17 Things in Creative 2.0 Got WRONG!

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2023-04-12に共有

コメント (21)
  • @MF2M465YT
    I'm glad you addressed the fact we can't make our own or modify weapons, that was the biggest letdown I experienced while using the editor.
  • @Chronowik
    I think that the problem is for creative 1.0 is that we are REALLY limited with sizing props, prop manipulating devices, and (of course) terrain. If they give us a terrain editor, no limit on sizing, and more prop manipulation like rotation, creative 1.0 will become MUCH better. But it would make Creative 2.0 a bit less unique or useful, BUT would make it much fairer for console players.
  • I think the reason UEFN is so much less popular than creative 1.0 right now is because of the lack of xp in UEFN maps. Unfortunately, the player base doesn’t really care about the quality of the maps, just what they get out of them.
  • As a console player, I am so upset that I can't create a map where He-Man and Skeletor dance to gangnam style in Bikini Bottoms
  • A weapon I have waited around 2-3 years for is the guided missle launcher. It is such a fun weapon and would really make it fun especially with vehicles.
  • I really agree with you that it is impossible to access the UEFN if you are not 18 years old or older... I wish I could use it! but I’m underage...
  • 4:53 I like that you can still see your character that way you still know you’re playing Fortnite. 5:28 I was also disappointed that we couldn’t even add stuff from BR that isn’t in creative yet such as the chug cannon and overclocked pulse rifle.
  • Glad you touched on the complexity of it As a PC gamer who is ABLE to run UEFN effectively, I don’t have the energy to learn it all I thought it’d be simpler than it is
  • @itzshft
    The reason uefn isn't getting as many plays is because the good maps haven't been made yet. The engine is a big learning curve, and people are still figuring it out. Give it about 6 months and it will completely turn around. It's only been out for 3 weeks.
  • @dwerical
    While it's obvious that UEFN will likely never be available for console, I still wish that at some point they'll give something new to Creative 1.0 so that it won't feel so outdated.
  • 7:16 The reason why is it so high is because there is no cell memory in UEFN yet
  • 1:57 I agree with this because I can’t put paint on Sands! (Which makes sense since Sands never had different color path just path made from Rocks and also sands)
  • @Zernation
    Loved the backrooms series. And hope ya find another great series for us to enjoy!
  • @sevi3483
    not being able to use your uefn maps in 1.0 creative is a big shame for me, i converted a map so i could update its terrain and whatnot and discovered the hard way that i no longer have access to it without launching an edit session on pc
  • 1:40 They used to have it 13 and up but they changed it with UEFN, which is really sad because our team was going to try and publish our maps!
  • The graph of changes to come is the order they are planning to work on thing and hopeful timeline. One thing Epic has shown is they aren't really great with timelines, so however long it took to get a UEFN 2.0 Beta I would suggest adding their delay time to these projections also. I agree with you that it takes so long to save changes. I've decided to continue working with 1.0 until they've worked these kinks out. I plan to slow roll learning how to use 2.0. I think original Creators, especially younger players, should keep creating 1.0 maps. I don't care which version it is in. If it is a good map, I'm playing it. I'm sharing it. I'm faving it. So they shouldn't stop. Don't lose momentum. It is still too early to tell if or when we will actually have a fully functional, intuitive, user-friendly version of 2.0. There's so much experience and fun left to be had in 1.0. 🎉
  • Map creators cant update their map because changing booths dont work or game chat doesnt work which is a bug since the start and even due to the many updates we got for UEFN, its still not fixed
  • @fuzzyyt29
    @Mustard Plays, the prop mover has rotation on the event system but it doesn't work. on UEFN, there is rotation but is disabled.