Cyberpunk 2077 Mods You Are REQUIRED to Install After Patch 2.1
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Publicado 2023-12-24
Cyberpunk 2077 modding can be quite confusing and has changed quite a bit since the old version of this video, so today I wanted to cover the 17 mods you NEED to install to get mods working as intended. This includes everything from modders resources, script extenders, compatibility mods, and more! This is the ultimate Cyberpunk 2077 core mods list.
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MUSIC & ARTIST
Thumbnail by ScorpionTank: www.nexusmods.com/cyberpunk2077/images/44629
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CHAPTERS / TIMESTAMPS
0:00 - 17 Mods Required When Modding Cyberpunk 2077
0:30 - Protect Your Privacy this Christmas & New Year
1:24 - How to Enable the Console & Use Script Mods
2:24 - Native Settings UI Configuration
2:57 - Redscript Unlocks Scripting Functionality
3:24 - Mod Settings Configuration Menu
3:51 - Cyberpunk Script Extender Red4Ext
4:38 - A New Script Extender is in Town, Codeware
5:11 - What is TweakXL Explained
5:40 - What is ArchiveXL Explained
6:23 - Material and Texture Override Confusion
7:15 - What is REDmod?
8:02 - Input Loader Solves Conflicts XML Files
8:41 - Custom Vehicle Mods Shop with Virtual Car Dealer
9:21 - Custom Clothing Mods with Virtual Atelier
9:53 - New Websites with Browser Extension
10:28 - Appearance Change Unlocker - Character Preset Manager
10:54 - Vibe with Radio Mods Using RadioExt
11:26 - Mod Remover with Full Backup to Clean Install
12:01 - Conclusion
SOURCES
Cyber Engine Tweaks: www.nexusmods.com/cyberpunk2077/mods/107
Native Settings UI: www.nexusmods.com/cyberpunk2077/mods/3518
Redscript: www.nexusmods.com/cyberpunk2077/mods/1511
Mod Settings: www.nexusmods.com/cyberpunk2077/mods/4885
Red4Ext: www.nexusmods.com/cyberpunk2077/mods/2380
Codeware: www.nexusmods.com/cyberpunk2077/mods/7780
TweakXL: www.nexusmods.com/cyberpunk2077/mods/4197
ArchiveXL: www.nexusmods.com/cyberpunk2077/mods/4198
Material and Texture Override: www.nexusmods.com/cyberpunk2077/mods/5266
REDmod GOG: www.gog.com/en/game/cyberpunk_2077_redmod
REDmod Steam: store.steampowered.com/app/2060310/Cyberpunk_2077_…
Input Loader: www.nexusmods.com/cyberpunk2077/mods/4575
Virtual Car Dealer: www.nexusmods.com/cyberpunk2077/mods/4454
Virtual Atelier: www.nexusmods.com/cyberpunk2077/mods/2987
Browser Extension: www.nexusmods.com/cyberpunk2077/mods/10038
Appearance Change Unlocked Character Preset Manager: www.nexusmods.com/cyberpunk2077/mods/3850
RadioExt: www.nexusmods.com/cyberpunk2077/mods/4591
Mod Remover with Full Backup: www.nexusmods.com/cyberpunk2077/mods/8597
Fallout 4 Script Extender: www.nexusmods.com/fallout4/mods/42147
Input Loader Details: github.com/jackhumbert/cyberpunk2077-input-loader
ArchiveXL Details: github.com/psiberx/cp2077-archive-xl
TweakXL Details: github.com/psiberx/cp2077-tweak-xl
What is REDmod?: www.cyberpunk.net/en/modding-support
Texture Override (Deprecated): www.nexusmods.com/cyberpunk2077/mods/1572
#cyberpunk #cyberpunk2077 #gaming
Todos los comentarios (21)
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Can never get enough of these modding videos.
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Good commentary. People need to understand that some mods are foundational and you explain it well. You're right to highlight Mod Remover as well. So many people get jammed up when they try to remove or deactivate mods after an game patch without understanding how the process really works.
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thank you for making an explanation for why all these mods are required for so many mods. for the longest time I just avoided mods that required all those just because I didn't know what they did.
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Could you possibly also cover good character customization mods? There's so many and I can't really tell which ones still work after the latest updates...
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Very happy with 2.1 so far and PL but im thinking about installing those qol mods cheers for the video haven't modded since fo4 and skyrim lol def subhing !
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To be honest, the game right now is completely playable mod-less, there is ""No NEED"" to install mods since many of the former "Must have needed mods" have been natively implemented in the game by CDPR. The only thing I would recommend is a Flashlight and Skiping Intros. The rest is purely for 2nd play thoughts.
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Thanks! Nice, very expalanatory video. One question, wich LUT/ Reshade are you using?
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Glad CDPR put some of the mods officially in the entire game. ❤
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Can I ask where you exactly are in game at 1:43? Looks like a perfect spot for my shorts
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Sounds like 'Native settings UI' is basically SkyUI for Cyberpunk..cool
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So just to clear this up, All of these mods listed play nice with each other, are updated for 2.1 as and the title of this video hints at ?
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I can never get Virtual Atelier to work, I always follow all the installation steps for both the mod and the clothes. When I log on to the computer, the online store is there, but the clothes are not.
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thank you for this, Liked, already Sub'd
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Hey, how do you actually put the modded stuff in the game files? I'm lost and dont wanna mess anything up
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So, essentially, this mods are frameworks, engine modifications and script extenders to actually run mods, mod utilities and a mod loader...I usually mod RPGs, for the unofficial patches, qol and additional quests, but this time all this hassle seems unwarranted. I played the vanilla version without mods and didn't feel the need for them. Right now, with the expansion and patch 2.1 added content and improvements, this is probably one the very few RPGs that I would recommend playing without any mod for the time being.
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I don't know what's wrong with my game but when installing the Material and Texture Override with the Legacy version, the mod descriptions says to go to Cyberpunk2077>archive>pc>mod and delete override files, but my game doesn't have the mod folder, I've looked through all the files but idk what to do now
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Hi , i want to ask how my Native setting UI by NexusGuy999 become Empty? need any adjustment ? and Material & Texture overide (Legacy) seem not worked for car mod and some clothes mod , im installing using Vortex or Basic Mandatory Mod that i missed
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it keeps saying error near eof anyone know the command for silverhands gun?