategically chose to spec other stats than programming such as art, video creation, and business, which obviously worked out quite well. However, when you sell yourself short, you sell the people who look up to you short. I'm just saying don't paint the picture for game devs that look up to you that programming is some impossible thing.
  • @Phil-Des
    Having both tried Unreal and Unity, I never went back after trying Godot. Don't get me wrong I hate tribalism, I really don't dislike the other two (although Unity really shot themselves in the foot last year...). All great engines for different reasons. Godot still needs to mature in some areas (normal since its the younger of the 3 engines), but it's such a joy to use. As of 4.0, I think it's pretty clear it will become the Blender of game engines in the near future.
  • You mention courage a lot of times, and everytime you do, you tie it to money. But there it is, it's not about courage mate, at all😆 For him, it was NEVER about the money. And despite your love for games, all your decisions are around making money and be financially wise, and I don't say this in a negative way (AT ALL). You want to achieve success and provide for you wife and kids, 100% fair play on you Thomas. I'm just saying that everyone has different motivaitons and Brackeys is clearly just the kind of guy that was never moved by money, and likely never will, but rather be moved 100% on passion (and is fortune enough that is passion provides more than enough income of course). So I think he's very pure on that regard, and I have no doubts that you would agree. I mean when he was just THE "go-to unity guy", he could have made a huge Unity paid course back then, price it at $500 and would likely be a millionaire by now. But he's just not that guy and he doesn't give a f*** about that I guess.