Development Update with Server Meshing Technology - 11AM PT Wednesday, July 3, 2024

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2024-07-05に共有
This month, we shared in-depth details about our server meshing technology in Ashes of Creation, along with studio updates, and more! 👇 For Timestamps click "Show More"

Chapters
0:00 Intro
1:48 Reminders
5:56 Server Meshing Technology
1:28:52 Testing News & Answer Server Meshing Tech Questions
1:48:04 Studio Update
1:53:55 Art Update
1:57:17 Outro, Q&A - Didn't hear your question in our Q&A? Check to see if it was answered over on our forums: forums.ashesofcreation.com/discussion/comment/4589…

🔔Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!

💬 If you have any feedback on what was shown, please share it with us over on our Forums!
- For Server Meshing Technology Feedback forums.ashesofcreation.com/discussion/59653/feedba…

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コメント (21)
  • Glorious Ashes of Creation Community, a HUGE thank you for continually tuning into our development updates. We are getting SOOOOO CLOSE to A2 coming your way! Our June showcase was the most technically oriented we’ve ever done, and it’s all in an effort to share with our glorious audience what exactly goes into making this MMO, and what is being tested in A2. We know these kinds of updates aren’t as exciting for some folks as the gameplay-focused ones, but they are important. We would love your feedback, and we plan on announcing the A2 start date at the end of this month! Also, we plan to begin sending out test email invites to some A1 users this month as noted on the stream, so stay tuned for more information!
  • Stop saying it wasn't exciting because it was tech. We gamer nerds loooove this stuff! Stream was definitely a 10/10 💪😎
  • All of you did a great job breaking down and explaining the most nerdy tech ever. Bravo for the awesome visual aids as well. Excited for good performance in large battles!
  • This is great content! An MMO that isn't built as a distributed system and can't scale horizontally will always be gimped and immersion breaking. What you guys are doing is paving the way as the standard for all MMOs.
  • @Artmos
    As a game dev doing both front end and back end stuff, I find videos like these very interesting. Good job
  • @sinsaru
    I might get flak for this, but it’s the honest truth. As a technically minded person, I haven’t bought into any of the ashes of creation “hype” until this video. This sold me. The sheer amount of innovation this is bringing to the table has made me a believer in this project. More of these please!
  • @AlexisK
    Did you guys get inspired by Star Citizen by any chance (I'm ok with that)? The reason I ask, it's because of things like server meshing and replication graph (especially the latter), which no other game has and Star Citizen was the first to talk about it publicly at least 5 years ago
  • @Fantmx
    I appreciate the troll, Steve N. Great stream. I'm a tech nerd so this was fun!
  • @a.plipps
    Absolutely loved the in depth technical discussion! Didnt understand much but loved listening to the difficult challenges the team overcame and did what sounded to be impossible! Keep breaking boundaries team!!! Also Im extremely excited to be able to purchase the A2 key cause im not a broke university student now! Hoping it'll be reasonably priced!
  • For what it's worth, this is actually a much more interesting topic to me than a lot of the standard content updates. My team is also building applications on Unreal Engine.
  • @visionofpd
    This was bloody AMAZING!! One of the best streams honestly, loved it ⭐️
  • @UphillHook
    Was watching this whit my friend we had fun and learned something new
  • While I know Ashes is focused on a PvP. I wonder if we will see large scale PvE events. it be nice to see an MMO where the undead or ork horde is actually a threat to the world and not just waiting in a field to be farmed for XP.
  • @rpgguy7429
    I really enjoyed the Tech discussion, even with little actual knowledge its really cool to take a look under the hood and admire the mass of moving parts and shed light on issues you guys are facing. It's been very informative. Thanks!
  • @Vulper
    I remember some of the general ambitious ideas how to solve UE limitations mentioned on one of the very first videos and I thought you just abandoned this as it turned out to be too difficult, but man, here we are. I'm impressed.
  • Really enjoyed this type of content on the stream, amazing job!
  • Great presentation! I think I understood everything, haha <3
  • @MargaretKrohn of alllllll people, you were the one who helped me get a PS2 Beta key. I conversed with you all those years ago... Seeing you here makes me happy that you are continuing to prosper. I look forward to seeing AoC getting more work done!
  • @vinnyjj12
    Coldest line from this video "I did some research on multithreading on unreal and everyone said it's impossible..... but we did it anyways"
  • Absolutely phenomenal video, I don't understand the complex parts, but I get how insanely complex it is to do. If it were easy, everyone else would be doing it. "But it's still not enough" hang onto that mantra