I created multiple cargo lines in Indonesia to deliver coffee to everyone in Transport Fever 2!

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Published 2024-05-23
THE PEOPLE HAVE SPOKEN and this is our second of three campaign missions before heading into a sandbox game! In this episode, we're whisked off to the island of Java in Indonesia, where we're setting up a transportation company to transport coffee in 1870. We'll learn more advanced building techniques, including how to adding passing tracks, how to delete things, and how to respect the topography.

And by the end, you'll figure out why I had to deliver coffee to a priestess.

Enjoy!

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All Comments (21)
  • You don't have to build a truck station in the city, you only need a truck stop. Also, have you ever seen a train with only one carriage 😂? The longer the more profit you can get because with similar expenses you can deliver more and get more payments.
  • @Lake_Filter
    It's quite interesting to see you play the map upside down. Surabaya is located in East Java while Semarang is in Central Java. The route you made along the northern coast of the island for the sugar mission is somewhat historical, which is also quite interesting. On a side note, I wish that you complete at least the first chapter of the campaign for a sense of closure to this short series. It doesn't have to be done before the free play. Just plop a mission every now and then for the complete 6.
  • @alexprice2631
    As someone who has played the Transport Fever series since inception, you would be thoroughly missing out by not completing the campaign - and the things you learn are crucial for a fun (and profitable) free play series. After the first chapter, you get lots more freedom with how you complete the missions and the detailing is beautiful; I think those suggesting a leap to free play fear more of the same style of very intense guidance from the tutorial, which is absolutely not the case. Playing the rest of the campaign will be great content and will greatly enhance a future free play map.
  • @senhual_v
    The way u chose Surabaya as the HQ is instinctively correct according to history lol and it's calming to see u thinking while playing this game.
  • @Emery21
    As an Indonesian, I can say that this map is quite realistic (Surabaya should be on the top bc it's north but ok). Although there is no national road on the northern side of java (the campaign takes place on 1880's, decades after Daendels made the famous Anyer-Panarukan national road in 1810's). That's it and I really love the series, keep it up!
  • @user-rd9im9wi6x
    Right by where I live (in the UK) there is a 20m deep cutting for the railway which goes onto a 20m tall bridge straight away surely disrespecting topography is what building railways is all about
  • I proudly invite all of you to come and visit Surabaya, my hometown, the second biggest city in Indonesia. You can see the old buildings with ex-colonialism architecture as well as the train viaducts built by the Dutch.
  • @Bioshyn
    You can clone (and replace) vehicles if you open the line view, so if you want to add another train to the coffee line, open the coffee line and select your train and hit the two squares.
  • @ronniejohn6055
    As an Indonesian, I would like to express my gratitude towards your assistance in building local transportation that will boost local economy. A task that those incompetent colonist never able to get done without causing turmoil. Fortunately, they are all dead by now so nobody will arrest me and enslave me then send me to Suriname to meet great grand grandson from the brother of my great grand grandpa.
  • @trainman6556
    Honestly I think you could bounce back and forth between the campaign missions and free play mode. There’s a ton of fun challenges in the campaign.
  • Not gonna scroll through all the comments, but when placing roads/tracks, note the little arrow on the side where you accept the placement. You can raise/lower it to keep it as flat as possible, reducing costs, and helping to "respect the topography" even more.
  • @jodin2287
    My one piece of advice for this game is to place tracks in sections as long as possible, as the game automatically grades the track with a constant slope between your start and end points. So, placing the track in several short pieces can result in wild grades resembling a rollercoaster more than a realistic rail line. Early in the campaign its not a big deal, but with trains carrying thousands of tons of cargo all those inclines really dampen the performance of a line with the trains constantly slowing down on a climb.
  • @wizkashifa
    I really enjoy this series. Always had Transport Fever on my steam list but few games are Mac compatible. I sprinted thru the first 3 campaigns. There’s some unique quirks to the game: 1). Having separate platforms how to use one station for passenger and cargo means you basically have two stations and need to adjust line (helps to name the platforms differently) 2). The truck hub has goofy routing so you really gotta pick your platforms. 3). Cargo will only start moving once every piece from the supply to demand is set up, so you gotta check your work. 4). Each train you put than 1 train per line means more signals, sometimes it’s better to have a ton of wagons vs a bunch of trains. Excited to watch the series and play alongside!
  • @DaniSC_l1
    Indonesian here, never played transport fever, have ever heard, but I felt called out by the title and thumbnail. Been watching you for a couples months now! thanks for sharing our country!
  • @metalslinger
    While I would love a let's play of a free play. I would also love to see the campaign completed as well.
  • I spent way more time playing this game than Cities Skylines. It's an excellent game way under appreciated. With Mods it has infinite replayability.
  • If you want to follow the topography better, then built the rail in shorter sections. If you build a long track section, the algorithm will attempt to get the smoothest path, cutting into hills or raising up valleys. The downside though is that your train will struggle going up and down over the shorter sections. Yeah... Ive always wished that the contour map had some finer increments, or the ability to scale the increments according to need. Also, you can get a round indication of the grade of a network section that you are in the process of building by the arrow indicator that appears next to your mouse: No, slight, moderate or extreme inclline/decline.
  • @JasBo89
    I used to love playing this game and its great to see your take on it. With regard to how goods are delivered and used IIRC, you can zoom in on a factory you can see goods building up in the factory's yard and they'll disappear into the factory to process them; this is when it's counted as delivered. Also when the factory produces goods that you're not transporting away, they will be stored in the factory's yard too until you create a line that demands it, then thay start being stoted at your station. This is useful when you have multiple lines transporting the same cargo as you can physically see what is waiting for which line.
  • @Starskrim6
    I'd love to see you cover whole campaign.
  • @ThisIsAitch
    I would love some seriously long episodes in the free play. CS style, 45mins+ ❤