Unreal Engine 4 Tutorial - Animation Pt.3 Aim Offset

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2019-03-16に共有
We continue making and animating our Third Person Character, and in this episode we take a look at Aim Offset and getting our character to aim at what we are looking at.

Download the Aim poses here: www.dropbox.com/s/duwz16e4fbwnqbv/AimPoses.zip?dl=…

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コメント (21)
  • You can do the aim offset animations on unreal, just copy and paste your idle animation, change the bone rotation and click in key + apply.
  • when i try and import your aim poses i get an error message
  • How to use gravity and crowd effect in sequence
  • This was great information. Thanks for taking the time to make the video.
  • Hey bud, thanks for the info, but i have a WAY better way of doing the aiming without having to use additional animations, you can create a "Dynamic" animation by using a transform (Modify) bone and manipulate the spine spine1 and spine2 based off of your character rotation, i can show you how if you want :)
  • Hey Ryan thanks for all your tuts just having one problem my pitch works fine but my yaw doesn't do anything
  • Hi really appreciate the vide but im having some trouble. soon as i add the idle aiming state the character dissappears, ive tried using it as non additive but that doesnt work either
  • i cant use the animations because i cant import them. i get the error basically saying the skeleton has a root bone but the animations dont have a root track, how do i fix that?
  • Ryan need help! please make a video on zooming and panning on mouse click, for the bigmap tutorial!
  • I've got the aim working, but how do I combine that with my walking/general movement?
  • People say legends never die, this one is a legend :')
  • @Anuwabu
    So if your running aim up/down and your standing aim up/down require more precision than just bending a few bones to uniformly fit over every single anim then what?
  • In the blendspace i can't drop the animations 4:14 A message comes out that puts "Invalid additive animation type"
  • Im not sure what im doing wrong but when i add my animation my whole character in the aim offset disappears i just don't understand what im doing wrong!!! would you please take the time to help me !!!