Stick Death Maze #11 - Groundbreaking Discovery

Published 2020-08-04
So..... i managed to download the video....
Anyway, here’s the storyline for this episode. (Don’t read unless you watched the full video!)

The group we’re wandering through the mazes. Some had been killed due to a debris pod incident.
This results into Khaki, Silver, Admiralty and Chartreuse getting sucked into a door leading to another maze. They wandered through it, finding an under construction zone that was off limits. They find the way to the other side via container. Some fall while traversing, the clones take the carcasses to another room. They find loot and an air transporter suddenly crashes through the tower due to the container falling with Amethyst in it. They battle, until the bridge cracks. The bridge collapses revealing a fan underneath. The fan turns on blowing Wisteria, Cadet and Lilac away. After the fan finally turns off, the bridge pieces fall on Celadon and Charcoal. Cutting them in half.
It has been revealed that Capri actually has feeling for Celadon, resulting in a cute little hug. The air transporter falls down and destroys the bridge. The group run to the exit as the bridge collapses behind them. Everybody except Wheat made it. Wheat had been shot by Amethyst. After the successful return, Admiralty and Urobilin start to talk about “something Urobilin saw.”

And that’s the storyline for this video. I hope you enjoyed it c:

All Comments (20)
  • @phantomisle
    Very good job. I admired the different take on what "makes" a Maze to begin with. I wonder why Rainbow is controlling everything and how these guys will get out of it. It seems like however Amethyst was possessed isn't completely gone either. I admire the length, but there were times where it could have been shortened. The moving camera could have probably been replaced with a static one in some scenes but that's all right. I definitely thought the take on the whole rotation room concept was interesting, and I would love to see how you pull off another ambitious feat such as that one in the future. I haven't checked out the SDM12 teaser yet but I noticed it in the cue. I will have to see it soon. Overall, well done.
  • @a.c.5890
    This honestly inspires me to attempt my own Stick Death Maze.
  • OMG 18minutes for a SDM you are great SDM you do 😲... Well... Good job continue.
  • @shadowysn
    Definitely long, (also those cartoony sound effects :V) but the pacing feels a bit off at times. I feel like it stretched on a bit too longer than appropriate in some scenes. I'd think that the stick-figures would start climbing down a bit when the camera immediately focuses back on them, unless it's such a slow-moving cable car or the stick-figures have a really slow reaction time xD
  • @NovaMations388
    This Maze is great, and I do love it, but I have quite a few criticisms. That moving camera was a bit annoying to have for a full 2 minutes and wasn't needed past the scene it first popped up in. The sounds effects were either timed wrong, not suited for what the action was or was just missing. I don't really like the sound effects much but if you're keeping them please make them more suitable, and make sure to time them correctly. Some scenes felt a bit long and stale, so these could be shortened. There wasn't really a sense of scale within the rooms, for example the containers and most of what happens afterwards, it doesn't really feel like rooms much and just one massive evolving room. The stick base changes sometimes in some scenes, the inconsistency is annoying. This Maze is still good ignoring all that however, keep up the good work.
  • @Lemonleon56
    he kind of used a audio from Flood escape 2