The BIGGEST STAGE That Ever Existed In Smash Ultimate

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Publicado 2024-07-31
Part 1:    • We Created ONLY UP in Smash Ultimate....  

Once again we built an Only Up stage in Smash Ultimate and this time it's EVEN BIGGER and with your most requested character Little Mac!
Unfortunately sharing stages like these is a bit more complicated so we can't really give it to you guys.

Big shoutouts to Wuboy for making all of this happen!
ko-fi.com/wuboy
x.com/WuBoyFGC

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🥩 ABOUT US 🥩
We are two brothers who are passionate Smash Ultimate players and Nintendo fans. Our goal is to educate you with tutorials about the game’s advanced techniques, and entertain you with combo videos and other discussions.
In our Smash Review series we react to clips you guys send us and try to recreate any weird glitches or techniques to learn more about the game. In our Questionable Beef series we play against each other in whatever crazy challenge we can come up with.

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Todos los comentarios (21)
  • @Chaotic_Hollow
    true little mac mains know the down air - up special momentum boost
  • @adubbular
    One of these with Ness or Lucas would be so stressful. Your angles, tech, and projectile use would have to be perfect.
  • @godofmath1039
    You're gonna give C5 PTSD with all of these Only Up challenge maps 😂
  • @En2md
    This no joke looks so fun. All really creative stuff, honestly. Gives me old Minecraft Achievment Hunter vibes where they would make up their own mini games. Love it.
  • @trinityplayer2934
    Id love to see someone like Peanut do this. Just to see the difference between a true Mac main and Vyq
  • @maxspecs
    I feel like Peanut could have done this in 5 tries.
  • @RainbowAceOfSpades
    This map really puts the platform in platform fighter. Smash is now a platformer.
  • @lemguins7031
    I wanna see one for jiggs with lava and full screen lateral travel and strategic shield breaking!
  • Blown away by Vyq's creativity... and the inhumane torture of his best friend.
  • @matthewcolosi7606
    This looks so genuinely fun. I wish something like this existed for every character as part of the base game. What awesome content that’d be
  • @SimpIeton1
    Amazing design. The hazardous teleporter did need a tell. Btw cFive, if you do any aerial before up B, the up B teleports a tiny bit forward, giving you more distance. dair is ideal for minimum momentum loss, and nair is ideal if you can't afford to lose height.
  • @CastleRene
    Little Mack: Where do I go if I fall? Pit: Only up.
  • @berse22
    C5 you are right, this map was unforgiving! The checkpoints were absolutely needed! With Mario you could at least save yourself often enough when falling down.
  • @jgfence123
    Think it could have been fun to do a run through after he finished it normal with meta knight or something. Just a victory lap
  • @ShallBePurified
    This kinda reminds me of Melee break the targets, where it forces you to learn different movement tech for the different characters in order to beat it. Man I miss Melee break the targets.
  • @sailor_mae
    let’s goooo! I just watched the first get over it video yesterday and was wondering when you guys would do it again :)) Very happy it’s with little Mac this time
  • I would’ve totally gotten stumped on a lot of those puzzles. Really impressive puzzle solving and execution! The map design is also really cool, I like how you use so many mechanics