BEST KH2 COMBO I HAVE EVER DONE

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Published 2023-08-04

All Comments (21)
  • @doofpoof29
    half health gone from combo, very neat 9/10
  • @agustinfranco1279
    everyone saids: oh i love Roxas, he suffered so much, but everyone uses him as punching bag to try combos.
  • @risasdesktop
    If Roxas pulled out his Axel move a little sooner, that woulda made this a 12/10 cinematic experience but i think you deserve a 10/10 for being the sickest of us
  • @mathewhaight
    As a kid I never realize just how much depth the combat system of the first two games had. I am so happy that they released the final mix versions when I was adult so I could really get into those systems.
  • @galahadtg7884
    That reflect mid combo was honestly beautiful. Love the variation and use of tons of abilities!!! 12/10
  • @madness..3449
    "This is it!" "Give me strength!" ... DISSIDIA 012 FLASHBACKS INTENSIFIES
  • I meant to post this sooner. Since I was busy I commented a previous upload instead for the time being, and didn’t forget about coming back and sharing something I thought was worth a mention after thinking about it. My apologies if it’s a bit lengthy, but it is pretty solid stuff. I’m seeing now after the fact it’s similar in concept to yours. I guess we came to the same conclusion in our thought process connecting trinity into the options limit form has. Minus that I thought building off of Roxas’s “The End” Command would be complimentary under Ars Arcanum. Since using the two extra keyblades that function similarly to final form every extra hit would add to Roxas’s revenge value. Natural ground combos like the way you started, I had to minimize or the point value would over load and the combo would break. I traded normal hits for attacks that do damage but expand the stun window for the highest number of hits in the shortest amount time, before he breaks out. Initiating Roxas’s reaction command is easy, he kinda follows me around when I glide, and starts after getting within enough range. After that’s successful the second half is starting with trinity. It creates enough stagger into limit form ground combo -> Ars Arcanum Combo finish. The catch is just doing something in that sequence too soon or too late, you’ll get punished. Knowing attack properties and what adds up to the revenge value point system. Made it as tightly compact as I could get it: https://youtu.be/9H_HaoBEjIA?si=YVS4nLhRmmuG5-pP
  • @ManFace1337
    Now I know why people sometimes compare Kingdom Hearts to Devil May Cry