17 Things in Creative 2.0 Got WRONG!

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Publicado 2023-04-12

Todos los comentarios (21)
  • @nickfastley5249
    As a console player, I am so upset that I can't create a map where He-Man and Skeletor dance to gangnam style in Bikini Bottoms
  • @Chronowik
    I think that the problem is for creative 1.0 is that we are REALLY limited with sizing props, prop manipulating devices, and (of course) terrain. If they give us a terrain editor, no limit on sizing, and more prop manipulation like rotation, creative 1.0 will become MUCH better. But it would make Creative 2.0 a bit less unique or useful, BUT would make it much fairer for console players.
  • @PrettyKitty246
    I think the reason UEFN is so much less popular than creative 1.0 right now is because of the lack of xp in UEFN maps. Unfortunately, the player base doesn’t really care about the quality of the maps, just what they get out of them.
  • @MF2M465YT
    I'm glad you addressed the fact we can't make our own or modify weapons, that was the biggest letdown I experienced while using the editor.
  • @darksaber1397
    A weapon I have waited around 2-3 years for is the guided missle launcher. It is such a fun weapon and would really make it fun especially with vehicles.
  • @ReeseHosgood
    4:53 I like that you can still see your character that way you still know you’re playing Fortnite. 5:28 I was also disappointed that we couldn’t even add stuff from BR that isn’t in creative yet such as the chug cannon and overclocked pulse rifle.
  • @TBtrashknight
    I really agree with you that it is impossible to access the UEFN if you are not 18 years old or older... I wish I could use it! but I’m underage...
  • @Mikefilms419
    Glad you touched on the complexity of it

    As a PC gamer who is ABLE to run UEFN effectively, I don’t have the energy to learn it all

    I thought it’d be simpler than it is
  • @pikaverse2497
    1:57 I agree with this because I can’t put paint on Sands! (Which makes sense since Sands never had different color path just path made from Rocks and also sands)
  • @mythicalvoid
    7:16 The reason why is it so high is because there is no cell memory in UEFN yet
  • @itzshft
    The reason uefn isn't getting as many plays is because the good maps haven't been made yet. The engine is a big learning curve, and people are still figuring it out. Give it about 6 months and it will completely turn around. It's only been out for 3 weeks.
  • @dwerical
    While it's obvious that UEFN will likely never be available for console, I still wish that at some point they'll give something new to Creative 1.0 so that it won't feel so outdated.
  • @Zernation
    Loved the backrooms series. And hope ya find another great series for us to enjoy!
  • @fuzzyyt29
    @Mustard Plays, the prop mover has rotation on the event system but it doesn't work. on UEFN, there is rotation but is disabled.
  • @itsonlyyou.5398
    I think there should be a terrain editing device for 1.0. I mainly use a console and i’ve tried UEFN and I don’t know why you can’t do it with the L2 and R2
  • @ScorgeTheDemon
    The reason for the IP maps is because while they have creative 1.0 under article 2.30 but they don’t have it for 2.0 yet which is extremely weird but once they do that it should be like 1.0 because they can’t get sued for copy righted maps if it’s under article 2.30 it’s a pretty long process since it’s technically unreal engine and that’s extremely hard because of how many developers use unreal engine for making games
  • @idevourdeeznuts
    I really wish the creative portals in 1.0 had like a uefn projects tab so you can load in the project in 1.0 and play with friends
  • @sevi3483
    not being able to use your uefn maps in 1.0 creative is a big shame for me, i converted a map so i could update its terrain and whatnot and discovered the hard way that i no longer have access to it without launching an edit session on pc