The Secret to BETTER Models for Beginners (Blender Tutorial)

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Published 2022-08-15
Beveling is extremely important! Anyway, follow me on Instagram where I post art, interact with the community, and post random things going on in my life :)
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All Comments (21)
  • @arizz_00
    MAKE SURE YOU APPLY SCALE IF YOUR BEVELS ARE GOOFY
  • @deadline546
    an easier way to get perfect normals, while youre beveling, press H for harden normals bevel mode, it will keep boundary edges of bevel and the shading the same as before the bevel. Though its really important that everyone realises by using either method mine or in video, it will create whats called custom split normals data which can often lead to more issues down the track if you add custom normals then do lots more editing. So if you find you made things much worse, or sometimes an imported model that already has custom split normals that youre totally un aware of cause noone told you you may have to go to green triangle tab (mesh propeties), geometry data > clear/add custom split normals data. If you watch this area when you use the normals from faces or with harden bevel mode youll notice it change from add, to remove custom split normals, showing you that the mesh does have split normals.
  • @SpaceMango
    I used to do this until just recently when i learned how to use Bevel modifier in a way that doesn’t bevel the entire model at the same time. You can choose to bevel by weight, and then in edit mode (forgot the name of it, but it comes up when you press n i think, the right menu in edit mode) you can select the edges you want bevelled and then you slide the weight slider on it! I know i probably didn’t make any sense but idk
  • @angryITGuy
    Alternatively, you can mark edges you want to bevel and then use "mean bevel weight" under "Edges Data" in the "item" panel of the viewport, and use a bevel modifier. That "Set from faces" is a handy tip.
  • @StuCheeks
    Nice video! Subbed. I also recently learned about using the "weight" option instead of "angle" for the bevel modifier and that's been pretty useful for certain meshes. Whichever method is used, it's so true that simply adding the bevel effect to edges, even if it's only very slight, makes a HUGE difference in the overall quality of a final render.
  • @17denby
    I’m glad someone else noticed this tool I just started modeling and I use it constantly and really helps for beginners
  • @yorivisuals
    Owhh wow, I was struggling with that last problem for the longest. I used to just add geometry to get rid of those artifacts. But that set from faces option is so much faster. Thanks for the video!
  • @alaskaaa684
    You are 100% correct. The day I figured out beveling my modeling improved like 200%.
  • @Nortic111
    Short, simple and extremely helpful segment, thankyou sir!
  • @Filolia
    Thanks! Now I can bevel my starter cube to make it even better!
  • Yow!!!, the set from faces option is what i've been looking for so long to fix the mesh problem
  • Never used the "set from faces" from Mesh tab before, now this helped me solve 4 project problems.
  • @appuser
    And if it must be low-poly you can use a normal map, or use a normal map anyway to really accentuate those edges so they're "readable" from a distance.
  • checkout doing it by bevel weight. this will let you changes the bevel segment amounts and profile dynamically done via bevel modifier and setting the limit method to weight then select the lines you want beveled and change their bevel weight to 0 (N menu > item tab) keep the simple geometry for editing your model too
  • @Ozviewer976
    Verry good lesson when it comes to making the model more realistic. Beveling is a modelers best friend.
  • @NerdLegionInc
    a tutorial on making a gameboy would be awesome btw! great video
  • @vysiondesign
    You can also apply a weighted normals modifier to remove those weird artifacts