What if TF2 Had 4 Weapon Slots?

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Publicado 2024-05-05
Ever get tired of having to pick between your two favorite weapons? Sad that you have to trade range for consistency or damage for team support? Well, this may be the solution! This is what I believe will happen if every unique weapon type in TF2 was able to be equipped at the same time. Although this means some classes will get 4 total slots, others may get even more depending on how diverse their kit is. Which classes do I think will perform the best and what weapons would be favorable? That's what I want to theorycraft. No experiment this time since there are limits to how TF2 handles weapon slots - implementing it wouldn't be impossible per se but it would take several weeks to a month of work for a developer. If you like the concept, maybe I'll do it eventually, but for now we'll stick with an older style of video :)

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I've sorta missed doing my older style of "what if" video. Fully implementing scenarios into the game is a blast, but those quick 15 minute shower thought videos were always fun to make in their own right. I definitely want to run more live experiments (another one coming in June), but depending on how people like these I may start them back up. Maps take a long while to make after all, so as fun as the escape rooms and troll maps are, these will be easy in-betweeners.

Todos los comentarios (21)
  • Heavy mains are crying joyful tears and Demo and Soldiers mains are preparing to violate every convention on human rights and war.
  • @kiwilover8
    Mann treads, liberty launcher, banner, reserve shooter, market Gardner. Become the trolldier you were always meant to be
  • @user-vn4fj1eg4s
    The "Pyro is worse than spy" hot take hit me like a fucking flashbang
  • @arkham9500
    We need 4 slots for cosmetics, imagine the possibilities
  • @mrstudent9125
    What if every weapon was at its strongest state in history? This should be easy to make as a mod
  • @tabdeugo
    For the engi , the short circuit and the wrangler could go in a ”Gadget” slot.
  • @someguy2349
    Saying Pyro is worse then Spy has me flabbergasted. excited for the video on that.
  • @StickMaster500
    I've always thought for the longest time that Heavy should get a 4th weapon slot since his Sandvich pretty much defines him and would be pretty cool to make Shotgun Heavy more viable
  • @boredumhaver2841
    Heavy having both a shotgun and a lunchbox should be actually implemented
  • @danielsurvivor1372
    Spy was the TRUE class that got robbed of alternative playstyle weapons 😢. RIP Spy who never got and probably never will get alternative playstyle weapon
  • @magnum78923
    4:53 "Fight me" - aight. Let me give it a shot. The Spy > Pyro take is one of the worst ones i've seen in a couple of years. Outside of 6s (where you can ARGUE spy's situational role is more rewarding) there's no possible way in God's green earth he's better than pyro. Taking your points: - "Spy is hard-countered only by pyro". No, spy is hard-countered by anyone in team with a brain. If anyone turns around and see the spy, they call him out, their team spam him out and he's dead. If he does get a kill, he WILL die afterwards nonetheless. Why? Cause he sucks if the enemy is coordinated. -"Pyro has a bad match-up against nearly everyone"...so does spy? Pyro at the very least has a shotgun, 175hp and airblast - in any DM scenario, he does better than spy. "Oh, but spy shouldn't fight ppl upfront" - so shouldn't pyro. He is best played when glued to another teammate so he can deny enemy damage and contribute with consistent DPS. Yeah, it's boring as shit being a limited support class, but at the very least i am one of the most capable of holding my ground when some cocky soldier wants to get on the point i'm guarding. Would i change the class too? Absolutely (specially his flamethrower), but it does have its merits. "Dragon's Fury sucks in practice" - Yes. Specially if you compare him to other power classes since that's what the class is "supposed" to become.
  • @heinrichkrull2523
    Some changes that could be done. Buffalo steak also allows the use of Shotguns. Throwables recharge like the Gaspasser. Also Sniper: Radom Bullshit Go!
  • @Taylor-zh9gy
    This video in an alternate universe: What if TF4 had 2 weapon slots?
  • @purplehaze2358
    Trying to claim that pyro can contribute less to his team than spy despite having more support options at his disposal than the fucking medic is absurd to me.
  • @marshmelodie
    4:50 Pyro is NOT worse than spy simply based on the fact that bombing soldiers would be twice as hard to stop and no other class can reflect rockets while spy is entirely replaced by sniper That and the fact that pyro is a lot more viable as a subclass in 6s than spy who is entirely unusable In pubs i agree that spy is much better than pyro simply because players suck but in comp there's no way pyro is worse
  • @pyrofromtf2
    I am Pyro. I would really like to have four slots.
  • @buddyisbored2355
    This is just "Everyone's has no more downsides now" I thought the video was gonna be more like "What if the 3 slot characters had a 4th where they put the non-stock based items" Scout for instance would be Primary, Secondary, Other(Throwables/Sodas), Melee