New Pilot's Guide to Ship Combat | Star Citizen 3.17

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Published 2022-01-08
Whether you're an industrious hauler, grizzled bounty hunter, or intrepid explorer. At some point, someone is going to try to end your career quickly. In this guide I cover everything from the basics of nose-to-nose dogfighting all the way to learning how to manage power allocation, components, tactics and much more. So, strap in, put power to weapons and let's go hunting!

Basic Flight Guide:
   • New Pilot's Guide to Space Flight | S...  

Padlock Guide:
   • Why Padlock is an awesome feature you...  

Weapons Guide (slightly out of date but still very relevant):
   • Star Citizen - Ship Weapons Guide | N...  

MFD Guide (slightly out of date but still relevant):
   • Star Citizen - Multi-Function Display...  

Turret Gunnery Guide (slightly out of date but still very relevant):
   • Star Citizen - Turret Gunner Tutorial...  

Survival Guide (out of date, but the underlying fundamentals are still present):
   • Star Citizen - Survival Mechanics Tut...  

Erkul DPS Calculator (customize loadouts and find where to buy):
www.erkul.games/live/calculator

How to open and close hangar doors:
   • Star Citizen - How To Open Hangar Doo...  

Interested in creating an account to play Star Citizen? Hold on there buddy! Be sure to use my referral code when you sign up and you will be given an additional 5000 credits which you can then use to buy extra gear for your character or ships!
Code: STAR-4L6V-VLWM

Looking for a disciplined, teamwork-oriented org to play SC with?
Apply to join The Forgotten Heralds today!
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Recruitment is currently CLOSED, check back later for an opportunity to sign up!

Forgotten Heralds Xenothreat Vid:
   • The Forgotten Heralds | Star Citizen  

Timestamps:
0:00 Intro
0:33 Quick Overview
1:23 Health and Shields
3:35 Radar and Targeting
7:18 HUD and Gimbals
9:49 Ship Weapon Types
12:31 Missiles
17:56 Countermeasures
20:56 Emissions
22:11 Power Management
23:45 Components
26:51 Combat Tips and Strategies
34:50 Conclusion
35:25 Outro

All music featured in this video is of my own making.

#StarCitizen #Guide #Tutorial

All Comments (21)
  • @HybridVAudio
    There is a ton of info packed into this one. Don't hesitate to pause and play back sections until you internalize it. Basic Flight Guide (if you still are struggling with flight): https://youtu.be/Ewh3Qu2CWAY Timestamps: 0:00 Intro 0:33 Quick Overview 1:23 Health and Shields 3:35 Radar and Targeting 7:18 HUD and Gimbals 9:49 Ship Weapon Types 12:31 Missiles 17:56 Countermeasures 20:56 Emissions 22:11 Power Management 23:45 Components 26:51 Combat Tips and Strategies 34:50 Conclusion 35:25 Outro I know a lot of you were waiting on this guide for a good while now. Thank you for your patience and I do hope you enjoy it!
  • @fiberjunkies
    You, my friend, have made an amazing tutorial video. I don't think I've seen more effective, straight to the point, "how this works" with no bs, needless opinion, or fluff. Not to mention the amount of info packed into a short video without it being overwhelming. Hat's off to you, and needless to say that subscribe button was glowing for me.
  • @masonmax1000
    ive been blowing up a lot less but getting disabled a lot more then having to eject and get rescued is a nice touch if people would actually rescue me lol
  • @Jonathan-hy7qb
    Perfect pacing, editing and clear communication. Well done!
  • @behelith
    This is by far the best Star Citizen tutorial video I've seen. The complete basic and intermediate combat training in a crystal clear format.
  • @Baleur
    6:00 something worth mentioning for new (and sometimes several year veterans that dont realize this).. The PIP, especially at long ranges, with slow projectile speed weapons, or against nimble targets, is NOT a 100% guaranteed hit even if your aim is perfectly dead-on the PIP... Its not even 99%, or 80%. It can even be 0%. The chance to hit depends entirely on what the target does AFTER you've fired. The reason for this is a core basis of physics, which the game developers cant change, and which even the best netcode (or even singleplayer LAN) can never "fix". This is often called "desync", but isnt actaully desync (real desync is when the entire ship of the target isnt where your client sees it). What am i talking about? The fact that, any movement by the target after you fired a shot, will invalidate the pips "old" location when you fired, and thus you wont hit. This may sound obvious, but you'd be surprised how many players you will be fighting that yell out in frustration, their inability to get hits on you despite "aiming perfectly at the pip". Even seasoned players. TLDR: The PIP is only a predicted impact point, its not a guaranteed impact point. And it is ONLY valid at the precise moment you pressed the fire button, 500 milliseconds later, it's obsolete and incorrect. But your bullets cant change trajectory to "update" to the "new" and accurate pip. No reduction in server lag or desync can change this. Its a fundamental of physics and momentum. If an archer fires an arrow at a moving horse 500 meters away while leading the target, and the horse then turns 90 degrees, the arrow wont hit the horse. Its not desync, its not lag, its not a glitch. Its just how it is. So with that in mind, sometimes its actually better for you to NOT aim at the pip, but rather aim where your human mind can predict the target "will" move in broad strokes. For example, if the target is doing corkscrews or rolling a lot causing the pip to wobble, aim at the average "middle point" the pip is wobbling around. If you chase the pip, you'll never hit the target. You wanna aim where the pip "will be" in the next 3 seconds. Essentially, sometimes, against good pilots, you have to create a mental "pip" in your own brain, predicting where the pip will be when your shot has travelled the distance. Yes, you need a pip for the pip. You need to mentally create a meta-pip larger scale concept of the smaller computer predicted pip. Edit: 8:30 This is also why auto-gimbals can actually hurt your aim rather than help, against pilots that do evasive maneuvers. While auto-gimbals will help against less experienced pilots (or AI), that just fly in straight sweeping turns. Another thing you frequently hear from SC players is "autogimbals is cheat aimbot", because they dont understand the fundamental basics of why even perfect aim at the pip doesnt = guaranteed hits, only against pilots who dont evade.
  • I just upgraded my PC and started playing again. This is exactly what I needed
  • @Smap_SC
    Although I knew all of that I highly appreciate you for making such easy to follow guides for the new players. Can't wait to see more people enganging in bounty hunting and PvP.
  • @velocitymg
    so much info, only been playing SC for a short time but learned more from your tutorial today then a few weeks in a cockpit - thankyou
  • @thygrrr
    Wow, I'm impressed at the depth of Star Citizen's space combat, and the depth and detail of this video.
  • @ph11p3540
    Your hint videos are very thorough while being concise. Perfect for players in the game who are in a rush to learn a key control feature. Even better that you have each subject time stamped for direct reference.
  • @Evravon
    Literally the most helpful SC video I have ever watched. I'm new to the game (5 days in, Drake Cutlass Black) and I didn't know a lot of these things. Especially using the "4" key to target the person who just locked onto you. Incredibly helpful. I also didn't know what noise countermeasures did. I thought they were a smokescreen to let you escape. Did not realize you could use them to break target locks - which happened to me yesterday and I couldn't figure out how he was doing it. Thanks so much!
  • Another great tutorial Hybrid. You're doing a great job of breaking things down and covering them in an accessible way. 👍
  • This is a great tutorial, really building from the the basic principles. I've been playing for over I've and a half years, but I still learned a lot from this. The combat footage was excellent as well!
  • @FearAngryTrees
    Not a new player here, this must be one of the best guides on this topic I have seen so far. From the footage to the editing and most importantly the information provided, very well done!
  • @joed8634
    Coming over from fixed wing to space flight is an eye opener, wow thanks for all the tips man! Great info here!
  • I’ve been able to edit ships as soon as they’ve been claimed. This is useful for moving components. Also inventory is shared between main city and orbital station. I do not need to land at orison in order to outfits my ships— I dock at port olisar and have access to both.
  • This was an astonishingly well put together video. Voice work and visuals were engaging and relevant and concise.
  • @OffTheHizzle
    Now that is one great in depth guide to ship combat. It really helps and there's stuff I (being new to the verse) would've never figured out otherwise. Thanks!
  • @tboneforreal
    Thank you. I haven't played SC in a long time and have to get used to the flight system and all these features. This is a great guide and the editing is *chef's kiss*. Good job!