The Forgotten - Animation Short Film made with Blender

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Publicado 2024-06-22
Day by day, the Earth's resources were running out. Regions either isolated themselves or started wars to expropriate each other’s power and resources. As a last resort, a few scientists created an AI that could survive for centuries. Its mission was simple: find a habitable planet and send a signal back to Earth. The last signal received from Earth was exactly 2731 years ago.

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Follow Huzeyfe Sina Caner
Instagram : www.instagram.com/huzeyfesina/
Twitter :x.com/HuzeyfeSina
Website / Portfolio : www.artstation.com/kuramaproject

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Directed by : Huzeyfe Sina Caner
Original idea by : Huzeyfe Sina Caner
Written by : Huzeyfe Sina Caner
3D Artist : Huzeyfe Sina Caner
VFX and Concept artist : Huzeyfe Sina Caner

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Mentors: Ebuzer Caner and Azimet Ahmet
www.instagram.com/ebuzercaner/
www.instagram.com/azimetahmet/

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Software used:

3D Software - Blender
VFX Software - Embergen
Texture and painting - Substance 3D Painter
Editing and Post Production - Adobe After Effects and DaVinci Resolve

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Assets that I have used:

‪@bigmediumsmall_‬ (Modelshop Greebles and Mech Squad)
‪@KitBash3D‬ (Aftermath, Warzone,Spaceships)
‪@bproduction1488‬ (Cloudscapes and Mountainscapes)

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Music and Sound effects

FilmSpace ( Film space the master bundle)
Film Crux ( Singularity 2)
Krypton (SmartSound)

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Inspired by Armored Core 6

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Special thanks to those who helped me throughout this project.

Ebuzer Caner, Azimet Ahmet, Christophe Jobard,
Cihad Caner, İmran Caner, Noemie Jobard, Rabia Caner,

Todos los comentarios (21)
  • @NEXUS-ALPHA-1
    I recognize the parts for the AC in the video but they've been altered just enough to be original. Nice detail (what I mean is they resemble parts from the game but they aren't quite the same)
  • @renatoluiz4568
    Seriously, no one noticed that this is Armored core 6?
  • @albertwesker295
    He'll be remembered real quick once ue finds the legendary pre nerf Zimmerman
  • @x9360
    I immediately noticed it was armored core 6 because of the firmeza arms and the nachtreiher head (i had never played armored core 6 at all but i do watch gameplays of it)
  • @judet2992
    I like the way you changed the Firemenza arms, they look less like angry shoulder pads now.
  • @rudatkatzn9171
    Nachtreiher Head, Firmeza arms, Hal 826 Core and Legs. Nice short little animation
  • @ThePennyman503
    All parts seem to be edited in ways that make them both identifiable but also their own thing. The Nach head looks like its got a bit of Melander in there, but only just a bit (or it was just thickened). The Chest looks like a more rounder arqubes-like Loader 4 (or maybe a rounded out Steel haze orteus) with a more square-like Hal back piece to it. The Arms are Firmeza's that (as someone else said) look like "more angry looking shoulder pads". The legs are Hal legs without the wing pieces and a few exposed inner bits are now covered up. Honestly this looks sick as hell and kinda wish you could make this mech in the game. Its very Nice looking.
  • @judet2992
    I love the Interstellar style space visuals paralleling with the AC.
  • @NightmareDusk
    and then you hear someone land behind you "Hey buddy."
  • @ironsentinel1887
    Damn, The animation smoothness, the quality of the mech model, beautiful background....It`s perfect.
  • Everyone's mentioned AC6, but ngl, with all the broken skyscrapers and water around there, all you need is a massive laser beam cutting through the screen at times and some wacky looking robots and you basically have the intro to Nier Automata, maybe a factory at the end as well.
  • @kupokapra
    Firmeza- arms Alba- head Hal- body and legs Im gonna test that in game now
  • @user-ec6kt2fg7m
    Nice DLC, Kojima. I know this will in the next Metal Gear.
  • Subscribed As an old-school AC player .... Being remembered that's all that matters now...
  • @edmondsmith4259
    Absolutely Magnificent. Pacing, music, dynamics of animation are graceful (hiding many little flaws I'm sure). My only negative, for myself, is the cutting back and forth from freefall to flying was unconsciously confusing timeline wise. It's established we are in atmosphere, "why the back and forth there?" my brain asks. Like going back minutes rather than hours.
  • @skyray9502
    Love the visuals and would love to see more of your designs. Would love to see them more in the actual ac6 game. Really like the look of that orbiter/hal core
  • @hustler_one_9
    Everything is perfect. From the atmosphere, to the story premise, the animation, etc... You're on your way to glory, keep it up.