Daigo answers: Is Street Fighter 6 Scrubby

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Publicado 2023-07-26
Recently, MenaRD was criticized for voicing concerns about "street fighter 6 being scrubby". Daigo responds to this and tells us how he thinks, and somehow, first to 2 vs. first to 3 discourse is back.

FGC Translated video:    • Is SF6 Scrubby? Daigo Discusses the R...  

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Todos los comentarios (21)
  • @Brian_F
    Probably should've mentioned in the video, I personally don't think SF6 is "scrubby". I do think drive rush is hard to contest, but it is what it is!
  • @Arcrinato
    Edit: According to some other people, it the word Daigo and his chat uses could generally have the same implication as what the English-speaking FGC consider "scrubby." -------------------------------------------------- In Japanese he's saying "ooaji" 大味 which is more like "dull" or "uninteresting," definitely less incendiary than "scrubby." I guess this goes back to how Drive Rush is such a core mechanic, it could be seen as dominating the game so much that it's overused and making the game repetitive, but Daigo's stance in general is to roll with it, and instead to look at a consistent format like FT3/FTx.
  • @davidf9222
    FT2 is too short. Imagine training for thousands of hours, flying across the country, and making two wrong reads against Marisa.
  • @PlunderinGrunt
    So Daigo was asked if SF6 is 大味 (o-aji), which is a way of saying that something lacks nuance (originally used to describe food taste). I think it's a good translation for scrubby in this context, in that there's more variability that might give a lesser skilled player a win in a short set.
  • There's a reason why Daigo hasn't been attending tournaments recently and instead focused on setting up his own tournaments and events like kemonomichi, he saw the problems that usual tournament formats have and instead does his own FT10s that display skill better. He's doing what he's preaching, that's cool.
  • @noah-ux2cz
    I could hear Daigo talk for hours. Not only is his voice nice, but he’s got some good stuff to say.
  • @JadeJackal4
    Daigo was mistranslated the tweet, he was essentially told that Mena expressed his feelings as "bland" not scrubby
  • the best part of SF6 is that no person on the planet will can say the last game was better lmao
  • @AdamJorgensen
    I'd love longer sets for lots of games. The last big Strive event at EVO Japan was something of a blowout in the top 8 in terms of how fast Mochi burned through the competition
  • @eudaimonia137
    Smash ultimate has had tournaments with thousands of players doing fto2 for years. Each set takes considerably longer than even a ft3 in sf6 (worst case scenario around 30 minutes per set ). It then increases to ft3 for top 8. It's definitely doable in sf6 to have everything up to top 8 be fto3 and then fto5 in top 8.
  • It's been a while, but the SFV ladder-based online tournament from an old video had a really interesting format, i liked watching the ladder shift around until the top 8 finishes in a traditional tournament bracket. And as for scrubby, it really does suck when the opponent beats you in a way that "shouldn't have" worked. But i think that it happens to each street fighter game, to new editions, to new balance patches. Street fighter four got the simplified shoryuken motion, which is most definitely catering to new players, and yet competitively four still saw some of the most skilled players in the world dominate.
  • @metric353
    It probably doesn't help that sf6 is still so early in its lifespan, a lot of the scrubbier tactics are going to be more effective simply because people dont know how to play around them perfectly yet
  • @sanicboi9187
    Not the Ft2 v Ft3 arguement again 😭 Edit: Forgot "first to" and "best of" is different.
  • @_Jay_Maker_
    I won't throw shade on Mena for having an opinion. But, my guy, why would you put that medal in your mouth.
  • @Chronoic
    Anyone can hate game design, Diago for an example has one of the greatest SF3 moment of all time, guess what? He has been on record saying SF3 is the worst SF of all and had the worst game design of all SF he has played. Just because pro players don't like some game mechanic doesn't mean they suck at the game.
  • I've only ever heard people call things scrubby when they're seething. I'm sure most people feel the same. So my brain kind of just naturally goes "oh you're just mad." When I hear those words whether there is a good reason for them or not.
  • @1000Tomatoes
    I'll say it again. Twitter is a good place to start a conversation, but it's a terrible place to have a conversation. Or whatever Mr. Can't Build A Train calls it now.
  • @threedee5831
    Broke: Oh, so when I do a DP in neutral, it’s random, but when Daigo does it, it’s a read? Woke: Oh, so when I disparage SF6, I’m salty, but when Daigo does it, it’s insightful?
  • @mrPottz
    I agree with adjusting sets to more games, the beauty of fighting games is seeing people adapt. You'll see more of that, and on top of it like Daigo said it wasn't good even during super turbo days. It's wild to think about that rules that applied 20-30 years ago should remain the same now. Every sport changes it's rules over time (NBA:14 second shot clock after an offensive rebound, MLB with pitching) it's time to consider adjusting how many games is played during a set.