Why I’m switching from Unity to Unreal Engine

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Published 2023-10-14
In this video, I'm going to tell you why I’m switching from Unity to Unreal Engine.

Unity made a lot of poor choices lately, especially with its install fee that made me, and a lot of game developers, question if they should stick with Unity or switch to a different engine.
This video is not supposed to be a "should YOU switch to Unreal" type of video, it's just why I'M switching to Unreal.


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I really hope you guys enjoy it
Love you all
#lixian #unrealengine #unity

Chapters:
0:00 I'm switching to Unreal Engine
0:49 1 - It's Old
1:19 2 - So Many Features
2:26 3 - It's a GAME Engine
3:40 4 - BLUEPRINTS!!
4:02 5 - So Much FREE Stuff
4:51 6 - Epic Games
5:44 UE for 2D Games Kinda Sucks
6:13 Unreal HEAVY!
6:38 CPP
6:59 THE BIG TWIST
7:53 Godot
8:29 Thank You, Members!!

All Comments (21)
  • @Musegrl12
    Lixian, full-time father, full-time editor, part-time game maker... learning a new engine. Someone please give this man a vacation and a massage.
  • I adore Lixian not only read his script but also provide some cute cutouts of his character to pop in time to time, with cool expressions
  • @Trident_Gaming03
    That's fair, Unity broke their trust, and they don't deserve it back any time soon Thank you for making this video and informing those yet to know of Unity's business strategy
  • @DMBLaan
    Just a heads up to Lixian and everyone else, Unity's bad business decisions weren't just from the CEO. Since they went public in 2020(?), the majority of it's Broad of Directors are just as bad, and some ACTUALLY WORSE than the CEO.
  • @saykocaty1421
    Hi Lixian Amazing to be seeing you, I’ve been waiting for a video in a while now, Please just use whatever you are comfortable with, no matter the engine you make your ideas will still be amazing to me and as an animator myself your animations inspires me a lot, Please have fun making games and animations, you will very certainly see me again :) :_lixHappy:
  • @LUCAS420BLZ
    Gadot uses Visual Script (Blueprints) you can safely translate what you learnt with time as anything would be done in unreal Its mainly open source for the community to work on so it can be less streamlined and more complicated for what you want as one feature may not be available in the base kit and probably in a branch However they do implement these features over time as it's again a giant community effort However I've yet to see many indie games use it because it's still fairly uncharted territory for most because unity is so widely popular and known
  • @dragonfluf
    In my experience, Godot is great for lightweight, simpler projects. It could probably fill your niche of quick 2D games for which Unreal would be "overkill".
  • The CEO being gone doesn't mean a whole lot when Unity is now effectively being ran by the board of directors. Replacing the CEO is more or less a formality at this point when the board makes pretty much all of the decisions. There's evidence to suggest that Riccitiello is not the main issue for Unity's decision. He's not blameless of course, but it does look like he's being made the scapegoat in all of this to protect the board members who are willing to do much worse in the future.
  • @guardianreaper
    I Just started taking a Computer Science class. And I'm learning to make games and animation with scratch. I will be switching programs with the rest of the class in the next week or two. I'm glad I'm learning how to make games by just taking this class.
  • @hoonplay
    You make such good stuff. I can’t wait to see your next game, whatever engine you use. As for myself who was learning unity, I switched to unreal lol. Trust ain’t worth being broken twice
  • @SolidSt8Dj
    Remember that the CEO is just the frontman for the board of directors. Just because they have a scapegoat doesn't mean the people responsible are gone.
  • @sjonnoh
    Lixian: Knowing multiple engines is not a bad thing at all, which in that case....Maybe I.....should I learn Godot? Mark: THIS IS BIG BRAIN TIME
  • @GracefulMage3089
    So Lixian just thought I'd inform ya just in case. Its not just the CEO at fault with Unity, a lot of the Company Board of directors are responsible for the bad changes they tried to do. That said love your passion for creaton and cant wait to see what you do next.
  • @knightofaudio
    Just wanted to say thanks for making this video. Your game dev insight from your other vids is really cool to see, and I'm really glad you explored both the pros and cons of Unreal vs Unity. I've only dabbled so far, but I was torn about using Unity because although I've acquired quite a few assets over the years, Unreal seems like it can do almost everything those assets can do *natively*, so I think I'll be switching over to Unreal :)
  • @ktheveg
    100% learn Godot. Unreal engine is WAY TOO MUCH for 2D games. If Unity ever becomes permanently unsuitable to use, Godot has been perfecting its 2D side for a while, and it also has C# support. When the dust settles and Unity (theoretically) fully dies, Godot is my go-to engine
  • @pricklyfovvs
    It’s interesting hearing about why you chose to switch from Unity to the Unreal Engine. My heart goes out to all the game developers who have been affected by this change ❤.
  • @CephalonBread
    I only needed the thumbnail to understand, king. I wish you good luck on the transition and hope it goes well c:
  • After working for 3 years as an Unreal developer, I'm giving Unity a chance. This doesn't mean I'm abandoning/replacing Unreal, but the main reason is that Unity gives you that freedom you talked about. Indeed, Unreal is very powerful and has many tools out of the box, but it forces you to do things the "Unreal way," which feels limited. Unity might mean more work on your side, but in the end, you make your own framework and tools, and you decide how your game will be structured. Another reason is the size of the games, compared to a blank unity project with an unreal one. One important factor is mods, which are easier to make for unity than unreal games. Allowing the community to mod your game keeps it alive for longer and probably sells more. One of the most powerful things Unreal has probably is multiplayer, which I recognize. Unity is way behind on this. Unreal has everything set for multiplayer, even for single-player games, although multiplayer functionality is there but not used. As a tip, if you want to transition from indie to AA or AAA at some point in your career, it will be easier if you already know C#. Blueprints are great, but if you only know this, the companies that you can be considered for are very small. Unreal C++, compared with Unity's C#, is a monster. I leave this, might be useful for someone, somewhere.